can play game
This commit is contained in:
3
.vscode/settings.json
vendored
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3
.vscode/settings.json
vendored
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@@ -0,0 +1,3 @@
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{
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"css.lint.unknownAtRules": "ignore"
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}
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12
AGENTS.md
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12
AGENTS.md
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@@ -0,0 +1,12 @@
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<project-structure>
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/client has a react typescript pnpm app with tailwindcss
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- always inline prop definitions in function call
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- use react FC<> components
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- custom navy theme colors defined in index.css
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- never use white or black, make text light navy and background dark navy
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/backend
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- elixir phoenix websocket server
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- runs highly available in a cluster (dev environment in docker-compose.yml)
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</project-structure>
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12
README.md
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12
README.md
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@@ -0,0 +1,12 @@
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distribute persistent share tables with mnesia
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resources:
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Channels: <https://hexdocs.pm/phoenix/channels.html>
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- 1 channel per browser instance
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@@ -1,28 +1,17 @@
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defmodule Backend.Application do
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# See https://hexdocs.pm/elixir/Application.html
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# for more information on OTP Applications
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@moduledoc false
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use Application
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@impl true
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def start(_type, _args) do
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children = [
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BackendWeb.Telemetry,
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{DNSCluster, query: Application.get_env(:backend, :dns_cluster_query) || :ignore},
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{Phoenix.PubSub, name: Backend.PubSub},
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# Start the Cluster manager for distributed Erlang
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Backend.Cluster,
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# Use GlobalSingleton supervisor for instant failover
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{Backend.GlobalSingleton, Backend.GameState},
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# Start a worker by calling: Backend.Worker.start_link(arg)
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# {Backend.Worker, arg},
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# Start to serve requests, typically the last entry
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BackendWeb.Endpoint
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]
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# See https://hexdocs.pm/elixir/Supervisor.html
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# for other strategies and supported options
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opts = [strategy: :one_for_one, name: Backend.Supervisor]
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Supervisor.start_link(children, opts)
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end
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@@ -33,40 +33,27 @@ defmodule Backend.Cluster do
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end
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defp connect_to_cluster do
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# Get all cluster nodes and exclude ourselves
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all_nodes =
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self_node = node()
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cluster_nodes =
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System.get_env("CLUSTER_NODES", "")
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|> String.split(",", trim: true)
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|> Enum.map(&String.to_atom/1)
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|> Enum.filter(&(&1 != self_node))
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cluster_nodes = Enum.reject(all_nodes, &(&1 == node()))
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connection_attempts =
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cluster_nodes
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|> Enum.map(&%{node: &1, status: Node.connect(&1)})
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failures =
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Enum.filter(cluster_nodes, fn node_name ->
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case Node.connect(node_name) do
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true ->
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# Logger.debug("Connected to node: #{node_name}")
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false
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false ->
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Logger.warning("Failed to connect to node: #{node_name}")
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true
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:ignored ->
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# Already connected, not a failure
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false
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end
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end)
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connection_attempts
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|> Enum.filter(fn %{status: status} -> status == false end)
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connected_nodes = Node.list()
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# Expected count is other nodes (not including ourselves)
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expected_count = length(cluster_nodes)
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actual_count = length(connected_nodes)
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if failures != [] or actual_count < expected_count do
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if failures != [] or length(connected_nodes) < length(cluster_nodes) do
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Logger.warning(
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"Cluster status: #{actual_count}/#{expected_count} nodes connected: #{inspect(connected_nodes)}"
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"Cluster status: #{length(connected_nodes)}/#{length(cluster_nodes)} nodes connected: #{inspect(connected_nodes)}"
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)
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end
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end
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@@ -10,6 +10,7 @@ defmodule Backend.GameState do
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@name {:global, __MODULE__}
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@pubsub Backend.PubSub
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@topic "game_state"
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@fps 30
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# Client API
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@@ -39,6 +40,10 @@ defmodule Backend.GameState do
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GenServer.cast(@name, {:move_player, player_id, directions})
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end
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def update_player_keys(player_id, keys_pressed) do
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GenServer.cast(@name, {:update_player_keys, player_id, keys_pressed})
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end
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def get_state do
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GenServer.call(@name, :get_state)
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end
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@@ -48,6 +53,9 @@ defmodule Backend.GameState do
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@impl true
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def init(_) do
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Logger.info("GameState starting on node: #{node()}")
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sleep_delay = round(1000 / @fps)
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:timer.send_interval(sleep_delay, :tick)
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{:ok, %{}}
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end
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@@ -57,32 +65,40 @@ defmodule Backend.GameState do
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x = :rand.uniform(800)
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y = :rand.uniform(600)
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new_state = Map.put(state, player_id, %{x: x, y: y})
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new_state = Map.put(state, player_id, %{x: x, y: y, keys_pressed: []})
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broadcast_state(new_state)
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{:reply, new_state, new_state}
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end
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@impl true
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def handle_cast({:move_player, player_id, directions}, state) do
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Logger.info("Processing player move")
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def handle_cast({:update_player_keys, player_id, keys_pressed}, state) do
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player =
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case Map.get(state, player_id) do
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nil ->
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Logger.warning(
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"Move attempted for non-existent player: #{player_id}, creating at random position"
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"Key update for non-existent player: #{player_id}, creating at random position"
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)
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%{x: :rand.uniform(800), y: :rand.uniform(600)}
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%{x: :rand.uniform(800), y: :rand.uniform(600), keys_pressed: keys_pressed}
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existing_player ->
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existing_player
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Map.put(existing_player, :keys_pressed, keys_pressed)
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end
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new_state = Map.put(state, player_id, player)
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broadcast_state(new_state)
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{:noreply, new_state}
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end
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@impl true
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def handle_info(:tick, state) do
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# On each tick, move players based on their keys_pressed
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new_state =
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Enum.reduce(state, state, fn {player_id, player}, acc ->
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directions = player.keys_pressed || []
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step = 10
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# Apply all directions to calculate final position
