improving game
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@@ -20,7 +20,7 @@ defmodule BackendWeb.ConnectedUserChannel do
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:new_browser_connection
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)
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current_state = Backend.GameState.get_state()
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current_state = Backend.GameRunner.get_state()
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{:ok, %{game_state: current_state}, socket}
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end
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@@ -55,7 +55,7 @@ defmodule BackendWeb.ConnectedUserChannel do
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|> assign(:player_name, name)
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|> assign(:keys_pressed, MapSet.new())
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Backend.GameState.add_player(name)
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Backend.GameRunner.add_player(name)
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{:reply, :ok, socket}
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end
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@@ -75,7 +75,7 @@ defmodule BackendWeb.ConnectedUserChannel do
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"Player '#{player_name}' key down: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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Backend.GameRunner.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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@@ -96,7 +96,7 @@ defmodule BackendWeb.ConnectedUserChannel do
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"Player '#{player_name}' key up: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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Backend.GameRunner.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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@@ -110,7 +110,7 @@ defmodule BackendWeb.ConnectedUserChannel do
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player_name ->
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Logger.info("Player '#{player_name}' disconnected from #{node()}")
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Backend.GameState.remove_player(player_name)
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Backend.GameRunner.remove_player(player_name)
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end
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:ok
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