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2026-03-16 19:41:56 -06:00
parent cbd7d508a0
commit 34ee245543
3 changed files with 106 additions and 253 deletions

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@@ -1,243 +0,0 @@
defmodule CobblemonUiWeb.BattlesLive do
use CobblemonUiWeb, :live_view
@impl true
def mount(_params, _session, socket) do
{battles, error} =
case CobblemonUi.BattlesApi.list_battles() do
{:ok, battles} -> {battles, nil}
{:error, reason} -> {[], reason}
end
{:ok,
assign(socket,
page_title: "Active Battles",
battles: battles,
error: error
)}
end
@impl true
def handle_event("refresh", _params, socket) do
{battles, error} =
case CobblemonUi.BattlesApi.list_battles() do
{:ok, battles} -> {battles, nil}
{:error, reason} -> {[], reason}
end
{:noreply, assign(socket, battles: battles, error: error)}
end
@impl true
def render(assigns) do
~H"""
<Layouts.app flash={@flash}>
<div class="min-h-screen -mx-4 -my-20 sm:-mx-6 lg:-mx-8">
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<%!-- Header --%>
<div class="flex items-center justify-between mb-8">
<div class="flex items-center gap-3">
<div class="w-10 h-10 rounded-xl bg-error/20 flex items-center justify-center">
<.icon name="hero-bolt" class="size-6 text-error" />
</div>
<div>
<h1 class="text-2xl font-bold tracking-tight text-base-content">Active Battles</h1>
<p class="text-sm text-base-content/50">Live battle monitor</p>
</div>
</div>
<div class="flex items-center gap-3">
<.link
navigate={~p"/"}
class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
>
<.icon name="hero-arrow-left" class="size-4" /> Players
</.link>
<button
id="refresh-btn"
phx-click="refresh"
class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
>
<.icon name="hero-arrow-path" class="size-4" /> Refresh
</button>
</div>
</div>
<%!-- Error --%>
<div
:if={@error}
class="rounded-xl border border-error/30 bg-error/10 px-5 py-4 mb-6"
>
<div class="flex items-center gap-2 text-error">
<.icon name="hero-exclamation-triangle" class="size-5" />
<span class="text-sm font-medium">{@error}</span>
</div>
</div>
<%!-- Empty state --%>
<div
:if={@battles == [] && is_nil(@error)}
class="rounded-xl border border-base-300/30 bg-base-200/20 px-8 py-20 text-center"
>
<.icon name="hero-shield-check" class="size-10 mx-auto mb-4 text-base-content/20" />
<p class="text-base-content/40 text-lg">No active battles</p>
<p class="text-base-content/25 text-sm mt-1">All is peaceful on the server</p>
</div>
<%!-- Battle cards --%>
<div id="battles" class="space-y-6">
<%= for battle <- @battles do %>
<div
id={"battle-#{battle.battle_id}"}
class="rounded-xl border border-base-300/40 bg-base-200/30 backdrop-blur-sm overflow-hidden"
>
<%!-- Battle header --%>
<div class="px-5 py-3 border-b border-base-300/30 flex items-center justify-between">
<div class="flex items-center gap-2">
<span class="inline-flex items-center gap-1.5 text-xs font-semibold uppercase tracking-wider text-error bg-error/10 px-2.5 py-1 rounded-full">
<span class="w-1.5 h-1.5 rounded-full bg-error animate-pulse inline-block"></span>
Live
</span>
<span class="text-xs font-mono text-base-content/30">{battle.battle_id}</span>
</div>
<span class="text-xs text-base-content/40">
{length(battle.actors)} combatants
</span>
</div>
<%!-- Actors --%>
<div class="p-5 grid grid-cols-1 md:grid-cols-2 gap-4 relative">
<%!-- VS divider on md+ --%>
<div class="hidden md:flex absolute inset-y-0 left-1/2 -translate-x-1/2 items-center justify-center z-10 pointer-events-none">
<span class="text-lg font-black text-base-content/20 bg-base-200/80 px-2 py-1 rounded-lg">
