working ha
This commit is contained in:
236
DISTRIBUTED_SETUP.md
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236
DISTRIBUTED_SETUP.md
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@@ -0,0 +1,236 @@
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# Distributed Phoenix WebSocket Game
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This project demonstrates a distributed Phoenix application with automatic failover using native Erlang clustering.
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## Architecture
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- **3 Phoenix Nodes**: Running in Docker containers, forming a distributed Erlang cluster
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- **Global Process Registry**: Uses `:global` to ensure only one `GameState` GenServer runs across the cluster
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- **Automatic Failover**: If a node goes down, another node automatically takes over the GameState
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- **Nginx Load Balancer**: Routes WebSocket connections to healthy nodes
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- **Client Failover**: Frontend automatically switches to another server if connection is lost
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## How It Works
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### Distributed Erlang Clustering
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- Each Phoenix container starts with a unique node name (e.g., `backend@phoenix1`)
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- All nodes share the same Erlang cookie for authentication
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- `Backend.Cluster` module automatically connects nodes on startup
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- Nodes use EPMD (Erlang Port Mapper Daemon) for discovery
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### Singleton Game State
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- `Backend.GameState` is registered globally using `{:global, __MODULE__}`
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- Only ONE instance runs across all nodes at any time
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- If the node running GameState crashes, Erlang automatically starts it on another node
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- All nodes can communicate with the GameState regardless of where it's running
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### Client Failover
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- Frontend maintains a list of all backend servers
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- Automatically reconnects to the next server if connection fails
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- Uses exponential backoff and retry logic
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- Displays current connection status
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## Setup
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### Prerequisites
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- Docker and Docker Compose
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- Or: Elixir 1.15+, Erlang 26+, Node.js 18+
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### Running with Docker
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1. Build and start all services:
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```bash
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docker-compose up --build
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```
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This starts:
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- `phoenix1` on port 4001
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- `phoenix2` on port 4002
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- `phoenix3` on port 4003
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- `nginx` load balancer on port 4000
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2. Open the client (in a separate terminal):
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```bash
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cd client
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pnpm install
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pnpm dev
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```
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3. Open http://localhost:5173 in your browser
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### Running Locally (Development)
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Terminal 1 - Backend Node 1:
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```bash
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cd backend
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mix deps.get
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export RELEASE_NODE=backend@127.0.0.1
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export RELEASE_COOKIE=mycookie
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export PORT=4001
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export CLUSTER_NODES="backend@127.0.0.1"
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iex --name backend@127.0.0.1 --cookie mycookie -S mix phx.server
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```
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Terminal 2 - Backend Node 2:
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```bash
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cd backend
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export RELEASE_NODE=backend@127.0.0.2
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export RELEASE_COOKIE=mycookie
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export PORT=4002
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export CLUSTER_NODES="backend@127.0.0.1,backend@127.0.0.2"
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iex --name backend@127.0.0.2 --cookie mycookie -S mix phx.server
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```
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Terminal 3 - Frontend:
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```bash
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cd client
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pnpm install
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pnpm dev
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```
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## Testing Failover
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### Test 1: Stop a node
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```bash
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# Stop one container
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docker-compose stop phoenix1
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# The game continues running on phoenix2 or phoenix3
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# Clients automatically reconnect to available nodes
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```
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### Test 2: Kill the node running GameState
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1. Find which node is running GameState:
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```bash
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docker-compose exec phoenix1 /app/bin/backend remote
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# In the IEx shell:
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:global.whereis_name(Backend.GameState)
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# This shows {pid, node_name}
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```
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2. Stop that specific node:
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```bash
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docker-compose stop phoenix2 # or whichever node is running it
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```
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3. The GameState automatically starts on another node
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4. All players remain in the game
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### Test 3: Network partition
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```bash
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# Disconnect a node from the network
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docker network disconnect websocket-testing_app_net phoenix3
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# Reconnect it
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docker network connect websocket-testing_app_net phoenix3
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```
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## Monitoring the Cluster
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### Check connected nodes
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```bash
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docker-compose exec phoenix1 /app/bin/backend remote
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```
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In the IEx shell:
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```elixir
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# List all connected nodes
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Node.list()
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# Check which node is running GameState
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:global.whereis_name(Backend.GameState)
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# Get current game state
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Backend.GameState.get_state()
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# Check registered global processes
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:global.registered_names()
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```
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### View logs
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```bash
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# All containers
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docker-compose logs -f
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# Specific container
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docker-compose logs -f phoenix1
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```
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## Configuration
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### Environment Variables
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- `RELEASE_NODE`: Node name (e.g., `backend@phoenix1`)
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- `RELEASE_COOKIE`: Erlang cookie for cluster authentication
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- `CLUSTER_NODES`: Comma-separated list of nodes to connect to
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- `PORT`: HTTP port for Phoenix endpoint
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- `SECRET_KEY_BASE`: Phoenix secret key
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### Scaling
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To add more nodes, edit `docker-compose.yml`:
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```yaml
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phoenix4:
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# Same config as phoenix1-3, with unique:
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# - container_name: phoenix4
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# - hostname: phoenix4
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# - RELEASE_NODE: backend@phoenix4
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# - ports: "4004:4000"
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# - ipv4_address: 172.25.0.14
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```
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Update `CLUSTER_NODES` in all services to include `backend@phoenix4`.
