This commit is contained in:
2026-03-02 08:40:30 -07:00
parent 2b013f390b
commit 9955a7f90c
39 changed files with 1388 additions and 1 deletions

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defmodule BackendWeb.GameChannel do
@moduledoc """
Channel for handling game events and player movements.
"""
use BackendWeb, :channel
require Logger
@impl true
def join("game:lobby", _payload, socket) do
Logger.info("WebSocket connected to #{node()}, waiting for name")
Phoenix.PubSub.subscribe(Backend.PubSub, "game_state")
current_state = Backend.GameState.get_state()
{:ok, %{players: current_state}, socket}
end
@impl true
def handle_info({:game_state_updated, state}, socket) do
push(socket, "game_state", %{players: state})
{:noreply, socket}
end
@impl true
def handle_in("join_game", %{"name" => name}, socket) do
Logger.info("Player '#{name}' joining game on #{node()}")
socket = assign(socket, :player_name, name)
Backend.GameState.add_player(name)
{:reply, :ok, socket}
end
@impl true
def handle_in("move", %{"directions" => directions}, socket) do
case socket.assigns[:player_name] do
nil ->
Logger.warning("Move attempted without joining game")
{:noreply, socket}
player_name ->
Logger.debug("Player '#{player_name}' moved #{inspect(directions)} on #{node()}")
Backend.GameState.move_player(player_name, directions)
{:noreply, socket}
end
end
@impl true
def terminate(_reason, socket) do
case socket.assigns[:player_name] do
nil ->
Logger.info("WebSocket disconnected from #{node()}")
player_name ->
Logger.info("Player '#{player_name}' disconnected from #{node()}")
Backend.GameState.remove_player(player_name)
end
:ok
end
end

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defmodule BackendWeb.UserSocket do
use Phoenix.Socket
# A Socket handler
#
# It's possible to control the websocket connection and
# assign values that can be accessed by your channel topics.
## Channels
channel("game:*", BackendWeb.GameChannel)
# Socket params are passed from the client and can
# be used to verify and authenticate a user. After
# verification, you can put default assigns into
# the socket that will be set for all channels, ie
#
# {:ok, assign(socket, :user_id, verified_user_id)}
#
# To deny connection, return `:error` or `{:error, term}`.
@impl true
def connect(_params, socket, _connect_info) do
{:ok, socket}
end
# Socket id's are topics that allow you to identify all sockets for a given user:
#
# def id(socket), do: "user_socket:#{socket.assigns.user_id}"
#
# Would allow you to broadcast a "disconnect" event and terminate
# all active sockets and channels for a given user:
#
#
# Returning `nil` makes this socket anonymous.
@impl true
def id(_socket), do: nil
end