VS
</span>
</div>
<%= for actor <- battle.actors do %>
<div class={[
"rounded-xl border p-4",
if(actor.type == "player",
do: "border-primary/25 bg-primary/5",
else: "border-warning/25 bg-warning/5"
)
]}>
<%!-- Actor header --%>
<div class="flex items-center gap-2 mb-3">
<div class={[
"w-8 h-8 rounded-lg flex items-center justify-center shrink-0",
if(actor.type == "player",
do: "bg-primary/15",
else: "bg-warning/15"
)
]}>
<%= if actor.type == "player" do %>
<.icon name="hero-user" class="size-4 text-primary" />
<% else %>
<.icon name="hero-cpu-chip" class="size-4 text-warning" />
<% end %>
</div>
<div>
<p class="text-sm font-semibold text-base-content">{actor.name}</p>
<p class={[
"text-[10px] uppercase font-medium tracking-wide",
if(actor.type == "player",
do: "text-primary/60",
else: "text-warning/60"
)
]}>
{actor.type}
</p>
</div>
</div>
<%!-- Active Pokémon --%>
<div class="space-y-2">
<%= for poke <- actor.active_pokemon do %>
<div class="rounded-lg bg-base-100/50 border border-base-300/30 px-3 py-2.5">
<div class="flex items-center justify-between mb-1.5">
<div class="flex items-center gap-2">
<span class="text-sm font-bold text-base-content">{poke.species}</span>
<span class="text-[10px] text-base-content/40 bg-base-300/40 px-1.5 py-0.5 rounded-md font-mono">
Lv.{poke.level}
</span>
</div>
<span class="text-xs text-base-content/50 font-mono">
{poke.hp}/{poke.max_hp}
</span>
</div>
<%!-- HP bar --%>
<div class="w-full h-2 rounded-full bg-base-300/50 overflow-hidden">
<div
class={[
"h-full rounded-full transition-all duration-300",
cond do
poke.max_hp == 0 -> "bg-base-content/20"
poke.hp / poke.max_hp > 0.5 -> "bg-success"
poke.hp / poke.max_hp > 0.2 -> "bg-warning"
true -> "bg-error"
end
]}
style={"width: #{if poke.max_hp > 0, do: Float.round(poke.hp / poke.max_hp * 100, 1), else: 0}%"}
>
</div>
</div>
</div>
<% end %>
</div>
<%!-- Party moves (player only) --%>
<%= if actor.party != [] do %>
<details class="mt-3 group">
<summary class="text-xs text-base-content/40 cursor-pointer hover:text-base-content/60 transition-colors select-none list-none flex items-center gap-1">
<.icon name="hero-chevron-right" class="size-3 group-open:rotate-90 transition-transform" />
Party details
</summary>
<div class="mt-2 space-y-2">
<%= for party_poke <- actor.party do %>
<div class="rounded-lg bg-base-100/30 border border-base-300/20 px-3 py-2">
<div class="flex items-center justify-between mb-1">
<div class="flex items-center gap-1.5">
<span class="text-xs font-semibold text-base-content">
{party_poke.species}
</span>
<%= if party_poke.shiny do %>
<span class="text-[9px] bg-yellow-400/20 text-yellow-500 px-1 rounded font-semibold">✦ Shiny</span>
<% end %>
</div>
<span class="text-[10px] font-mono text-base-content/40">
Lv.{party_poke.level}
</span>
</div>
<div class="flex flex-wrap gap-1.5 text-[10px] text-base-content/50 mb-1.5">
<span :if={party_poke.ability} class="bg-base-300/30 px-1.5 py-0.5 rounded">
{party_poke.ability}
</span>
<span :if={party_poke.nature} class="bg-base-300/30 px-1.5 py-0.5 rounded">
{party_poke.nature |> String.replace("cobblemon:", "")}
</span>
</div>
<div class="flex flex-wrap gap-1">
<%= for move <- party_poke.moves do %>
<span class="inline-flex items-center gap-1 text-[10px] bg-base-300/30 text-base-content/60 px-2 py-0.5 rounded-full">
{move.name}
<span class="text-base-content/30">{move.pp}/{move.max_pp}</span>
</span>
<% end %>
</div>
</div>
<% end %>
</div>
</details>
<% end %>
</div>
<% end %>
</div>
</div>
<% end %>
</div>
</div>
</div>
</Layouts.app>
"""
end
end