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new_position =
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new_player =
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Enum.reduce(directions, player, fn direction, acc ->
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case direction do
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"w" -> %{acc | y: max(0, acc.y - step)}
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@@ -93,7 +109,9 @@ defmodule Backend.GameState do
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end
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end)
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new_state = Map.put(state, player_id, new_position)
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Map.put(acc, player_id, new_player)
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end)
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broadcast_state(new_state)
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{:noreply, new_state}
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end
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25
backend/lib/backend/lobby_tracker.ex
Normal file
25
backend/lib/backend/lobby_tracker.ex
Normal file
@@ -0,0 +1,25 @@
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defmodule Backend.LobbyTracker do
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use GenServer
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require Logger
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@name {:global, __MODULE__}
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def start_link(_opts) do
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GenServer.start_link(__MODULE__, %{}, name: @name)
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end
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def get_lobbies do
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GenServer.call(@name, :get_lobbies)
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end
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@impl true
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def init(_) do
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Logger.info("LobbyTracker started on node: #{node()}")
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{:ok, %{}}
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end
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@impl true
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def handle_call(:get_lobbies, _from, state) do
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{:reply, state, state}
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end
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end
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118
backend/lib/backend_web/channels/connected_user_channel.ex
Normal file
118
backend/lib/backend_web/channels/connected_user_channel.ex
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@@ -0,0 +1,118 @@
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defmodule BackendWeb.ConnectedUserChannel do
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@moduledoc """
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Manages requests that come in from browser
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"""
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use BackendWeb, :channel
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require Logger
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@impl true
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def join("user:" <> user_name, _params, %{assigns: %{user_name: socket_user}} = socket)
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when user_name == socket_user do
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Logger.info("WebSocket connected to #{node()}, user: #{user_name}")
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Phoenix.PubSub.subscribe(Backend.PubSub, "game_state")
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Phoenix.PubSub.subscribe(Backend.PubSub, "user_sessions:#{user_name}")
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# Notify other sessions for this user
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Phoenix.PubSub.broadcast_from(
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Backend.PubSub,
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self(),
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"user_sessions:#{user_name}",
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:new_browser_connection
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)
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current_state = Backend.GameState.get_state()
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{:ok, %{game_state: current_state}, socket}
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end
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def join("user:" <> user_name, _params, %{assigns: %{user_name: socket_user}}) do
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Logger.warning("User #{socket_user} attempted to join channel for #{user_name}")
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{:error, %{reason: "unauthorized"}}
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end
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def join(_topic, _params, _socket) do
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{:error, %{reason: "authentication required"}}
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end
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@impl true
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def handle_info({:game_state_updated, state}, socket) do
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push(socket, "game_state", %{game_state: state})
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{:noreply, socket}
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end
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@impl true
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def handle_info(:new_browser_connection, socket) do
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Logger.warning("New browser connection detected for user: #{socket.assigns.user_name}")
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push(socket, "new_browser_connection", %{})
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{:noreply, socket}
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end
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@impl true
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def handle_in("join_game", %{"name" => name}, socket) do
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Logger.info("Player '#{name}' joining game on #{node()}")
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socket =
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socket
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|> assign(:player_name, name)
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|> assign(:keys_pressed, MapSet.new())
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Backend.GameState.add_player(name)
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{:reply, :ok, socket}
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end
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@impl true
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def handle_in("key_down", %{"key" => key}, socket) do
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case socket.assigns[:player_name] do
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nil ->
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Logger.warning("Key down attempted without joining game")
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{:noreply, socket}
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player_name ->
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keys_pressed = MapSet.put(socket.assigns[:keys_pressed] || MapSet.new(), key)
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socket = assign(socket, :keys_pressed, keys_pressed)
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Logger.debug(
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"Player '#{player_name}' key down: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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end
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@impl true
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def handle_in("key_up", %{"key" => key}, socket) do
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case socket.assigns[:player_name] do
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nil ->
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Logger.warning("Key up attempted without joining game")
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{:noreply, socket}
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player_name ->
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keys_pressed = MapSet.delete(socket.assigns[:keys_pressed] || MapSet.new(), key)
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socket = assign(socket, :keys_pressed, keys_pressed)
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Logger.debug(
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"Player '#{player_name}' key up: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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end
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|
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@impl true
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def terminate(_reason, socket) do
|
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case socket.assigns[:player_name] do
|
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nil ->
|
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Logger.info("WebSocket disconnected from #{node()}")
|
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|
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player_name ->
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Logger.info("Player '#{player_name}' disconnected from #{node()}")
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Backend.GameState.remove_player(player_name)
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end
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:ok
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end
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end
|
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@@ -1,60 +0,0 @@
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defmodule BackendWeb.GameChannel do
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@moduledoc """
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Channel for handling game events and player movements.
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"""
|
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use BackendWeb, :channel
|
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require Logger
|
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|
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@impl true
|
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def join("game:lobby", _payload, socket) do
|
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Logger.info("WebSocket connected to #{node()}, waiting for name")
|
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Phoenix.PubSub.subscribe(Backend.PubSub, "game_state")
|
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|
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current_state = Backend.GameState.get_state()
|
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{:ok, %{players: current_state}, socket}
|
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end
|
||||
|
||||
@impl true
|
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def handle_info({:game_state_updated, state}, socket) do
|
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push(socket, "game_state", %{players: state})
|
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{:noreply, socket}
|
||||
end
|
||||
|
||||
@impl true
|
||||
def handle_in("join_game", %{"name" => name}, socket) do
|
||||
Logger.info("Player '#{name}' joining game on #{node()}")
|
||||
|
||||
socket = assign(socket, :player_name, name)
|
||||
Backend.GameState.add_player(name)
|
||||
|
||||
{:reply, :ok, socket}
|
||||
end
|
||||
|
||||
@impl true
|
||||
def handle_in("move", %{"directions" => directions}, socket) do
|
||||
case socket.assigns[:player_name] do
|
||||
nil ->
|
||||
Logger.warning("Move attempted without joining game")
|
||||
{:noreply, socket}
|
||||
|
||||
player_name ->
|
||||
Logger.debug("Player '#{player_name}' moved #{inspect(directions)} on #{node()}")
|
||||
Backend.GameState.move_player(player_name, directions)
|
||||
{:noreply, socket}
|
||||
end
|
||||
end
|
||||
|
||||
@impl true
|
||||
def terminate(_reason, socket) do
|
||||
case socket.assigns[:player_name] do
|
||||
nil ->
|
||||
Logger.info("WebSocket disconnected from #{node()}")
|
||||
|
||||
player_name ->
|
||||
Logger.info("Player '#{player_name}' disconnected from #{node()}")
|
||||
Backend.GameState.remove_player(player_name)