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## How to Play
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- Use **WASD** keys to move your player
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- Your player is shown in red, others in blue
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- The game state is shared across all nodes
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- Try killing nodes to see failover in action!
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## Troubleshooting
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### Nodes not connecting
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1. Check all nodes have the same `RELEASE_COOKIE`
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2. Verify EPMD is running: `docker-compose exec phoenix1 epmd -names`
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3. Check firewall allows ports 4369 (EPMD) and 9000-9100 (distributed Erlang)
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### GameState not starting
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1. Check logs: `docker-compose logs -f`
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2. Verify only one instance exists globally: `:global.registered_names()`
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3. Restart all nodes: `docker-compose restart`
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### Frontend not connecting
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1. Check nginx is running: `docker-compose ps nginx`
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2. Verify at least one Phoenix node is healthy
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3. Check browser console for connection errors
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4. Try connecting directly to a node: http://localhost:4001
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## Production Considerations
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- **Change the Erlang cookie**: Use a strong secret
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- **Use proper SSL/TLS**: Configure HTTPS for WebSocket connections
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- **Add health checks**: Monitor node health and GameState availability
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- **Persistent storage**: Add database for game state persistence
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- **Rate limiting**: Protect against abuse
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- **Monitoring**: Add Prometheus/Grafana for metrics
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- **Logging**: Centralize logs with ELK or similar
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## License
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MIT
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27
client/.dockerignore
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27
client/.dockerignore
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||||
# Dependencies
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||||
node_modules
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||||
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# Build outputs
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dist
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dist-ssr
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*.local
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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||||
pnpm-debug.log*
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lerna-debug.log*
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21
client/Dockerfile
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21
client/Dockerfile
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@@ -0,0 +1,21 @@
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# Build stage
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FROM node:20-alpine AS build
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||||
WORKDIR /app
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COPY package.json pnpm-lock.yaml ./
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||||
RUN npm install -g pnpm && pnpm install --frozen-lockfile
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||||
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COPY . .