View File

@@ -14,6 +14,7 @@ defmodule CobblemonUiWeb.DashboardLive do
players: players,
selected_player: nil,
player_data: nil,
battle: nil,
selected_pokemon: nil,
view_mode: :party,
loading: false,
@@ -25,10 +26,13 @@ defmodule CobblemonUiWeb.DashboardLive do
def handle_params(%{"uuid" => uuid}, _uri, socket) do
case CobblemonUi.CobblemonFS.get_player(uuid) do
{:ok, data} ->
battle = find_player_battle(uuid)
{:noreply,
assign(socket,
selected_player: uuid,
player_data: data,
battle: battle,
selected_pokemon: nil,
error: nil
)}
@@ -52,7 +56,7 @@ defmodule CobblemonUiWeb.DashboardLive do
end
def handle_params(_params, _uri, socket) do
{:noreply, assign(socket, selected_player: nil, player_data: nil, selected_pokemon: nil)}
{:noreply, assign(socket, selected_player: nil, player_data: nil, battle: nil, selected_pokemon: nil)}
end
@impl true
@@ -89,9 +93,11 @@ defmodule CobblemonUiWeb.DashboardLive do
socket =
if uuid = socket.assigns.selected_player do
battle = find_player_battle(uuid)
case CobblemonUi.CobblemonFS.get_player(uuid) do
{:ok, data} -> assign(socket, player_data: data, error: nil)
_ -> socket
{:ok, data} -> assign(socket, player_data: data, battle: battle, error: nil)
_ -> assign(socket, battle: battle)
end
else
socket
@@ -118,12 +124,6 @@ defmodule CobblemonUiWeb.DashboardLive do
</div>
</div>
<div class="flex items-center gap-2">
<.link
navigate={~p"/battles"}
class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
>
<.icon name="hero-bolt" class="size-4 text-error" /> Battles
</.link>
<button
id="refresh-btn"
phx-click="refresh"
@@ -234,6 +234,9 @@ defmodule CobblemonUiWeb.DashboardLive do
</div>
</div>
<%!-- Active battle --%>
<.battle_panel :if={@battle} battle={@battle} player_id={@selected_player} />
<%!-- View mode tabs --%>
<div class="flex items-center gap-1 mb-5 p-1 rounded-lg bg-base-200/40 w-fit">
<button
@@ -545,6 +548,88 @@ defmodule CobblemonUiWeb.DashboardLive do
"""
end
# --- Battle components ---
attr :battle, :map, required: true
attr :player_id, :string, required: true
defp battle_panel(assigns) do
~H"""
<div class="rounded-xl border border-error/30 bg-error/5 overflow-hidden mb-6">
<div class="px-5 py-3 border-b border-error/20 flex items-center gap-2">
<span class="w-2 h-2 rounded-full bg-error animate-pulse inline-block"></span>
<span class="text-sm font-semibold text-error">Active Battle</span>
<span class="ml-auto text-[10px] font-mono text-base-content/30">{@battle.battle_id}</span>
</div>
<div class="p-4 grid grid-cols-1 md:grid-cols-2 gap-3 relative">
<div class="hidden md:flex absolute inset-y-0 left-1/2 -translate-x-1/2 items-center justify-center z-10 pointer-events-none">
<span class="text-base font-black text-base-content/20 bg-base-200/80 px-2 py-1 rounded-lg">
VS
</span>
</div>
<%= for actor <- @battle.actors do %>
<div class={[
"rounded-lg border p-3",
if(actor.player_id == @player_id,
do: "border-primary/25 bg-primary/5",
else: "border-warning/25 bg-warning/5"
)
]}>
<div class="flex items-center gap-2 mb-2">
<div class={[
"w-7 h-7 rounded-md flex items-center justify-center shrink-0",
if(actor.type == "player", do: "bg-primary/15", else: "bg-warning/15")
]}>
<%= if actor.type == "player" do %>
<.icon name="hero-user" class="size-3.5 text-primary" />
<% else %>
<.icon name="hero-cpu-chip" class="size-3.5 text-warning" />
<% end %>
</div>
<div>
<p class="text-sm font-semibold text-base-content">{actor.name}</p>
<p class={[
"text-[10px] uppercase font-medium tracking-wide",
if(actor.type == "player", do: "text-primary/60", else: "text-warning/60")
]}>
{actor.type}
</p>
</div>
</div>
<%= for poke <- actor.active_pokemon do %>
<div class="rounded-md bg-base-100/50 border border-base-300/30 px-3 py-2">
<div class="flex items-center justify-between mb-1">
<div class="flex items-center gap-1.5">
<span class="text-sm font-bold text-base-content">{poke.species}</span>
<span class="text-[10px] text-base-content/40 bg-base-300/40 px-1.5 py-0.5 rounded font-mono">
Lv.{poke.level}
</span>
</div>
<span class="text-xs font-mono text-base-content/50">{poke.hp}/{poke.max_hp}</span>
</div>
<div class="w-full h-1.5 rounded-full bg-base-300/50 overflow-hidden">
<div
class={[
"h-full rounded-full transition-all",
cond do
poke.max_hp == 0 -> "bg-base-content/20"
poke.hp / poke.max_hp > 0.5 -> "bg-success"
poke.hp / poke.max_hp > 0.2 -> "bg-warning"
true -> "bg-error"
end
]}
style={"width: #{if poke.max_hp > 0, do: Float.round(poke.hp / poke.max_hp * 100, 1), else: 0}%"}
/>
</div>
</div>
<% end %>
</div>
<% end %>
</div>
</div>
"""
end
# --- Helpers ---
defp party_count(%{party: party}), do: Enum.count(party, &(not is_nil(&1)))
@@ -599,4 +684,16 @@ defmodule CobblemonUiWeb.DashboardLive do
_ -> "Unknown"
end
end
defp find_player_battle(uuid) do
case CobblemonUi.BattlesApi.list_battles() do
{:ok, battles} ->
Enum.find(battles, fn battle ->
Enum.any?(battle.actors, fn actor -> actor.player_id == uuid end)
end)
_ ->
nil
end
end
end

View File

@@ -19,7 +19,6 @@ defmodule CobblemonUiWeb.Router do
live "/", DashboardLive
live "/player/:uuid", DashboardLive
live "/battles", BattlesLive
end
# Other scopes may use custom stacks.