|
||||
end
|
||||
|
||||
:ok
|
||||
end
|
||||
end
|
||||
@@ -1,36 +1,27 @@
|
||||
defmodule BackendWeb.UserSocket do
|
||||
use Phoenix.Socket
|
||||
require Logger
|
||||
|
||||
# A Socket handler
|
||||
#
|
||||
# It's possible to control the websocket connection and
|
||||
# assign values that can be accessed by your channel topics.
|
||||
|
||||
## Channels
|
||||
channel("game:*", BackendWeb.GameChannel)
|
||||
channel("user:*", BackendWeb.ConnectedUserChannel)
|
||||
|
||||
# Socket params are passed from the client and can
|
||||
# be used to verify and authenticate a user. After
|
||||
# verification, you can put default assigns into
|
||||
# the socket that will be set for all channels, ie
|
||||
#
|
||||
# {:ok, assign(socket, :user_id, verified_user_id)}
|
||||
#
|
||||
# To deny connection, return `:error` or `{:error, term}`.
|
||||
@impl true
|
||||
def connect(_params, socket, _connect_info) do
|
||||
{:ok, socket}
|
||||
def connect(%{"user_name" => user_name}, socket, _connect_info) do
|
||||
{:ok, assign(socket, :user_name, user_name)}
|
||||
end
|
||||
|
||||
def connect(_params, _socket, _connect_info) do
|
||||
Logger.warning("WebSocket connection rejected: user_name required")
|
||||
{:error, %{reason: "user_name required"}}
|
||||
end
|
||||
|
||||
# Socket id's are topics that allow you to identify all sockets for a given user:
|
||||
#
|
||||
# def id(socket), do: "user_socket:#{socket.assigns.user_id}"
|
||||
#
|
||||
# Would allow you to broadcast a "disconnect" event and terminate
|
||||
# all active sockets and channels for a given user:
|
||||
#
|
||||
#
|
||||
# Returning `nil` makes this socket anonymous.
|
||||
@impl true
|
||||
def id(%{assigns: %{user_name: user_name}}) do
|
||||
# assign websocket to user name
|
||||
# allows other parts of app to manipulate all sockets for a given user
|
||||
"user_socket:#{user_name}"
|
||||
end
|
||||
|
||||
def id(_socket), do: nil
|
||||
end
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
## `msgid`s in this file come from POT (.pot) files.
|
||||
##
|
||||
## Do not add, change, or remove `msgid`s manually here as
|
||||
## they're tied to the ones in the corresponding POT file
|
||||
## (with the same domain).
|
||||
##
|
||||
## Use `mix gettext.extract --merge` or `mix gettext.merge`
|
||||
## to merge POT files into PO files.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Language: en\n"
|
||||
@@ -1,10 +0,0 @@
|
||||
## This is a PO Template file.
|
||||
##
|
||||
## `msgid`s here are often extracted from source code.
|
||||
## Add new translations manually only if they're dynamic
|
||||
## translations that can't be statically extracted.
|
||||
##
|
||||
## Run `mix gettext.extract` to bring this file up to
|
||||
## date. Leave `msgstr`s empty as changing them here has no
|
||||
## effect: edit them in PO (`.po`) files instead.
|
||||
|
||||
@@ -10,9 +10,12 @@
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@tailwindcss/vite": "^4.2.1",
|
||||
"phoenix": "^1.8.4",
|
||||
"react": "^19.2.0",
|
||||
"react-dom": "^19.2.0"
|
||||
"react-dom": "^19.2.0",
|
||||
"tailwindcss": "^4.2.1",
|
||||
"zod": "^4.3.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.39.1",
|
||||
|
||||
404
client/pnpm-lock.yaml
generated
404
client/pnpm-lock.yaml
generated
@@ -8,6 +8,9 @@ importers:
|
||||
|
||||
.:
|
||||
dependencies:
|
||||
'@tailwindcss/vite':
|
||||
specifier: ^4.2.1
|
||||
version: 4.2.1(vite@7.3.1(@types/node@24.10.13)(jiti@2.6.1)(lightningcss@1.31.1))
|
||||
phoenix:
|
||||
specifier: ^1.8.4
|
||||
version: 1.8.4
|
||||
@@ -17,6 +20,12 @@ importers:
|
||||
react-dom:
|
||||
specifier: ^19.2.0
|
||||
version: 19.2.4(react@19.2.4)
|
||||
tailwindcss:
|
||||
specifier: ^4.2.1
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||||
version: 4.2.1
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||||
zod:
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||||
specifier: ^4.3.6
|
||||
version: 4.3.6
|
||||
devDependencies:
|
||||
'@eslint/js':
|
||||
specifier: ^9.39.1
|
||||
@@ -35,19 +44,19 @@ importers:
|
||||
version: 19.2.3(@types/react@19.2.14)
|
||||
'@vitejs/plugin-react':
|
||||
specifier: ^5.1.1
|
||||
version: 5.1.4(vite@7.3.1(@types/node@24.10.13))
|
||||
version: 5.1.4(vite@7.3.1(@types/node@24.10.13)(jiti@2.6.1)(lightningcss@1.31.1))
|
||||
babel-plugin-react-compiler:
|
||||
specifier: ^1.0.0
|
||||
version: 1.0.0
|
||||
eslint:
|
||||
specifier: ^9.39.1
|
||||
version: 9.39.3
|
||||
version: 9.39.3(jiti@2.6.1)
|
||||
eslint-plugin-react-hooks:
|
||||
specifier: ^7.0.1
|
||||
version: 7.0.1(eslint@9.39.3)
|
||||
version: 7.0.1(eslint@9.39.3(jiti@2.6.1))
|
||||
eslint-plugin-react-refresh:
|
||||
specifier: ^0.4.24
|
||||
version: 0.4.26(eslint@9.39.3)
|
||||
version: 0.4.26(eslint@9.39.3(jiti@2.6.1))
|
||||
globals:
|
||||
specifier: ^16.5.0
|
||||
version: 16.5.0
|
||||
@@ -56,10 +65,10 @@ importers:
|
||||
version: 5.9.3
|
||||
typescript-eslint:
|
||||
specifier: ^8.48.0
|
||||
version: 8.56.1(eslint@9.39.3)(typescript@5.9.3)
|
||||
version: 8.56.1(eslint@9.39.3(jiti@2.6.1))(typescript@5.9.3)
|
||||
vite:
|
||||
specifier: ^7.3.1
|
||||
version: 7.3.1(@types/node@24.10.13)
|
||||
version: 7.3.1(@types/node@24.10.13)(jiti@2.6.1)(lightningcss@1.31.1)
|
||||
|
||||
packages:
|
||||
|
||||
@@ -500,6 +509,96 @@ packages:
|
||||
cpu: [x64]
|
||||
os: [win32]
|
||||
|
||||
'@tailwindcss/node@4.2.1':
|
||||
resolution: {integrity: sha512-jlx6sLk4EOwO6hHe1oCGm1Q4AN/s0rSrTTPBGPM0/RQ6Uylwq17FuU8IeJJKEjtc6K6O07zsvP+gDO6MMWo7pg==}
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||||
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'@tailwindcss/oxide-android-arm64@4.2.1':
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||||
