working ha

This commit is contained in:
2026-02-23 13:00:16 -07:00
parent 3de4cdac62
commit ffb0d9075b
11 changed files with 685 additions and 38 deletions

27
client/.dockerignore Normal file
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@@ -0,0 +1,27 @@
# Dependencies
node_modules
# Build outputs
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*

21
client/Dockerfile Normal file
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@@ -0,0 +1,21 @@
# Build stage
FROM node:20-alpine AS build
WORKDIR /app
COPY package.json pnpm-lock.yaml ./
RUN npm install -g pnpm && pnpm install --frozen-lockfile
COPY . .
RUN pnpm build
FROM nginx:alpine
COPY --from=build /app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

22
client/nginx.conf Normal file
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@@ -0,0 +1,22 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Enable gzip compression
gzip on;
gzip_vary on;
gzip_min_length 1024;
gzip_types text/plain text/css text/xml text/javascript application/javascript application/xml+rss application/json;
location / {
try_files $uri $uri/ /index.html;
}
# Cache static assets
location ~* \.(js|css|png|jpg|jpeg|gif|ico|svg|woff|woff2|ttf|eot)$ {
expires 1y;
add_header Cache-Control "public, immutable";
}
}

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@@ -10,12 +10,14 @@
"preview": "vite preview"
},
"dependencies": {
"phoenix": "^1.8.4",
"react": "^19.2.0",
"react-dom": "^19.2.0"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@types/node": "^24.10.1",
"@types/phoenix": "^1.6.7",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",

16
client/pnpm-lock.yaml generated
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@@ -8,6 +8,9 @@ importers:
.:
dependencies:
phoenix:
specifier: ^1.8.4
version: 1.8.4
react:
specifier: ^19.2.0
version: 19.2.4
@@ -21,6 +24,9 @@ importers:
'@types/node':
specifier: ^24.10.1
version: 24.10.13
'@types/phoenix':
specifier: ^1.6.7
version: 1.6.7
'@types/react':
specifier: ^19.2.7
version: 19.2.14
@@ -515,6 +521,9 @@ packages:
'@types/node@24.10.13':
resolution: {integrity: sha512-oH72nZRfDv9lADUBSo104Aq7gPHpQZc4BTx38r9xf9pg5LfP6EzSyH2n7qFmmxRQXh7YlUXODcYsg6PuTDSxGg==}
'@types/phoenix@1.6.7':
resolution: {integrity: sha512-oN9ive//QSBkf19rfDv45M7eZPi0eEXylht2OLEXicu5b4KoQ1OzXIw+xDSGWxSxe1JmepRR/ZH283vsu518/Q==}
'@types/react-dom@19.2.3':
resolution: {integrity: sha512-jp2L/eY6fn+KgVVQAOqYItbF0VY/YApe5Mz2F0aykSO8gx31bYCZyvSeYxCHKvzHG5eZjc+zyaS5BrBWya2+kQ==}
peerDependencies:
@@ -930,6 +939,9 @@ packages:
resolution: {integrity: sha512-ojmeN0qd+y0jszEtoY48r0Peq5dwMEkIlCOu6Q5f41lfkswXuKtYrhgoTpLnyIcHm24Uhqx+5Tqm2InSwLhE6Q==}
engines: {node: '>=8'}
phoenix@1.8.4:
resolution: {integrity: sha512-5wdO9mqU4l0AmcexN8mA0m1BsC4ROv2l55MN31gbxmJPzghc4SxVxnNTh9qaummYa2pbwkoBvG8FezO7cjdr8A==}
picocolors@1.1.1:
resolution: {integrity: sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==}
@@ -1480,6 +1492,8 @@ snapshots:
dependencies:
undici-types: 7.16.0
'@types/phoenix@1.6.7': {}
'@types/react-dom@19.2.3(@types/react@19.2.14)':
dependencies:
'@types/react': 19.2.14
@@ -1930,6 +1944,8 @@ snapshots:
path-key@3.1.1: {}
phoenix@1.8.4: {}
picocolors@1.1.1: {}
picomatch@4.0.3: {}

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@@ -1,8 +1,6 @@
#root {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
margin: 0;
padding: 0;
}
.logo {

