can play game
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118
backend/lib/backend_web/channels/connected_user_channel.ex
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118
backend/lib/backend_web/channels/connected_user_channel.ex
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@@ -0,0 +1,118 @@
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defmodule BackendWeb.ConnectedUserChannel do
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@moduledoc """
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Manages requests that come in from browser
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"""
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use BackendWeb, :channel
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require Logger
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@impl true
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def join("user:" <> user_name, _params, %{assigns: %{user_name: socket_user}} = socket)
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when user_name == socket_user do
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Logger.info("WebSocket connected to #{node()}, user: #{user_name}")
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Phoenix.PubSub.subscribe(Backend.PubSub, "game_state")
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Phoenix.PubSub.subscribe(Backend.PubSub, "user_sessions:#{user_name}")
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# Notify other sessions for this user
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Phoenix.PubSub.broadcast_from(
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Backend.PubSub,
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self(),
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"user_sessions:#{user_name}",
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:new_browser_connection
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)
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current_state = Backend.GameState.get_state()
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{:ok, %{game_state: current_state}, socket}
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end
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def join("user:" <> user_name, _params, %{assigns: %{user_name: socket_user}}) do
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Logger.warning("User #{socket_user} attempted to join channel for #{user_name}")
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{:error, %{reason: "unauthorized"}}
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end
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def join(_topic, _params, _socket) do
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{:error, %{reason: "authentication required"}}
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end
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@impl true
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def handle_info({:game_state_updated, state}, socket) do
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push(socket, "game_state", %{game_state: state})
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{:noreply, socket}
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end
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@impl true
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def handle_info(:new_browser_connection, socket) do
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Logger.warning("New browser connection detected for user: #{socket.assigns.user_name}")
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push(socket, "new_browser_connection", %{})
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{:noreply, socket}
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end
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@impl true
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def handle_in("join_game", %{"name" => name}, socket) do
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Logger.info("Player '#{name}' joining game on #{node()}")
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socket =
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socket
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|> assign(:player_name, name)
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|> assign(:keys_pressed, MapSet.new())
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Backend.GameState.add_player(name)
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{:reply, :ok, socket}
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end
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@impl true
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def handle_in("key_down", %{"key" => key}, socket) do
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case socket.assigns[:player_name] do
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nil ->
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Logger.warning("Key down attempted without joining game")
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{:noreply, socket}
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player_name ->
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keys_pressed = MapSet.put(socket.assigns[:keys_pressed] || MapSet.new(), key)
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socket = assign(socket, :keys_pressed, keys_pressed)
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Logger.debug(
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"Player '#{player_name}' key down: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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end
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@impl true
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def handle_in("key_up", %{"key" => key}, socket) do
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case socket.assigns[:player_name] do
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nil ->
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Logger.warning("Key up attempted without joining game")
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{:noreply, socket}
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player_name ->
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keys_pressed = MapSet.delete(socket.assigns[:keys_pressed] || MapSet.new(), key)
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socket = assign(socket, :keys_pressed, keys_pressed)
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Logger.debug(
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"Player '#{player_name}' key up: #{key}, keys: #{inspect(MapSet.to_list(keys_pressed))}"
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)
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Backend.GameState.update_player_keys(player_name, MapSet.to_list(keys_pressed))
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{:noreply, socket}
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end
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end
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@impl true
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def terminate(_reason, socket) do
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case socket.assigns[:player_name] do
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nil ->
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Logger.info("WebSocket disconnected from #{node()}")
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player_name ->
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Logger.info("Player '#{player_name}' disconnected from #{node()}")
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Backend.GameState.remove_player(player_name)
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end
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:ok
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end
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end
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