resolution: {integrity: sha512-eZ7G1Zm5EC8OOKaesIKuw77jw++QJ2lL9N+dDpdQiAB/c/B2wDh0QPFHbkBVrXnwNugvrbJFk1gK2SsVjwWReg==}
|
||||
engines: {node: '>= 20'}
|
||||
cpu: [arm64]
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||||
os: [android]
|
||||
|
||||
'@tailwindcss/oxide-darwin-arm64@4.2.1':
|
||||
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|
||||
engines: {node: '>= 20'}
|
||||
cpu: [arm64]
|
||||
os: [darwin]
|
||||
|
||||
'@tailwindcss/oxide-darwin-x64@4.2.1':
|
||||
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|
||||
engines: {node: '>= 20'}
|
||||
cpu: [x64]
|
||||
os: [darwin]
|
||||
|
||||
'@tailwindcss/oxide-freebsd-x64@4.2.1':
|
||||
resolution: {integrity: sha512-5e/AkgYJT/cpbkys/OU2Ei2jdETCLlifwm7ogMC7/hksI2fC3iiq6OcXwjibcIjPung0kRtR3TxEITkqgn0TcA==}
|
||||
engines: {node: '>= 20'}
|
||||
cpu: [x64]
|
||||
os: [freebsd]
|
||||
|
||||
'@tailwindcss/oxide-linux-arm-gnueabihf@4.2.1':
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
'@tailwindcss/oxide-linux-arm64-gnu@4.2.1':
|
||||
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|
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|
||||
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|
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|
||||
'@tailwindcss/oxide-linux-arm64-musl@4.2.1':
|
||||
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|
||||
engines: {node: '>= 20'}
|
||||
cpu: [arm64]
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||||
os: [linux]
|
||||
|
||||
'@tailwindcss/oxide-linux-x64-gnu@4.2.1':
|
||||
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|
||||
engines: {node: '>= 20'}
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||||
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||||
os: [linux]
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||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
- '@emnapi/core'
|
||||
- '@emnapi/runtime'
|
||||
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|
||||
- '@emnapi/wasi-threads'
|
||||
- tslib
|
||||
|
||||
'@tailwindcss/oxide-win32-arm64-msvc@4.2.1':
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||||
engines: {node: '>= 20'}
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||||
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|
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'@tailwindcss/oxide@4.2.1':
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||||
engines: {node: '>= 20'}
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||||
'@tailwindcss/vite@4.2.1':
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||||
|
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deep-is@0.1.4:
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engines: {node: '>=8'}
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||||
|
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electron-to-chromium@1.5.302:
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||||
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enhanced-resolve@5.20.0:
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esbuild@0.27.3:
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engines: {node: '>=18'}
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@@ -814,6 +921,9 @@ packages:
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engines: {node: '>=18'}
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graceful-fs@4.2.11:
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engines: {node: '>=8'}
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@@ -851,6 +961,10 @@ packages:
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isexe@2.0.0:
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jiti@2.6.1:
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js-tokens@4.0.0:
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@@ -884,6 +998,76 @@ packages:
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engines: {node: '>= 0.8.0'}
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lightningcss-android-arm64@1.31.1:
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engines: {node: '>= 12.0.0'}
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cpu: [arm64]
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os: [android]
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lightningcss-darwin-arm64@1.31.1:
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lightningcss-darwin-x64@1.31.1:
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engines: {node: '>= 12.0.0'}
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os: [darwin]
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lightningcss-freebsd-x64@1.31.1:
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lightningcss-linux-arm-gnueabihf@1.31.1:
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lightningcss-linux-arm64-gnu@1.31.1:
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lightningcss-linux-arm64-musl@1.31.1:
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lightningcss-win32-x64-msvc@1.31.1:
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@@ -1015,6 +1202,13 @@ packages:
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||||
dependencies:
|
||||
esbuild: 0.27.3
|
||||
fdir: 6.5.0(picomatch@4.0.3)
|
||||
@@ -2071,6 +2403,8 @@ snapshots:
|
||||
optionalDependencies:
|
||||
'@types/node': 24.10.13
|
||||
fsevents: 2.3.3
|
||||
jiti: 2.6.1
|
||||
lightningcss: 1.31.1
|
||||
|
||||
which@2.0.2:
|
||||
dependencies:
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
#root {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.logo {
|
||||
height: 6em;
|
||||
padding: 1.5em;
|
||||
will-change: filter;
|
||||
transition: filter 300ms;
|
||||
}
|
||||
.logo:hover {
|
||||
filter: drop-shadow(0 0 2em #646cffaa);
|
||||
}
|
||||
.logo.react:hover {