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@@ -1,35 +1,232 @@
import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from '/vite.svg'
import './App.css'
import { useEffect, useRef, useState } from "react";
import { Socket, Channel } from "phoenix";
import "./App.css";
function App() {
const [count, setCount] = useState(0)
return (
<>
<div>
<a href="https://vite.dev" target="_blank">
<img src={viteLogo} className="logo" alt="Vite logo" />
</a>
<a href="https://react.dev" target="_blank">
<img src={reactLogo} className="logo react" alt="React logo" />
</a>
</div>
<h1>Vite + React</h1>
<div className="card">
<button onClick={() => setCount((count) => count + 1)}>
count is {count}
</button>
<p>
Edit <code>src/App.tsx</code> and save to test HMR
</p>
</div>
<p className="read-the-docs">
Click on the Vite and React logos to learn more
</p>
</>
)
interface Player {
x: number;
y: number;
}
export default App
interface GameState {
[playerId: string]: Player;
}
// List of WebSocket servers - we'll connect to all of them
const WS_SERVERS = [
"ws://localhost:4001/socket",
"ws://localhost:4002/socket",
"ws://localhost:4003/socket",
];
function App() {
const [players, setPlayers] = useState<GameState>({});
const [myPlayerId, setMyPlayerId] = useState<string | null>(null);
const [connectionStatus, setConnectionStatus] =
useState<string>("connecting");
const socketsRef = useRef<Socket[]>([]);
const channelsRef = useRef<Channel[]>([]);
const keysPressed = useRef<Set<string>>(new Set());
useEffect(() => {
// Connect to all servers concurrently
const sockets = WS_SERVERS.map((serverUrl) => {
console.log(`Connecting to ${serverUrl}`);
const socket = new Socket(serverUrl, {
timeout: 3000,
reconnectAfterMs: () => 2000, // Keep trying to reconnect
});
// Handle connection events
socket.onOpen(() => {
console.log(`✓ Connected to ${serverUrl}`);
updateConnectionStatus();
});
socket.onError((error) => {
console.error(`✗ Error on ${serverUrl}:`, error);
updateConnectionStatus();
});
socket.onClose(() => {
console.log(`✗ Disconnected from ${serverUrl}`);
updateConnectionStatus();
});
socket.connect();
return socket;
});
socketsRef.current = sockets;
// Join game channel on all connected sockets
const channels = sockets.map((socket, index) => {
const channel = socket.channel("game:lobby", {});
channel
.join()
.receive("ok", () => {
console.log(`✓ Joined channel on ${WS_SERVERS[index]}`);
updateConnectionStatus();
})
.receive("error", (resp) => {
console.log(`✗ Failed to join on ${WS_SERVERS[index]}:`, resp);
})
.receive("timeout", () => {
console.log(`✗ Timeout joining on ${WS_SERVERS[index]}`);
});
// Listen for game state updates from any server
channel.on("game_state", (payload: { players: GameState }) => {
setPlayers(payload.players);
// Set our player ID from the first state update if not set
if (!myPlayerId && Object.keys(payload.players).length > 0) {
const playerIds = Object.keys(payload.players);
if (playerIds.length > 0) {
setMyPlayerId(playerIds[playerIds.length - 1]);
}
}
});
return channel;
});
channelsRef.current = channels;
const updateConnectionStatus = () => {
const joined = channels.filter((c) => c.state === "joined").length;
setConnectionStatus(`${joined}/${WS_SERVERS.length} servers active`);
};
// Periodic status update
const statusInterval = setInterval(updateConnectionStatus, 1000);
// Cleanup on unmount
return () => {
clearInterval(statusInterval);
channels.forEach((channel) => channel.leave());
sockets.forEach((socket) => socket.disconnect());
};
}, [myPlayerId]);
// Handle keyboard input - send to first available channel
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
const key = e.key.toLowerCase();
if (["w", "a", "s", "d"].includes(key)) {
e.preventDefault();
// Only send if not already pressed (prevent repeat)
if (!keysPressed.current.has(key)) {
keysPressed.current.add(key);
// Send to first joined channel (they all share same game state)
const activeChannel = channelsRef.current.find(
(c) => c.state === "joined",
);
if (activeChannel) {
activeChannel.push("move", { direction: key });
}
}
}
};
const handleKeyUp = (e: KeyboardEvent) => {
const key = e.key.toLowerCase();
if (["w", "a", "s", "d"].includes(key)) {
keysPressed.current.delete(key);
}
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
};
}, []);
return (
<div
style={{
width: "100vw",
height: "100vh",
background: "#1a1a2e",
overflow: "hidden",
position: "relative",
}}
>
{/* Connection status */}
<div
style={{
position: "absolute",
top: 10,
right: 10,
color: "white",
fontFamily: "monospace",
background: "rgba(0,0,0,0.5)",
padding: "10px",
borderRadius: "5px",
fontSize: "12px",
}}
>
<div>Status: {connectionStatus}</div>
<div>Players: {Object.keys(players).length}</div>
</div>
{/* Game canvas */}
<div
style={{
position: "relative",
width: "800px",
height: "600px",
background: "#16213e",
margin: "50px auto",
border: "2px solid #0f3460",
overflow: "hidden",
}}
>
{Object.entries(players).map(([id, player]) => (
<div
key={id}
style={{
position: "absolute",
left: player.x,
top: player.y,
width: "20px",
height: "20px",
borderRadius: "50%",
background: id === myPlayerId ? "#e94560" : "#53a8b6",
border:
id === myPlayerId ? "3px solid #ff6b6b" : "2px solid #48d6e0",
transition: "all 0.1s linear",
transform: "translate(-50%, -50%)",
boxShadow:
id === myPlayerId ? "0 0 10px #e94560" : "0 0 5px #53a8b6",
}}
>
{id === myPlayerId && (
<div
style={{
position: "absolute",
top: "-25px",
left: "50%",
transform: "translateX(-50%)",
color: "#fff",
fontSize: "10px",
whiteSpace: "nowrap",
}}
>
You
</div>
)}
</div>
))}
</div>
</div>
);
}
export default App;

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@@ -24,8 +24,6 @@ a:hover {
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
}