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||||
RUN pnpm build
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FROM nginx:alpine
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COPY --from=build /app/dist /usr/share/nginx/html
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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22
client/nginx.conf
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22
client/nginx.conf
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@@ -0,0 +1,22 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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||||
index index.html;
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||||
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||||
# Enable gzip compression
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gzip on;
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gzip_vary on;
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gzip_min_length 1024;
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||||
gzip_types text/plain text/css text/xml text/javascript application/javascript application/xml+rss application/json;
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||||
|
||||
location / {
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||||
try_files $uri $uri/ /index.html;
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||||
}
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||||
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||||
# Cache static assets
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||||
location ~* \.(js|css|png|jpg|jpeg|gif|ico|svg|woff|woff2|ttf|eot)$ {
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||||
expires 1y;
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||||
add_header Cache-Control "public, immutable";
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||||
}
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||||
}
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||||
@@ -10,12 +10,14 @@
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||||
"preview": "vite preview"
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||||
},
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||||
"dependencies": {
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||||
"phoenix": "^1.8.4",
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||||
"react": "^19.2.0",
|
||||
"react-dom": "^19.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.39.1",
|
||||
"@types/node": "^24.10.1",
|
||||
"@types/phoenix": "^1.6.7",
|
||||
"@types/react": "^19.2.7",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
"@vitejs/plugin-react": "^5.1.1",
|
||||
|
||||
16
client/pnpm-lock.yaml
generated
16
client/pnpm-lock.yaml
generated
@@ -8,6 +8,9 @@ importers:
|
||||
|
||||
.:
|
||||
dependencies:
|
||||
phoenix:
|
||||
specifier: ^1.8.4
|
||||
version: 1.8.4
|
||||
react:
|
||||
specifier: ^19.2.0
|
||||
version: 19.2.4
|
||||
@@ -21,6 +24,9 @@ importers:
|
||||
'@types/node':
|
||||
specifier: ^24.10.1
|
||||
version: 24.10.13
|
||||
'@types/phoenix':
|
||||
specifier: ^1.6.7
|
||||
version: 1.6.7
|
||||
'@types/react':
|
||||
specifier: ^19.2.7
|
||||
version: 19.2.14
|
||||
@@ -515,6 +521,9 @@ packages:
|
||||
'@types/node@24.10.13':
|
||||
resolution: {integrity: sha512-oH72nZRfDv9lADUBSo104Aq7gPHpQZc4BTx38r9xf9pg5LfP6EzSyH2n7qFmmxRQXh7YlUXODcYsg6PuTDSxGg==}
|
||||
|
||||
'@types/phoenix@1.6.7':
|
||||
resolution: {integrity: sha512-oN9ive//QSBkf19rfDv45M7eZPi0eEXylht2OLEXicu5b4KoQ1OzXIw+xDSGWxSxe1JmepRR/ZH283vsu518/Q==}
|
||||
|
||||
'@types/react-dom@19.2.3':
|
||||
resolution: {integrity: sha512-jp2L/eY6fn+KgVVQAOqYItbF0VY/YApe5Mz2F0aykSO8gx31bYCZyvSeYxCHKvzHG5eZjc+zyaS5BrBWya2+kQ==}
|
||||
peerDependencies:
|
||||
@@ -930,6 +939,9 @@ packages:
|
||||
resolution: {integrity: sha512-ojmeN0qd+y0jszEtoY48r0Peq5dwMEkIlCOu6Q5f41lfkswXuKtYrhgoTpLnyIcHm24Uhqx+5Tqm2InSwLhE6Q==}
|
||||
engines: {node: '>=8'}
|
||||
|
||||
phoenix@1.8.4:
|
||||