|
||||
filter: drop-shadow(0 0 2em #61dafbaa);
|
||||
}
|
||||
|
||||
@keyframes logo-spin {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: no-preference) {
|
||||
a:nth-of-type(2) .logo {
|
||||
animation: logo-spin infinite 20s linear;
|
||||
}
|
||||
}
|
||||
|
||||
.card {
|
||||
padding: 2em;
|
||||
}
|
||||
|
||||
.read-the-docs {
|
||||
color: #888;
|
||||
}
|
||||
@@ -1,41 +1,26 @@
|
||||
import { useState } from "react";
|
||||
import "./App.css";
|
||||
import { type FC } from "react";
|
||||
import { UserInput } from "./game/UserInput";
|
||||
import { BoardDisplay } from "./game/BoardDisplay";
|
||||
import { ConnectionStatus } from "./game/ConnectionStatus";
|
||||
import { NameInput } from "./game/NameInput";
|
||||
import { SessionOverride } from "./game/SessionOverride";
|
||||
import { useGameChannelContext } from "./contexts/useGameChannelContext";
|
||||
|
||||
const getPlayerNameFromUrl = () => {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
return params.get("name") || null;
|
||||
};
|
||||
const App: FC<{ playerName: string }> = ({ playerName }) => {
|
||||
const { isOverridden } = useGameChannelContext();
|
||||
|
||||
function App() {
|
||||
const [playerName, setPlayerName] = useState<string | null>(
|
||||
getPlayerNameFromUrl,
|
||||
);
|
||||
|
||||
if (!playerName) {
|
||||
return <NameInput onNameSubmit={setPlayerName} />;
|
||||
if (isOverridden) {
|
||||
return <SessionOverride />;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<UserInput playerName={playerName} />
|
||||
<div
|
||||
style={{
|
||||
width: "100vw",
|
||||
height: "100vh",
|
||||
background: "#1a1a2e",
|
||||
overflow: "hidden",
|
||||
position: "relative",
|
||||
}}
|
||||
>
|
||||
<div className="w-screen h-screen bg-navy-900">
|
||||
<ConnectionStatus />
|
||||
<BoardDisplay playerName={playerName} />
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
export default App;
|
||||
|
||||
@@ -6,6 +6,7 @@ interface GameChannelContextValue {
|
||||
channel: Channel | null;
|
||||
channelStatus: string;
|
||||
isJoined: boolean;
|
||||
isOverridden: boolean;
|
||||
joinGame: (name: string) => void;
|
||||
}
|
||||
|
||||
@@ -13,29 +14,32 @@ const GameChannelContext = createContext<GameChannelContextValue | undefined>(
|
||||
undefined,
|
||||
);
|
||||
|
||||
interface GameChannelProviderProps {
|
||||
channelName: string;
|
||||
params?: Record<string, unknown>;
|
||||
children: ReactNode;
|
||||
}
|
||||
|
||||
export function GameChannelProvider({
|
||||
channelName,
|
||||
params = {},
|
||||
userName,
|
||||
children,
|
||||
}: GameChannelProviderProps) {
|
||||
}: {
|
||||
userName: string;
|
||||
children: ReactNode;
|
||||
}) {
|
||||
const { socket, isConnected } = useWebSocketContext();
|
||||
const [channelStatus, setChannelStatus] = useState<string>("waiting");
|
||||
const [isJoined, setIsJoined] = useState(false);
|
||||
const [isOverridden, setIsOverridden] = useState(false);
|
||||
const [channel, setChannel] = useState<Channel | null>(null);
|
||||
|
||||
const channelName = "user:" + userName;
|
||||
useEffect(() => {
|
||||
if (!socket || !isConnected) {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`Joining channel: ${channelName}`);
|
||||
const newChannel = socket.channel(channelName, params);
|
||||
const newChannel = socket.channel(channelName, { });
|
||||
|
||||
newChannel.on("new_browser_connection", () => {
|
||||
console.warn("⚠️ Session overridden by new browser connection");
|
||||
setIsOverridden(true);
|
||||
});
|
||||
|
||||
newChannel
|
||||
.join()
|
||||
@@ -62,7 +66,7 @@ export function GameChannelProvider({
|
||||
setIsJoined(false);
|
||||
setChannelStatus("waiting");
|
||||
};
|
||||
}, [socket, isConnected, channelName, params]);
|
||||
}, [socket, isConnected, channelName]);
|
||||
|
||||
const joinGame = (name: string) => {
|
||||
if (!channel) return;
|
||||
@@ -87,6 +91,7 @@ export function GameChannelProvider({
|
||||
channel,
|
||||
channelStatus,
|
||||
isJoined,
|
||||
isOverridden,
|
||||
joinGame,
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -6,26 +6,29 @@ interface WebSocketContextValue {
|
||||
connectionStatus: string;
|
||||
isConnected: boolean;
|
||||
}
|
||||
|
||||
const WebSocketContext = createContext<WebSocketContextValue | undefined>(
|
||||
undefined,
|
||||
);
|
||||
|
||||
interface WebSocketProviderProps {
|
||||
export function WebSocketProvider({
|
||||
url,
|
||||
userName,
|
||||
children,
|
||||
}: {
|
||||
url: string;
|
||||
userName: string;
|
||||
children: ReactNode;
|
||||
}
|
||||
|
||||
export function WebSocketProvider({ url, children }: WebSocketProviderProps) {
|
||||
}) {
|
||||
const [connectionStatus, setConnectionStatus] =
|
||||
useState<string>("connecting");
|
||||
const [isConnected, setIsConnected] = useState(false);
|
||||
const [socket, setSocket] = useState<Socket | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
console.log(`Connecting to ${url}`);
|
||||
console.log(`Connecting to ${url} as ${userName}`);
|
||||
|
||||
const newSocket = new Socket(url, {
|
||||
params: { user_name: userName },
|
||||
timeout: 100,
|
||||
reconnectAfterMs: (tries) =>
|
||||
[
|
||||
@@ -60,7 +63,7 @@ export function WebSocketProvider({ url, children }: WebSocketProviderProps) {
|
||||
newSocket.disconnect();
|
||||
setSocket(null);
|
||||
};
|
||||
}, [url]);
|
||||
}, [url, userName]);
|
||||
|
||||
return (
|
||||
<WebSocketContext.Provider
|
||||
|
||||
@@ -1,24 +1,23 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import { useGameChannelContext } from "../contexts/useGameChannelContext";
|
||||
import { z } from "zod";
|
||||
import { BoardPlayer } from "./BoardPlayer";
|
||||
|
||||
