refactored frontent to separate files
This commit is contained in:
@@ -1,209 +1,25 @@
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import { useEffect, useRef, useState } from "react";
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import { Socket, Channel } from "phoenix";
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import "./App.css";
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interface Player {
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x: number;
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y: number;
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}
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interface GameState {
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[playerId: string]: Player;
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}
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// Connect to nginx load balancer
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const WS_SERVER = "ws://localhost:4000/socket";
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import { UserInput } from "./game/UserInput";
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import { BoardDisplay } from "./game/BoardDisplay";
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import { ConnectionStatus } from "./game/ConnectionStatus";
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function App() {
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const [players, setPlayers] = useState<GameState>({});
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const [myPlayerId, setMyPlayerId] = useState<string | null>(null);
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const [connectionStatus, setConnectionStatus] =
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useState<string>("connecting");
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const socketRef = useRef<Socket | null>(null);
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const channelRef = useRef<Channel | null>(null);
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const keysPressed = useRef<Set<string>>(new Set());
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useEffect(() => {
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// Connect to nginx load balancer
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console.log(`Connecting to ${WS_SERVER}`);
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const socket = new Socket(WS_SERVER, {
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timeout: 3000,
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reconnectAfterMs: (tries) =>
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[1000, 2000, 5000, 10000][tries - 1] || 10000,
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});
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socket.onOpen(() => {
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console.log(`✓ Connected to load balancer`);
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setConnectionStatus("Connected");
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});
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socket.onError((error) => {
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console.error(`✗ Connection error:`, error);
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setConnectionStatus("Connection error");
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});
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socket.onClose(() => {
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console.log(`✗ Disconnected from load balancer`);
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setConnectionStatus("Disconnected - reconnecting...");
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});
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socket.connect();
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socketRef.current = socket;
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// Join game channel
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const channel = socket.channel("game:lobby", {});
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channel
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.join()
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.receive("ok", () => {
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console.log(`✓ Joined game channel`);
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setConnectionStatus("Connected & playing");
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})
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.receive("error", (resp) => {
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console.log(`✗ Failed to join:`, resp);
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setConnectionStatus("Failed to join game");
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})
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.receive("timeout", () => {
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console.log(`✗ Timeout joining`);
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setConnectionStatus("Connection timeout");
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});
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// Listen for game state updates
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channel.on("game_state", (payload: { players: GameState }) => {
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setPlayers(payload.players);
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if (!myPlayerId && Object.keys(payload.players).length > 0) {
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const playerIds = Object.keys(payload.players);
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if (playerIds.length > 0) {
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setMyPlayerId(playerIds[playerIds.length - 1]);
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}
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}
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});
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channelRef.current = channel;
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// Cleanup on unmount
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return () => {
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channel.leave();
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socket.disconnect();
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};
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}, [myPlayerId]);
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// Handle keyboard input - send to active channel
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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const key = e.key.toLowerCase();
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if (["w", "a", "s", "d"].includes(key)) {
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e.preventDefault();
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// Only send if not already pressed (prevent repeat)
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if (!keysPressed.current.has(key)) {
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keysPressed.current.add(key);
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// Send to active channel
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const activeChannel = channelRef.current;
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if (activeChannel && activeChannel.state === "joined") {
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activeChannel.push("move", { direction: key });
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}
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}
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}
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};
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const handleKeyUp = (e: KeyboardEvent) => {
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const key = e.key.toLowerCase();
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if (["w", "a", "s", "d"].includes(key)) {
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keysPressed.current.delete(key);
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}
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};
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window.addEventListener("keydown", handleKeyDown);
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window.addEventListener("keyup", handleKeyUp);
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return () => {
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window.removeEventListener("keydown", handleKeyDown);
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window.removeEventListener("keyup", handleKeyUp);
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};
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}, []);
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return (
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<div
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style={{
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width: "100vw",
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height: "100vh",
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background: "#1a1a2e",