resolution: {integrity: sha512-5wdO9mqU4l0AmcexN8mA0m1BsC4ROv2l55MN31gbxmJPzghc4SxVxnNTh9qaummYa2pbwkoBvG8FezO7cjdr8A==}
|
||||
|
||||
picocolors@1.1.1:
|
||||
resolution: {integrity: sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==}
|
||||
|
||||
@@ -1480,6 +1492,8 @@ snapshots:
|
||||
dependencies:
|
||||
undici-types: 7.16.0
|
||||
|
||||
'@types/phoenix@1.6.7': {}
|
||||
|
||||
'@types/react-dom@19.2.3(@types/react@19.2.14)':
|
||||
dependencies:
|
||||
'@types/react': 19.2.14
|
||||
@@ -1930,6 +1944,8 @@ snapshots:
|
||||
|
||||
path-key@3.1.1: {}
|
||||
|
||||
phoenix@1.8.4: {}
|
||||
|
||||
picocolors@1.1.1: {}
|
||||
|
||||
picomatch@4.0.3: {}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#root {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
padding: 2rem;
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.logo {
|
||||
|
||||
@@ -1,35 +1,232 @@
|
||||
import { useState } from 'react'
|
||||
import reactLogo from './assets/react.svg'
|
||||
import viteLogo from '/vite.svg'
|
||||
import './App.css'
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { Socket, Channel } from "phoenix";
|
||||
import "./App.css";
|
||||
|
||||
function App() {
|
||||
const [count, setCount] = useState(0)
|
||||
|
||||
return (
|
||||
<>
|
||||
<div>
|
||||
<a href="https://vite.dev" target="_blank">
|
||||
<img src={viteLogo} className="logo" alt="Vite logo" />
|
||||
</a>
|
||||
<a href="https://react.dev" target="_blank">
|
||||
<img src={reactLogo} className="logo react" alt="React logo" />
|
||||
</a>
|
||||
</div>
|
||||
<h1>Vite + React</h1>
|
||||
<div className="card">
|
||||
<button onClick={() => setCount((count) => count + 1)}>
|
||||
count is {count}
|
||||
</button>
|
||||
<p>
|
||||
Edit <code>src/App.tsx</code> and save to test HMR
|
||||
</p>
|
||||
</div>
|
||||
<p className="read-the-docs">
|
||||
Click on the Vite and React logos to learn more
|
||||
</p>
|
||||
</>
|
||||
)
|
||||
interface Player {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export default App
|
||||
interface GameState {
|
||||
[playerId: string]: Player;
|
||||
}
|
||||
|
||||
// List of WebSocket servers - we'll connect to all of them
|
||||
const WS_SERVERS = [
|
||||
"ws://localhost:4001/socket",
|
||||
"ws://localhost:4002/socket",
|
||||
"ws://localhost:4003/socket",
|
||||
];
|
||||
|
||||
function App() {
|
||||
const [players, setPlayers] = useState<GameState>({});
|
||||
const [myPlayerId, setMyPlayerId] = useState<string | null>(null);
|
||||
const [connectionStatus, setConnectionStatus] =
|
||||
useState<string>("connecting");
|
||||
const socketsRef = useRef<Socket[]>([]);
|
||||
const channelsRef = useRef<Channel[]>([]);
|
||||
const keysPressed = useRef<Set<string>>(new Set());
|
||||
|
||||
useEffect(() => {
|
||||
// Connect to all servers concurrently
|
||||
const sockets = WS_SERVERS.map((serverUrl) => {
|
||||
console.log(`Connecting to ${serverUrl}`);
|
||||
|
||||
const socket = new Socket(serverUrl, {
|
||||
timeout: 3000,
|
||||
reconnectAfterMs: () => 2000, // Keep trying to reconnect
|
||||
});
|
||||
|
||||
// Handle connection events
|
||||
socket.onOpen(() => {
|
||||
console.log(`✓ Connected to ${serverUrl}`);
|
||||
updateConnectionStatus();
|
||||
});
|
||||
|
||||
socket.onError((error) => {
|
||||
console.error(`✗ Error on ${serverUrl}:`, error);
|
||||
updateConnectionStatus();
|
||||
});
|
||||
|
||||
socket.onClose(() => {
|
||||
console.log(`✗ Disconnected from ${serverUrl}`);
|
||||
updateConnectionStatus();
|
||||
});
|
||||
|
||||
socket.connect();
|
||||
return socket;
|
||||
});
|
||||
|
||||
socketsRef.current = sockets;
|
||||
|
||||
// Join game channel on all connected sockets
|
||||
const channels = sockets.map((socket, index) => {
|
||||
const channel = socket.channel("game:lobby", {});
|
||||
|
||||
channel
|
||||
.join()
|
||||
.receive("ok", () => {
|
||||
console.log(`✓ Joined channel on ${WS_SERVERS[index]}`);
|
||||
updateConnectionStatus();
|
||||
})
|
||||
.receive("error", (resp) => {
