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cobblemon-ui/lib/cobblemon_ui_web/live/dashboard_live.ex
Alex Mickelson 4a79cc1a38
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2026-03-16 21:27:55 -06:00

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Elixir

defmodule CobblemonUiWeb.DashboardLive do
use CobblemonUiWeb, :live_view
import CobblemonUiWeb.PokemonComponents
import CobblemonUiWeb.BattleComponents
@impl true
def mount(_params, _session, socket) do
if connected?(socket) do
:timer.send_interval(1000, self(), :tick)
end
players =
case CobblemonUi.CobblemonFS.list_players() do
{:ok, list} -> list
end
{:ok,
assign(socket,
page_title: "Cobblemon Dashboard",
players: players,
selected_player: nil,
player_data: nil,
battle: nil,
selected_pokemon: nil,
tier_list: CobblemonUi.TierListScraper.get_tier_list(),
view_mode: :party,
loading: false,
error: nil
)}
end
@impl true
def handle_params(%{"uuid" => uuid}, _uri, socket) do
case CobblemonUi.CobblemonFS.get_player(uuid) do
{:ok, data} ->
battle = find_player_battle(uuid)
{:noreply,
assign(socket,
selected_player: uuid,
player_data: data,
battle: battle,
selected_pokemon: nil,
error: nil
)}
{:error, :not_found} ->
{:noreply,
assign(socket,
selected_player: uuid,
player_data: nil,
error: "Player not found"
)}
{:error, reason} ->
{:noreply,
assign(socket,
selected_player: uuid,
player_data: nil,
error: "Error loading player: #{inspect(reason)}"
)}
end
end
def handle_params(_params, _uri, socket) do
{:noreply, assign(socket, selected_player: nil, player_data: nil, battle: nil, selected_pokemon: nil)}
end
@impl true
def handle_event("select_pokemon", %{"index" => index_str}, socket) do
index = String.to_integer(index_str)
pokemon =
case socket.assigns.view_mode do
:party ->
Enum.at(socket.assigns.player_data.party, index)
:pc ->
socket.assigns.player_data.pc
|> Enum.flat_map(fn box -> box.pokemon end)
|> Enum.at(index)
end
{:noreply, assign(socket, selected_pokemon: pokemon)}
end
def handle_event("close_pokemon", _params, socket) do
{:noreply, assign(socket, selected_pokemon: nil)}
end
def handle_event("switch_view", %{"mode" => mode}, socket) do
{:noreply, assign(socket, view_mode: String.to_existing_atom(mode), selected_pokemon: nil)}
end
@impl true
def handle_info(:tick, socket) do
{:noreply, do_refresh(socket)}
end
defp do_refresh(socket) do
players =
case CobblemonUi.CobblemonFS.list_players() do
{:ok, list} -> list
end
socket =
if uuid = socket.assigns.selected_player do
battle = find_player_battle(uuid)
case CobblemonUi.CobblemonFS.get_player(uuid) do
{:ok, data} -> assign(socket, player_data: data, battle: battle, error: nil)
_ -> assign(socket, battle: battle)
end
else
socket
end
assign(socket, players: players)
end
@impl true
def render(assigns) do
~H"""
<Layouts.app flash={@flash}>
<div class="h-screen flex flex-col">
<div class="max-w-4xl w-full mx-auto px-4 sm:px-6 lg:px-8 flex flex-col flex-1 min-h-0">
<%!-- Player picker --%>
<div :if={is_nil(@selected_player)} class="flex-1 overflow-y-auto py-8">
<div class="flex items-center justify-between mb-8">
<div class="flex items-center gap-3">
<div class="w-10 h-10 rounded-xl bg-primary/20 flex items-center justify-center">
<.icon name="hero-cube-transparent" class="size-6 text-primary" />
</div>
<div>
<h1 class="text-2xl font-bold tracking-tight text-base-content">Cobblemon</h1>
<p class="text-sm text-base-content/50">Who are you?</p>
</div>
</div>
</div>
<div
:if={@players == []}
class="rounded-xl border border-base-300/30 bg-base-200/20 px-8 py-20 text-center"
>
<.icon name="hero-user-group" class="size-10 mx-auto mb-4 text-base-content/20" />
<p class="text-base-content/40 text-lg">No players found</p>
<p class="text-base-content/25 text-sm mt-1">Check the data directory</p>
</div>
<div class="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 gap-3">
<.link
:for={player <- @players}
patch={~p"/player/#{player.uuid}"}
id={"player-#{player.uuid}"}
class="group flex items-center gap-3 rounded-xl border border-base-300/40 bg-base-200/20 px-5 py-4 hover:bg-base-200/50 hover:border-primary/30 hover:shadow-md hover:shadow-primary/5 transition-all duration-150"
>
<div class="w-10 h-10 rounded-lg bg-primary/10 flex items-center justify-center shrink-0 group-hover:bg-primary/20 transition-colors">
<.icon name="hero-user" class="size-5 text-primary/70" />
</div>
<span class="text-base font-semibold text-base-content/80 group-hover:text-base-content truncate">