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overflow: "hidden",
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position: "relative",
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}}
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>
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{/* Connection status */}
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<>
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<UserInput />
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<div
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style={{
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position: "absolute",
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top: 10,
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right: 10,
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color: "white",
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fontFamily: "monospace",
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background: "rgba(0,0,0,0.5)",
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padding: "10px",
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borderRadius: "5px",
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fontSize: "12px",
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}}
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>
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<div>Status: {connectionStatus}</div>
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<div>Players: {Object.keys(players).length}</div>
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</div>
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{/* Game canvas */}
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<div
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style={{
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position: "relative",
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width: "800px",
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height: "600px",
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background: "#16213e",
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margin: "50px auto",
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border: "2px solid #0f3460",
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width: "100vw",
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height: "100vh",
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background: "#1a1a2e",
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overflow: "hidden",
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position: "relative",
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}}
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>
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{Object.entries(players).map(([id, player]) => (
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<div
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key={id}
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style={{
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position: "absolute",
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left: player.x,
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top: player.y,
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width: "20px",
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height: "20px",
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borderRadius: "50%",
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background: id === myPlayerId ? "#e94560" : "#53a8b6",
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border:
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id === myPlayerId ? "3px solid #ff6b6b" : "2px solid #48d6e0",
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transition: "all 0.1s linear",
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transform: "translate(-50%, -50%)",
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boxShadow:
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id === myPlayerId ? "0 0 10px #e94560" : "0 0 5px #53a8b6",
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}}
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>
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{id === myPlayerId && (
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<div
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style={{
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position: "absolute",
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top: "-25px",
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left: "50%",
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transform: "translateX(-50%)",
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color: "#fff",
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fontSize: "10px",
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whiteSpace: "nowrap",
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}}
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>
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You
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</div>
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)}
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</div>
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))}
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<ConnectionStatus />
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<BoardDisplay />
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</div>
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</div>
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</>
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);
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}
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81
client/src/contexts/GameChannelContext.tsx
Normal file
81
client/src/contexts/GameChannelContext.tsx
Normal file
@@ -0,0 +1,81 @@
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import { createContext, useEffect, useState, type ReactNode } from "react";
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import { Channel } from "phoenix";
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import { useWebSocketContext } from "./useWebSocketContext";
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interface GameChannelContextValue {
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channel: Channel | null;
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channelStatus: string;
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isJoined: boolean;
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}
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const GameChannelContext = createContext<GameChannelContextValue | undefined>(
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undefined,
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);
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interface GameChannelProviderProps {
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channelName: string;
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params?: Record<string, unknown>;
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children: ReactNode;
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}
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export function GameChannelProvider({
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channelName,
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params = {},
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children,
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}: GameChannelProviderProps) {
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const { socket, isConnected } = useWebSocketContext();
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const [channelStatus, setChannelStatus] = useState<string>("waiting");
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const [isJoined, setIsJoined] = useState(false);
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const [channel, setChannel] = useState<Channel | null>(null);
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useEffect(() => {
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if (!socket || !isConnected) {
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return;
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}
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console.log(`Joining channel: ${channelName}`);
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const newChannel = socket.channel(channelName, params);
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newChannel
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.join()
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.receive("ok", () => {
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console.log(`✓ Joined channel: ${channelName}`);
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setChannelStatus("joined");
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setIsJoined(true);
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})
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.receive("error", (resp: unknown) => {
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console.log(`✗ Failed to join ${channelName}:`, resp);