interface Player {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
const PlayerSchema = z.object({
|
||||
x: z.number(),
|
||||
y: z.number(),
|
||||
});
|
||||
|
||||
interface GameState {
|
||||
[playerName: string]: Player;
|
||||
}
|
||||
const GameStateSchema = z.record(z.string(), PlayerSchema);
|
||||
|
||||
export const BoardDisplay = ({ playerName }: {
|
||||
playerName: string;
|
||||
}) => {
|
||||
type GameState = z.infer<typeof GameStateSchema>;
|
||||
|
||||
export const BoardDisplay = ({ playerName }: { playerName: string }) => {
|
||||
const { channel, isJoined, joinGame } = useGameChannelContext();
|
||||
const [players, setPlayers] = useState<GameState>({});
|
||||
|
||||
useEffect(() => {
|
||||
if (channel && !isJoined) {
|
||||
// Send join_game message with player name
|
||||
joinGame(playerName);
|
||||
}
|
||||
}, [channel, isJoined, playerName, joinGame]);
|
||||
@@ -26,62 +25,34 @@ export const BoardDisplay = ({ playerName }: {
|
||||
useEffect(() => {
|
||||
if (!channel) return;
|
||||
|
||||
// Listen for game state updates
|
||||
const ref = channel.on("game_state", (payload: { players: GameState }) => {
|
||||
setPlayers(payload.players);
|
||||
});
|
||||
const ref = channel.on(
|
||||
"game_state",
|
||||
(payload: { game_state: unknown }) => {
|
||||
const result = GameStateSchema.safeParse(payload.game_state);
|
||||
if (result.success) {
|
||||
setPlayers(result.data);
|
||||
} else {
|
||||
console.error("Invalid game state received:", result.error);
|
||||
setPlayers({});
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
// Cleanup listener on unmount
|
||||
return () => {
|
||||
channel.off("game_state", ref);
|
||||
};
|
||||
}, [channel]);
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: "relative",
|
||||
width: "800px",
|
||||
height: "600px",
|
||||
background: "#16213e",
|
||||
margin: "50px auto",
|
||||
border: "2px solid #0f3460",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
<div className="relative w-200 h-150 bg-navy-800 my-12.5 mx-auto border-2 border-navy-700 overflow-hidden">
|
||||
{Object.entries(players).map(([name, player]) => (
|
||||
<div
|
||||
<BoardPlayer
|
||||
key={name}
|
||||
style={{
|
||||
position: "absolute",
|
||||
left: player.x,
|
||||
top: player.y,
|
||||
width: "20px",
|
||||
height: "20px",
|
||||
borderRadius: "50%",
|
||||
background: name === playerName ? "#e94560" : "#53a8b6",
|
||||
border:
|
||||
name === playerName ? "3px solid #ff6b6b" : "2px solid #48d6e0",
|
||||
transition: "all 0.1s linear",
|
||||
transform: "translate(-50%, -50%)",
|
||||
boxShadow:
|
||||
name === playerName ? "0 0 10px #e94560" : "0 0 5px #53a8b6",
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: "-25px",
|
||||
left: "50%",
|
||||
transform: "translateX(-50%)",
|
||||
color: "#fff",
|
||||
fontSize: "10px",
|
||||
whiteSpace: "nowrap",
|
||||
}}
|
||||
>
|
||||
{name}
|
||||
</div>
|
||||
</div>
|
||||
name={name}
|
||||
x={player.x}
|
||||
y={player.y}
|
||||
isCurrentPlayer={name === playerName}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
|
||||
28
client/src/game/BoardPlayer.tsx
Normal file
28
client/src/game/BoardPlayer.tsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { type FC } from "react";
|
||||
|
||||
export const BoardPlayer: FC<{
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
isCurrentPlayer: boolean;
|
||||
}> = ({ name, x, y, isCurrentPlayer }) => {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
left: x,
|
||||
top: y,
|
||||
}}
|
||||
className={`
|
||||
transition-all duration-50
|
||||
absolute w-5 h-5 rounded-full linear -translate-x-1/2 -translate-y-1/2 ${
|
||||
isCurrentPlayer
|
||||
? "bg-accent-600 border-[3px] border-accent-400 shadow-[0_0_10px_var(--color-accent-600)]"
|
||||
: "bg-navy-400 border-2 border-navy-300 shadow-[0_0_5px_var(--color-navy-400)]"
|
||||
}`}
|
||||
>
|
||||
<div className="absolute -top-6.25 left-1/2 -translate-x-1/2 text-navy-50 text-[10px] whitespace-nowrap">
|
||||
{name}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -6,19 +6,7 @@ export const ConnectionStatus = () => {
|
||||
const { channelStatus } = useGameChannelContext();
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: 10,
|
||||
right: 10,
|
||||
color: "white",
|
||||
fontFamily: "monospace",
|
||||
background: "rgba(0,0,0,0.5)",
|
||||
padding: "10px",
|
||||
borderRadius: "5px",
|
||||
fontSize: "12px",
|
||||
}}
|
||||
>
|
||||
<div className="text-navy-50 font-mono bg-navy-900/80 p-2.5 rounded-[5px] text-xs">
|
||||
<div>WebSocket: {connectionStatus}</div>
|
||||
<div>Channel: {channelStatus}</div>
|
||||
</div>
|
||||
|
||||
@@ -29,35 +29,9 @@ export const NameInput = ({ onNameSubmit }: NameInputProps) => {
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
width: "100vw",
|
||||
height: "100vh",
|
||||
background: "#1a1a2e",
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
background: "#16213e",
|
||||
padding: "40px",
|
||||
borderRadius: "10px",
|
||||
border: "2px solid #0f3460",
|
||||
maxWidth: "400px",
|
||||
width: "100%",
|
||||
}}
|
||||
>
|
||||
<h1
|
||||
style={{
|
||||
color: "#e94560",
|
||||
fontFamily: "monospace",
|
||||
fontSize: "24px",
|
||||
marginBottom: "20px",
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<div className="w-screen h-screen bg-navy-900 flex items-center justify-center">
|
||||
<div className="bg-navy-800 p-10 rounded-[10px] border-2 border-navy-700 max-w-100 w-full">
|
||||
<h1 className="text-accent-500 font-mono text-2xl mb-5 text-center">
|
||||
Enter Your Name
|
||||
</h1>
|
||||
<form onSubmit={handleSubmit}>
|
||||
@@ -67,34 +41,16 @@ export const NameInput = ({ onNameSubmit }: NameInputProps) => {
|
||||
onChange={(e) => setName(e.target.value)}
|
||||
placeholder="Your name..."