{player.name || "Unknown"}
</span>
<.icon name="hero-chevron-right" class="size-4 text-base-content/20 ml-auto shrink-0 group-hover:text-primary/40 transition-colors" />
</.link>
</div>
</div>
<%!-- Player view --%>
<div :if={@selected_player} class="flex flex-col flex-1 min-h-0">
<%!-- Header --%>
<div class="shrink-0 py-4 border-b border-base-300/20 flex items-center justify-between">
<div class="flex items-center gap-3">
<.link
patch={~p"/"}
id="back-to-players"
class="w-10 h-10 rounded-xl bg-base-200/50 hover:bg-base-200 flex items-center justify-center transition-colors"
>
<.icon name="hero-arrow-left" class="size-5 text-base-content/50" />
</.link>
<div>
<h1 class="text-2xl font-bold tracking-tight text-base-content">
{player_name(@players, @selected_player)}
</h1>
</div>
</div>
</div>
<%!-- Scrollable content --%>
<div class="flex-1 overflow-y-auto py-6">
<div
:if={@error}
class="rounded-xl border border-error/30 bg-error/10 px-5 py-4 mb-6"
>
<div class="flex items-center gap-2 text-error">
<.icon name="hero-exclamation-triangle" class="size-5" />
<span class="text-sm font-medium">{@error}</span>
</div>
</div>
<div :if={@player_data}>
<%!-- Stats bar --%>
<div class="flex items-center gap-4 text-sm text-base-content/50 mb-6">
<div class="flex items-center gap-1.5">
<div class="w-2 h-2 rounded-full bg-success/60" />
<span>{party_count(@player_data)} in party</span>
</div>
<div class="flex items-center gap-1.5">
<div class="w-2 h-2 rounded-full bg-info/60" />
<span>{pc_count(@player_data)} in PC</span>
</div>
</div>
<%!-- Active battle --%>
<.battle_panel :if={@battle} battle={@battle} player_id={@selected_player} tier_list={@tier_list} />
<%!-- View mode tabs --%>
<div class="flex items-center gap-1 mb-5 p-1 rounded-lg bg-base-200/40 w-fit">
<button
id="tab-party"
phx-click="switch_view"
phx-value-mode="party"
class={[
"px-4 py-1.5 rounded-md text-sm font-medium transition-all duration-150",
if(@view_mode == :party,
do: "bg-base-100 text-base-content shadow-sm",
else: "text-base-content/50 hover:text-base-content/70"
)
]}
>
Party
</button>
<button
id="tab-pc"
phx-click="switch_view"
phx-value-mode="pc"
class={[
"px-4 py-1.5 rounded-md text-sm font-medium transition-all duration-150",
if(@view_mode == :pc,
do: "bg-base-100 text-base-content shadow-sm",
else: "text-base-content/50 hover:text-base-content/70"
)
]}
>
PC Storage
</button>
</div>
<%!-- Party view --%>
<div :if={@view_mode == :party}>
<div class="grid grid-cols-2 sm:grid-cols-3 gap-3">
<%= for {pokemon, idx} <- Enum.with_index(@player_data.party) do %>
<.pokemon_card
pokemon={pokemon}
index={idx}
tier={Map.get(@tier_list, String.downcase(pokemon.species || ""), nil)}
/>
<% end %>
</div>
</div>
<%!-- PC view --%>
<div :if={@view_mode == :pc}>
<div :for={box <- @player_data.pc} class="mb-6">
<h3 class="text-sm font-semibold text-base-content/50 uppercase tracking-wider mb-3">
Box {box.box + 1}
</h3>
<div class="grid grid-cols-3 sm:grid-cols-5 lg:grid-cols-6 gap-2">
<%= for {pokemon, idx} <- Enum.with_index(box.pokemon) do %>
<.pokemon_card
pokemon={pokemon}
index={pc_global_index(@player_data.pc, box.box, idx)}
tier={Map.get(@tier_list, String.downcase(pokemon.species || ""), nil)}
compact
/>
<% end %>
</div>
</div>
<div
:if={@player_data.pc == []}
class="text-center py-12 text-base-content/30 text-sm"
>
PC storage is empty
</div>
</div>
<%!-- Pokemon detail panel --%>
<.pokemon_detail
:if={@selected_pokemon}
pokemon={@selected_pokemon}
tier={Map.get(@tier_list, String.downcase(@selected_pokemon.species || ""), nil)}
/>
</div>
</div>
</div>
</div>
</div>
</Layouts.app>
"""
end
# --- Helpers ---
defp party_count(%{party: party}), do: Enum.count(party, &(not is_nil(&1)))
defp pc_count(%{pc: pc}),
do: Enum.sum(Enum.map(pc, fn b -> Enum.count(b.pokemon, &(not is_nil(&1))) end))
defp pc_global_index(boxes, current_box, slot_index) do
offset =
boxes
|> Enum.filter(fn b -> b.box < current_box end)
|> Enum.sum_by(fn b -> length(b.pokemon) end)
offset + slot_index
end
defp player_name(players, uuid) do
case Enum.find(players, fn p -> p.uuid == uuid end) do
%{name: name} when is_binary(name) -> name
_ -> "Unknown"
end
end
defp find_player_battle(uuid) do
case CobblemonUi.BattlesApi.list_battles() do
{:ok, battles} ->
Enum.find(battles, fn battle ->
Enum.any?(battle.actors, fn actor -> actor.player_id == uuid end)
end)
_ ->
nil
end
end
end