adding kill button
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@@ -6,11 +6,25 @@ defmodule BackendWeb.ClusterStatusChannel do
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require Logger
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@impl true
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def join("clusterstatus", _params, socket) do
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def join("cluster_status", _params, socket) do
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Logger.info("Client joined clusterstatus channel")
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{:ok, %{status: "connected"}, socket}
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end
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@impl true
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def handle_in("get_nodes", _payload, socket) do
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Logger.info("Client requested node list #{inspect(Node.list())}")
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push(socket, "node_list", %{other_nodes: Node.list(), connected_node: node()})
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{:noreply, socket}
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end
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@impl true
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def handle_in("kill_node", %{"node" => node_to_kill}, socket) do
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Logger.warning("Client requested to kill node: #{node_to_kill}")
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Backend.Cluster.kill_node(node_to_kill)
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{:noreply, socket}
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end
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@impl true
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def handle_in(_event, _payload, socket) do
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{:noreply, socket}
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@@ -47,6 +47,8 @@ defmodule BackendWeb.ConnectedUserChannel do
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end
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@impl true
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@spec handle_in(<<_::48, _::_*8>>, map(), any()) ::
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{:noreply, any()} | {:reply, :ok, Phoenix.Socket.t()}
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def handle_in("join_game", %{"name" => name}, socket) do
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Logger.info("Player '#{name}' joining game on #{node()}")
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@@ -2,10 +2,9 @@ defmodule BackendWeb.UserSocket do
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use Phoenix.Socket
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require Logger
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## Channels
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channel("user:*", BackendWeb.ConnectedUserChannel)
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channel("clusterstatus", BackendWeb.ClusterStatusChannel)
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channel("cluster_status", BackendWeb.ClusterStatusChannel)
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@impl true
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def connect(%{"user_name" => user_name}, socket, _connect_info) do
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