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setChannelStatus("join failed");
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setIsJoined(false);
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})
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.receive("timeout", () => {
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console.log(`✗ Timeout joining ${channelName}`);
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setChannelStatus("timeout");
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setIsJoined(false);
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});
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// Set channel asynchronously to avoid cascading renders
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setTimeout(() => setChannel(newChannel), 0);
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return () => {
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console.log(`Leaving channel: ${channelName}`);
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newChannel.leave();
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setChannel(null);
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setIsJoined(false);
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};
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}, [socket, isConnected, channelName, params]);
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return (
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<GameChannelContext.Provider
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value={{
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channel,
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channelStatus,
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isJoined,
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}}
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>
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{children}
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</GameChannelContext.Provider>
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);
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}
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export { GameChannelContext };
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78
client/src/contexts/WebSocketContext.tsx
Normal file
78
client/src/contexts/WebSocketContext.tsx
Normal file
@@ -0,0 +1,78 @@
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import { createContext, useEffect, useState, type ReactNode } from "react";
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import { Socket } from "phoenix";
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interface WebSocketContextValue {
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socket: Socket | null;
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connectionStatus: string;
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isConnected: boolean;
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}
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const WebSocketContext = createContext<WebSocketContextValue | undefined>(
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undefined,
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);
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interface WebSocketProviderProps {
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url: string;
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children: ReactNode;
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}
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export function WebSocketProvider({ url, children }: WebSocketProviderProps) {
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const [connectionStatus, setConnectionStatus] =
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useState<string>("connecting");
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const [isConnected, setIsConnected] = useState(false);
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const [socket, setSocket] = useState<Socket | null>(null);
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useEffect(() => {
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console.log(`Connecting to ${url}`);
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const newSocket = new Socket(url, {
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timeout: 100,
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reconnectAfterMs: (tries) =>
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[
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300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
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300, 5000, 10000,
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][tries - 1] || 10000,
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});
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newSocket.onOpen(() => {
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console.log(`✓ Connected to server`);
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setConnectionStatus("Connected");
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setIsConnected(true);
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});
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newSocket.onError((error) => {
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console.error(`✗ Connection error:`, error);
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setConnectionStatus("Connection error");
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setIsConnected(false);
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});
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newSocket.onClose(() => {
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console.log(`✗ Disconnected from server`);
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setConnectionStatus("Disconnected - reconnecting...");
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setIsConnected(false);
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});
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newSocket.connect();
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// Set socket state asynchronously to avoid cascading renders
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setTimeout(() => setSocket(newSocket), 0);
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return () => {
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newSocket.disconnect();
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setSocket(null);
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};
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}, [url]);
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return (
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<WebSocketContext.Provider
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value={{
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socket,
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connectionStatus,
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isConnected,
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}}
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>
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{children}
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</WebSocketContext.Provider>
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);
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}
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export { WebSocketContext };
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10
client/src/contexts/useGameChannelContext.ts
Normal file
10
client/src/contexts/useGameChannelContext.ts
Normal file
@@ -0,0 +1,10 @@
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import { useContext } from "react";
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import { GameChannelContext } from "./GameChannelContext";
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export function useGameChannelContext() {
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const context = useContext(GameChannelContext);
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if (context === undefined) {
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throw new Error("useGameChannel must be used within a GameChannelProvider");
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}
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return context;
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}
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10
client/src/contexts/useWebSocketContext.ts
Normal file
10
client/src/contexts/useWebSocketContext.ts
Normal file
@@ -0,0 +1,10 @@
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import { useContext } from "react";
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import { WebSocketContext } from "./WebSocketContext";
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export function useWebSocketContext() {
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const context = useContext(WebSocketContext);
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if (context === undefined) {
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throw new Error("useWebSocket must be used within a WebSocketProvider");