|
||||
autoFocus
|
||||
style={{
|
||||
width: "100%",
|
||||
padding: "12px",
|
||||
fontSize: "16px",
|
||||
background: "#0f3460",
|
||||
border: "2px solid #53a8b6",
|
||||
borderRadius: "5px",
|
||||
color: "white",
|
||||
fontFamily: "monospace",
|
||||
marginBottom: "20px",
|
||||
boxSizing: "border-box",
|
||||
}}
|
||||
className="w-full p-3 text-base bg-navy-700 border-2 border-navy-500 rounded-[5px] text-navy-50 font-mono mb-5 box-border placeholder:text-navy-400"
|
||||
/>
|
||||
<button
|
||||
type="submit"
|
||||
disabled={!name.trim()}
|
||||
style={{
|
||||
width: "100%",
|
||||
padding: "12px",
|
||||
fontSize: "16px",
|
||||
background: name.trim() ? "#e94560" : "#666",
|
||||
border: "none",
|
||||
borderRadius: "5px",
|
||||
color: "white",
|
||||
fontFamily: "monospace",
|
||||
cursor: name.trim() ? "pointer" : "not-allowed",
|
||||
fontWeight: "bold",
|
||||
}}
|
||||
className={`w-full p-3 text-base border-none rounded-[5px] text-navy-50 font-mono font-bold ${
|
||||
name.trim()
|
||||
? "bg-accent-600 hover:bg-accent-500 cursor-pointer"
|
||||
: "bg-navy-600 cursor-not-allowed"
|
||||
}`}
|
||||
>
|
||||
Join Game
|
||||
</button>
|
||||
|
||||
24
client/src/game/SessionOverride.tsx
Normal file
24
client/src/game/SessionOverride.tsx
Normal file
@@ -0,0 +1,24 @@
|
||||
import type { FC } from "react";
|
||||
|
||||
export const SessionOverride: FC = () => {
|
||||
return (
|
||||
<div className="fixed inset-0 bg-navy-900/95 flex items-center justify-center z-50">
|
||||
<div className="bg-navy-800 border-2 border-accent-600 rounded-lg p-8 max-w-md text-center">
|
||||
<div className="text-6xl mb-4">⚠️</div>
|
||||
<h2 className="text-2xl font-bold text-accent-500 mb-4">
|
||||
Session Overridden
|
||||
</h2>
|
||||
<p className="text-navy-200 mb-6">
|
||||
This session has been replaced by a new browser connection. Your
|
||||
inputs are no longer active.
|
||||
</p>
|
||||
<button
|
||||
onClick={() => window.location.reload()}
|
||||
className="bg-accent-600 hover:bg-accent-500 text-navy-900 font-bold py-2 px-6 rounded transition-colors"
|
||||
>
|
||||
Reload Page
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -12,34 +12,37 @@ export const UserInput = ({ playerName }: { playerName: string }) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
e.preventDefault();
|
||||
if (!keysPressed.current.has(key) && channel.state === "joined") {
|
||||
keysPressed.current.add(key);
|
||||
channel.push("key_down", { key, name: playerName });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleKeyUp = (e: KeyboardEvent) => {
|
||||
const key = e.key.toLowerCase();
|
||||
if (["w", "a", "s", "d"].includes(key)) {
|
||||
if (keysPressed.current.has(key) && channel.state === "joined") {
|
||||
keysPressed.current.delete(key);
|
||||
channel.push("key_up", { key, name: playerName });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleBlur = () => {
|
||||
if (channel.state === "joined") {
|
||||
keysPressed.current.forEach((key) => {
|
||||
channel.push("key_up", { key, name: playerName });
|
||||
});
|
||||
}
|
||||
keysPressed.current.clear();
|
||||
};
|
||||
|
||||
const interval = setInterval(() => {
|
||||
if (keysPressed.current.size > 0 && channel.state === "joined") {
|
||||
const directions = Array.from(keysPressed.current);
|
||||
channel.push("move", { directions, name: playerName });
|
||||
}
|
||||
}, 100);
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener("keyup", handleKeyUp);
|
||||
window.addEventListener("blur", handleBlur);
|
||||
|
||||
return () => {
|
||||
clearInterval(interval);
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener("keyup", handleKeyUp);
|
||||
window.removeEventListener("blur", handleBlur);
|
||||
|
||||
@@ -1,66 +1,92 @@
|
||||
:root {
|
||||
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
|
||||
line-height: 1.5;
|
||||
font-weight: 400;
|
||||
@import "tailwindcss";
|
||||
|
||||
color-scheme: light dark;
|
||||
color: rgba(255, 255, 255, 0.87);
|
||||
background-color: #242424;
|
||||
/* :root {
|
||||
--color-navy-50: hsl(222 30% 94%);
|
||||
--color-navy-100: hsl(222 32% 88%);
|
||||
--color-navy-200: hsl(222 35% 77%);
|
||||
--color-navy-300: hsl(222 38% 66%);
|
||||
--color-navy-400: hsl(222 40% 55%);
|
||||
--color-navy-500: hsl(222 45% 43%);
|
||||
--color-navy-600: hsl(222 50% 34%);
|
||||
--color-navy-700: hsl(222 55% 26%);
|
||||
--color-navy-800: hsl(222 58% 17%);
|
||||
--color-navy-900: hsl(222 60% 9%);
|
||||
--color-navy-950: hsl(222 55% 5%);
|
||||
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
--color-accent-50: hsl(13 35% 94%);
|
||||
--color-accent-100: hsl(13 38% 88%);
|
||||
--color-accent-200: hsl(13 40% 77%);
|
||||
--color-accent-300: hsl(13 42% 66%);
|
||||
--color-accent-400: hsl(13 45% 55%);
|
||||
--color-accent-500: hsl(13 48% 50%);
|
||||
--color-accent-600: hsl(13 50% 42%);
|
||||
--color-accent-700: hsl(13 52% 34%);
|
||||
--color-accent-800: hsl(13 55% 23%);
|
||||
--color-accent-900: hsl(13 58% 12%);