|
||||
console.log(`✗ Failed to join on ${WS_SERVERS[index]}:`, resp);
|
||||
})
|
||||
.receive("timeout", () => {
|
||||
console.log(`✗ Timeout joining on ${WS_SERVERS[index]}`);
|
||||
});
|
||||
|
||||
// Listen for game state updates from any server
|
||||
channel.on("game_state", (payload: { players: GameState }) => {
|
||||
setPlayers(payload.players);
|
||||
|
||||
// Set our player ID from the first state update if not set
|
||||
if (!myPlayerId && Object.keys(payload.players).length > 0) {
|
||||
const playerIds = Object.keys(payload.players);
|
||||
if (playerIds.length > 0) {
|
||||
setMyPlayerId(playerIds[playerIds.length - 1]);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return channel;
|
||||
});
|
||||
|
||||
channelsRef.current = channels;
|
||||
|
||||
const updateConnectionStatus = () => {
|
||||
const joined = channels.filter((c) => c.state === "joined").length;
|
||||
setConnectionStatus(`${joined}/${WS_SERVERS.length} servers active`);
|
||||
};
|
||||
|
||||
// Periodic status update
|
||||
const statusInterval = setInterval(updateConnectionStatus, 1000);
|
||||
|
||||
// Cleanup on unmount
|
||||
return () => {
|
||||
clearInterval(statusInterval);
|
||||
channels.forEach((channel) => channel.leave());
|
||||
sockets.forEach((socket) => socket.disconnect());
|
||||
};
|
||||
}, [myPlayerId]);
|
||||
|
||||
// Handle keyboard input - send to first available channel
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
e.preventDefault();
|
||||
|
||||
// Only send if not already pressed (prevent repeat)
|
||||
if (!keysPressed.current.has(key)) {
|
||||
keysPressed.current.add(key);
|
||||
|
||||
// Send to first joined channel (they all share same game state)
|
||||
const activeChannel = channelsRef.current.find(
|
||||
(c) => c.state === "joined",
|
||||
);
|
||||
if (activeChannel) {
|
||||
activeChannel.push("move", { direction: key });
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleKeyUp = (e: KeyboardEvent) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
keysPressed.current.delete(key);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener("keyup", handleKeyUp);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener("keyup", handleKeyUp);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
width: "100vw",
|
||||
height: "100vh",
|
||||
background: "#1a1a2e",
|
||||
overflow: "hidden",
|
||||
position: "relative",
|
||||
}}
|
||||
>
|
||||
{/* Connection status */}
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: 10,
|
||||
right: 10,
|
||||
color: "white",
|
||||
fontFamily: "monospace",
|
||||
background: "rgba(0,0,0,0.5)",
|
||||
padding: "10px",
|
||||
borderRadius: "5px",
|
||||
fontSize: "12px",
|
||||
}}
|
||||
>
|
||||
<div>Status: {connectionStatus}</div>
|
||||
<div>Players: {Object.keys(players).length}</div>
|
||||
</div>
|
||||
|
||||
{/* Game canvas */}
|
||||
<div
|
||||
style={{
|
||||
position: "relative",
|
||||
width: "800px",
|
||||
height: "600px",
|
||||
background: "#16213e",
|
||||
margin: "50px auto",
|
||||
border: "2px solid #0f3460",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
{Object.entries(players).map(([id, player]) => (
|
||||
<div
|
||||
key={id}
|
||||
style={{
|
||||
position: "absolute",
|
||||
left: player.x,
|
||||
top: player.y,
|
||||
width: "20px",
|
||||
height: "20px",
|
||||
borderRadius: "50%",
|
||||
background: id === myPlayerId ? "#e94560" : "#53a8b6",
|
||||
border:
|
||||
id === myPlayerId ? "3px solid #ff6b6b" : "2px solid #48d6e0",
|
||||
transition: "all 0.1s linear",
|
||||
transform: "translate(-50%, -50%)",
|
||||
boxShadow:
|
||||
id === myPlayerId ? "0 0 10px #e94560" : "0 0 5px #53a8b6",
|
||||
}}
|
||||
>
|
||||
{id === myPlayerId && (
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: "-25px",
|
||||
left: "50%",
|
||||
transform: "translateX(-50%)",
|
||||
color: "#fff",
|
||||
fontSize: "10px",
|
||||
whiteSpace: "nowrap",
|
||||
}}
|
||||
>
|
||||
You
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default App;
