Files
elixir-websocket-testing/backend/lib/backend_web/channels/game_channel.ex
2026-03-02 08:40:30 -07:00

61 lines
1.6 KiB
Elixir

defmodule BackendWeb.GameChannel do
@moduledoc """
Channel for handling game events and player movements.
"""
use BackendWeb, :channel
require Logger
@impl true
def join("game:lobby", _payload, socket) do
Logger.info("WebSocket connected to #{node()}, waiting for name")
Phoenix.PubSub.subscribe(Backend.PubSub, "game_state")
current_state = Backend.GameState.get_state()
{:ok, %{players: current_state}, socket}
end
@impl true
def handle_info({:game_state_updated, state}, socket) do
push(socket, "game_state", %{players: state})
{:noreply, socket}
end
@impl true
def handle_in("join_game", %{"name" => name}, socket) do
Logger.info("Player '#{name}' joining game on #{node()}")
socket = assign(socket, :player_name, name)
Backend.GameState.add_player(name)
{:reply, :ok, socket}
end
@impl true
def handle_in("move", %{"directions" => directions}, socket) do
case socket.assigns[:player_name] do
nil ->
Logger.warning("Move attempted without joining game")
{:noreply, socket}
player_name ->
Logger.debug("Player '#{player_name}' moved #{inspect(directions)} on #{node()}")
Backend.GameState.move_player(player_name, directions)
{:noreply, socket}
end
end
@impl true
def terminate(_reason, socket) do
case socket.assigns[:player_name] do
nil ->
Logger.info("WebSocket disconnected from #{node()}")
player_name ->
Logger.info("Player '#{player_name}' disconnected from #{node()}")
Backend.GameState.remove_player(player_name)
end
:ok
end
end