|
||||
--color-accent-950: hsl(13, 60%, 6%);
|
||||
} */
|
||||
@theme {
|
||||
--color-navy-50: hsl(222 30% 94%);
|
||||
--color-navy-100: hsl(222 32% 88%);
|
||||
--color-navy-200: hsl(222 35% 77%);
|
||||
--color-navy-300: hsl(222 38% 66%);
|
||||
--color-navy-400: hsl(222 40% 55%);
|
||||
--color-navy-500: hsl(222 45% 43%);
|
||||
--color-navy-600: hsl(222 50% 34%);
|
||||
--color-navy-700: hsl(222 55% 26%);
|
||||
--color-navy-800: hsl(222 58% 17%);
|
||||
--color-navy-900: hsl(222 60% 9%);
|
||||
--color-navy-950: hsl(222 55% 5%);
|
||||
|
||||
a {
|
||||
font-weight: 500;
|
||||
color: #646cff;
|
||||
text-decoration: inherit;
|
||||
}
|
||||
a:hover {
|
||||
color: #535bf2;
|
||||
--color-accent-50: hsl(7 35% 94%);
|
||||
--color-accent-100: hsl(7 38% 88%);
|
||||
--color-accent-200: hsl(7 40% 77%);
|
||||
--color-accent-300: hsl(7 42% 66%);
|
||||
--color-accent-400: hsl(7 45% 55%);
|
||||
--color-accent-500: hsl(7 48% 50%);
|
||||
--color-accent-600: hsl(7 50% 42%);
|
||||
--color-accent-700: hsl(7 52% 34%);
|
||||
--color-accent-800: hsl(7 55% 23%);
|
||||
--color-accent-900: hsl(7 58% 12%);
|
||||
--color-accent-950: hsl(7 60% 6%);
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
@apply m-0 min-w-[320px] min-h-screen font-sans antialiased;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 3.2em;
|
||||
line-height: 1.1;
|
||||
@apply text-5xl font-bold leading-tight;
|
||||
}
|
||||
|
||||
h2 {
|
||||
@apply text-4xl font-bold leading-tight;
|
||||
}
|
||||
|
||||
h3 {
|
||||
@apply text-3xl font-semibold leading-snug;
|
||||
}
|
||||
|
||||
h4 {
|
||||
@apply text-2xl font-semibold leading-snug;
|
||||
}
|
||||
|
||||
h5 {
|
||||
@apply text-xl font-semibold leading-normal;
|
||||
}
|
||||
|
||||
h6 {
|
||||
@apply text-lg font-semibold leading-normal;
|
||||
}
|
||||
|
||||
a {
|
||||
@apply font-medium no-underline transition-colors;
|
||||
}
|
||||
|
||||
button {
|
||||
border-radius: 8px;
|
||||
border: 1px solid transparent;
|
||||
padding: 0.6em 1.2em;
|
||||
font-size: 1em;
|
||||
font-weight: 500;
|
||||
font-family: inherit;
|
||||
background-color: #1a1a1a;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.25s;
|
||||
}
|
||||
button:hover {
|
||||
border-color: #646cff;
|
||||
}
|
||||
button:focus,
|
||||
button:focus-visible {
|
||||
outline: 4px auto -webkit-focus-ring-color;
|
||||
@apply rounded-lg border border-transparent px-5 py-2.5 text-base font-medium cursor-pointer transition-colors;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
:root {
|
||||
color: #213547;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
a:hover {
|
||||
color: #747bff;
|
||||
}
|
||||
button {
|
||||
background-color: #f9f9f9;
|
||||
}
|
||||
button:disabled {
|
||||
@apply opacity-50 cursor-not-allowed;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,38 @@
|
||||
import { StrictMode } from "react";
|
||||
import { StrictMode, useState, type FC } from "react";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import "./index.css";
|
||||
import App from "./App.tsx";
|
||||
import { GameChannelProvider } from "./contexts/GameChannelContext";
|
||||
import { WebSocketProvider } from "./contexts/WebSocketContext.tsx";
|
||||
import { GameChannelProvider } from "./contexts/GameChannelContext.tsx";
|
||||
import { NameInput } from "./game/NameInput.tsx";
|
||||
|
||||
const WS_SERVER = "ws://localhost:4000/socket";
|
||||
|
||||
createRoot(document.getElementById("root")!).render(
|
||||
<StrictMode>
|
||||
<WebSocketProvider url={WS_SERVER}>
|
||||
<GameChannelProvider channelName="game:lobby">
|
||||
<App />
|
||||
const getPlayerNameFromUrl = () => {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
return params.get("name") || null;
|
||||
};
|
||||
|
||||
export const ProvidersWithName: FC = () => {
|
||||
const [playerName, setPlayerName] = useState<string | null>(
|
||||
getPlayerNameFromUrl,
|
||||
);
|
||||
|
||||
if (!playerName) {
|
||||
return <NameInput onNameSubmit={setPlayerName} />;
|
||||
}
|
||||
|
||||
return (
|
||||
<WebSocketProvider url={WS_SERVER} userName={playerName}>
|
||||
<GameChannelProvider userName={playerName}>
|
||||
<App playerName={playerName} />
|
||||
</GameChannelProvider>
|
||||
</WebSocketProvider>
|
||||
);
|
||||
};
|
||||
|
||||
createRoot(document.getElementById("root")!).render(
|
||||
<StrictMode>
|
||||
<ProvidersWithName />
|
||||
</StrictMode>,
|
||||
);
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
import { defineConfig } from 'vite'
|
||||
import react from '@vitejs/plugin-react'
|
||||
import { defineConfig } from "vite";
|
||||
import react from "@vitejs/plugin-react";
|
||||
import tailwindcss from "@tailwindcss/vite";
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
tailwindcss(),
|
||||
react({
|
||||
babel: {
|
||||
plugins: [['babel-plugin-react-compiler']],
|
||||
plugins: [["babel-plugin-react-compiler"]],
|
||||
},
|
||||
}),
|
||||
],
|
||||
})
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user