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}
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return context;
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}
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89
client/src/game/BoardDisplay.tsx
Normal file
89
client/src/game/BoardDisplay.tsx
Normal file
@@ -0,0 +1,89 @@
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import { useEffect, useState } from "react";
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import { useGameChannelContext } from "../contexts/useGameChannelContext";
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|
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interface Player {
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x: number;
|
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y: number;
|
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}
|
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|
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interface GameState {
|
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[playerId: string]: Player;
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}
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export const BoardDisplay = () => {
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const { channel, isJoined } = useGameChannelContext();
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const [players, setPlayers] = useState<GameState>({});
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const [myPlayerId, setMyPlayerId] = useState<string | null>(null);
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useEffect(() => {
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if (!channel || !isJoined) return;
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// Listen for game state updates
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const ref = channel.on("game_state", (payload: { players: GameState }) => {
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setPlayers(payload.players);
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if (!myPlayerId && Object.keys(payload.players).length > 0) {
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const playerIds = Object.keys(payload.players);
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if (playerIds.length > 0) {
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setMyPlayerId(playerIds[playerIds.length - 1]);
|
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}
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}
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});
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// Cleanup listener on unmount
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return () => {
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channel.off("game_state", ref);
|
||||
};
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}, [channel, isJoined, myPlayerId]);
|
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|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: "relative",
|
||||
width: "800px",
|
||||
height: "600px",
|
||||
background: "#16213e",
|
||||
margin: "50px auto",
|
||||
border: "2px solid #0f3460",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
{Object.entries(players).map(([id, player]) => (
|
||||
<div
|
||||
key={id}
|
||||
style={{
|
||||
position: "absolute",
|
||||
left: player.x,
|
||||
top: player.y,
|
||||
width: "20px",
|
||||
height: "20px",
|
||||
borderRadius: "50%",
|
||||
background: id === myPlayerId ? "#e94560" : "#53a8b6",
|
||||
border:
|
||||
id === myPlayerId ? "3px solid #ff6b6b" : "2px solid #48d6e0",
|
||||
transition: "all 0.1s linear",
|
||||
transform: "translate(-50%, -50%)",
|
||||
boxShadow:
|
||||
id === myPlayerId ? "0 0 10px #e94560" : "0 0 5px #53a8b6",
|
||||
}}
|
||||
>
|
||||
{id === myPlayerId && (
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: "-25px",
|
||||
left: "50%",
|
||||
transform: "translateX(-50%)",
|
||||
color: "#fff",
|
||||
fontSize: "10px",
|
||||
whiteSpace: "nowrap",
|
||||
}}
|
||||
>
|
||||
You
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
26
client/src/game/ConnectionStatus.tsx
Normal file
26
client/src/game/ConnectionStatus.tsx
Normal file
@@ -0,0 +1,26 @@
|
||||
import { useWebSocketContext } from "../contexts/useWebSocketContext";
|
||||
import { useGameChannelContext } from "../contexts/useGameChannelContext";
|
||||
|
||||
export const ConnectionStatus = () => {
|
||||
const { connectionStatus } = useWebSocketContext();
|
||||
const { channelStatus } = useGameChannelContext();
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: 10,
|
||||
right: 10,
|
||||
color: "white",
|
||||
fontFamily: "monospace",
|
||||
background: "rgba(0,0,0,0.5)",
|
||||
padding: "10px",
|
||||
borderRadius: "5px",
|
||||
fontSize: "12px",
|
||||
}}
|
||||
>
|
||||
<div>WebSocket: {connectionStatus}</div>
|
||||
<div>Channel: {channelStatus}</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
45
client/src/game/UserInput.tsx
Normal file
45
client/src/game/UserInput.tsx
Normal file
@@ -0,0 +1,45 @@
|
||||
import { useEffect, useRef } from "react";
|
||||
import { useGameChannelContext } from "../contexts/useGameChannelContext";
|
||||
|
||||
export const UserInput = () => {
|
||||
const { channel } = useGameChannelContext();
|
||||
const keysPressed = useRef<Set<string>>(new Set());
|
||||
|
||||
useEffect(() => {
|
||||
if (!channel) return;
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
e.preventDefault();
|
||||
|
||||
// Only send if not already pressed (prevent repeat)
|
||||
if (!keysPressed.current.has(key)) {
|
||||
keysPressed.current.add(key);
|
||||
|
||||
// Send to active channel
|
||||
if (channel.state === "joined") {
|
||||
channel.push("move", { direction: key });
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleKeyUp = (e: KeyboardEvent) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
keysPressed.current.delete(key);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener("keyup", handleKeyUp);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener("keyup", handleKeyUp);
|
||||
};
|
||||
}, [channel]);
|
||||
|
||||
return null;
|
||||
};
|
||||
@@ -1,10 +1,18 @@
|
||||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import './index.css'
|
||||
import App from './App.tsx'
|
||||
import { StrictMode } from "react";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import "./index.css";
|
||||
import App from "./App.tsx";
|
||||
import { GameChannelProvider } from "./contexts/GameChannelContext";
|
||||
import { WebSocketProvider } from "./contexts/WebSocketContext.tsx";
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
const WS_SERVER = "ws://localhost:4000/socket";
|
||||
|
||||
createRoot(document.getElementById("root")!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
<WebSocketProvider url={WS_SERVER}>
|
||||
<GameChannelProvider channelName="game:lobby">
|
||||
<App />
|
||||
</GameChannelProvider>
|
||||
</WebSocketProvider>
|
||||
</StrictMode>,
|
||||
)
|
||||
);
|
||||
|
||||
61
flake.lock
generated
61
flake.lock
generated
@@ -1,61 +0,0 @@
|
||||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1771369470,
|
||||
"narHash": "sha256-0NBlEBKkN3lufyvFegY4TYv5mCNHbi5OmBDrzihbBMQ=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "0182a361324364ae3f436a63005877674cf45efb",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixos-unstable",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
39
flake.nix
39
flake.nix
@@ -1,39 +0,0 @@
|
||||
{
|
||||
description = "Development environment with pnpm and Elixir";
|
||||
|
||||
inputs = {
|
||||
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
|
||||
flake-utils.url = "github:numtide/flake-utils";
|
||||
};
|
||||
|
||||
outputs = { self, nixpkgs, flake-utils }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = nixpkgs.legacyPackages.${system};
|
||||
in
|
||||
{
|
||||
devShells.default = pkgs.mkShell {
|
||||
buildInputs = with pkgs; [
|
||||
# Elixir and Erlang
|
||||
elixir
|
||||
elixir-ls
|
||||
|
||||
# Node.js and pnpm
|
||||
nodejs_22
|
||||
pnpm
|
||||
|
||||
# Additional tools
|
||||
git
|
||||
inotify-tools
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
echo "🚀 Development environment loaded"
|
||||
echo "Elixir version: $(elixir --version | head -n 1)"
|
||||
echo "Node.js version: $(node --version)"
|
||||
echo "pnpm version: $(pnpm --version)"
|
||||
'';
|
||||
};
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -3,11 +3,9 @@ upstream phoenix_backend {
|
||||
# Note: Each new connection gets a new key, so reconnections may route differently
|
||||
hash $http_sec_websocket_key consistent;
|
||||
|
||||
# Failover configuration: mark server as down after 3 failed attempts within 30s
|
||||
# Server will be retried after 30s
|
||||
server phoenix1:4000 max_fails=1 fail_timeout=30s;
|
||||
server phoenix2:4000 max_fails=1 fail_timeout=30s;
|
||||
server phoenix3:4000 max_fails=1 fail_timeout=30s;
|
||||
server phoenix1:4000 max_fails=1 fail_timeout=10s;
|
||||
server phoenix2:4000 max_fails=1 fail_timeout=10s;
|
||||
server phoenix3:4000 max_fails=1 fail_timeout=10s;
|
||||
}
|
||||
|
||||
server {
|
||||
|
||||
Reference in New Issue
Block a user