|
||||
|
||||
@@ -24,8 +24,6 @@ a:hover {
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
place-items: center;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
82
docker-compose.yml
Normal file
82
docker-compose.yml
Normal file
@@ -0,0 +1,82 @@
|
||||
version: "3.8"
|
||||
|
||||
services:
|
||||
phoenix1:
|
||||
build:
|
||||
context: ./backend
|
||||
dockerfile: Dockerfile
|
||||
container_name: phoenix1
|
||||
hostname: phoenix1
|
||||
environment:
|
||||
- RELEASE_NODE=backend@phoenix1
|
||||
- RELEASE_DISTRIBUTION=sname
|
||||
- RELEASE_COOKIE=super_secret_cookie_change_in_production
|
||||
- PHX_HOST=localhost
|
||||
- PHX_SERVER=true
|
||||
- PORT=4000
|
||||
- DATABASE_URL=ecto://postgres:postgres@db/backend_dev
|
||||
- SECRET_KEY_BASE=W8nGKNhNR8vKj6A4VnwN5h5h7RZvkKmZPqxqzLzYxXGQqC6HnKp2Wm8MNqKpQxZv
|
||||
- CLUSTER_NODES=backend@phoenix1,backend@phoenix2,backend@phoenix3
|
||||
ports:
|
||||
- "4001:4000"
|
||||
healthcheck:
|
||||
test: ["CMD", "wget", "-qO-", "http://localhost:4000/api/health"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
phoenix2:
|
||||
build:
|
||||
context: ./backend
|
||||
dockerfile: Dockerfile
|
||||
container_name: phoenix2
|
||||
hostname: phoenix2
|
||||
environment:
|
||||
- RELEASE_NODE=backend@phoenix2
|
||||
- RELEASE_DISTRIBUTION=sname
|
||||
- RELEASE_COOKIE=super_secret_cookie_change_in_production
|
||||
- PHX_HOST=localhost
|
||||
- PHX_SERVER=true
|
||||
- PORT=4000
|
||||
- DATABASE_URL=ecto://postgres:postgres@db/backend_dev
|
||||
- SECRET_KEY_BASE=W8nGKNhNR8vKj6A4VnwN5h5h7RZvkKmZPqxqzLzYxXGQqC6HnKp2Wm8MNqKpQxZv
|
||||
- CLUSTER_NODES=backend@phoenix1,backend@phoenix2,backend@phoenix3
|
||||
ports:
|
||||
- "4002:4000"
|
||||
healthcheck:
|
||||
test: ["CMD", "wget", "-qO-", "http://localhost:4000/api/health"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
phoenix3:
|
||||
build:
|
||||
context: ./backend
|
||||
dockerfile: Dockerfile
|
||||
container_name: phoenix3
|
||||
hostname: phoenix3
|
||||
environment:
|
||||
- RELEASE_NODE=backend@phoenix3
|
||||
- RELEASE_DISTRIBUTION=sname
|
||||
- RELEASE_COOKIE=super_secret_cookie_change_in_production
|
||||
- PHX_HOST=localhost
|
||||
- PHX_SERVER=true
|
||||
- PORT=4000
|
||||
- DATABASE_URL=ecto://postgres:postgres@db/backend_dev
|
||||
- SECRET_KEY_BASE=W8nGKNhNR8vKj6A4VnwN5h5h7RZvkKmZPqxqzLzYxXGQqC6HnKp2Wm8MNqKpQxZv
|
||||
- CLUSTER_NODES=backend@phoenix1,backend@phoenix2,backend@phoenix3
|
||||
ports:
|
||||
- "4003:4000"
|
||||
healthcheck:
|
||||
test: ["CMD", "wget", "-qO-", "http://localhost:4000/api/health"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
client:
|
||||
build:
|
||||
context: ./client
|
||||
dockerfile: Dockerfile
|
||||
container_name: client
|
||||
ports:
|
||||
- "5173:80"
|
||||
48
nginx.conf
Normal file
48
nginx.conf
Normal file
@@ -0,0 +1,48 @@
|
||||
events {
|
||||
worker_connections 1024;
|
||||
}
|
||||
|
||||
http {
|
||||
upstream phoenix_backend {
|
||||
least_conn;
|
||||
server phoenix1:4000 max_fails=3 fail_timeout=30s;
|
||||
server phoenix2:4000 max_fails=3 fail_timeout=30s;
|
||||
server phoenix3:4000 max_fails=3 fail_timeout=30s;
|
||||
}
|
||||
|
||||
# Map to track which backend server a WebSocket connection should use
|
||||
map $http_upgrade $connection_upgrade {
|
||||
default upgrade;
|
||||
'' close;
|
||||
}
|
||||
|
||||
server {
|
||||
listen 4000;
|
||||
server_name localhost;
|
||||
|
||||
# WebSocket configuration
|
||||
location /socket {
|
||||
proxy_pass http://phoenix_backend;
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Upgrade $http_upgrade;
|
||||
proxy_set_header Connection $connection_upgrade;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
|
||||
# WebSocket timeout settings
|
||||
proxy_read_timeout 86400;
|
||||
proxy_send_timeout 86400;
|
||||
}
|
||||
|
||||
# HTTP fallback for health checks
|
||||
location / {
|
||||
proxy_pass http://phoenix_backend;
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user