in same ui
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This commit is contained in:
@@ -1,243 +0,0 @@
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defmodule CobblemonUiWeb.BattlesLive do
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use CobblemonUiWeb, :live_view
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@impl true
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def mount(_params, _session, socket) do
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{battles, error} =
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case CobblemonUi.BattlesApi.list_battles() do
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{:ok, battles} -> {battles, nil}
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{:error, reason} -> {[], reason}
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end
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{:ok,
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assign(socket,
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page_title: "Active Battles",
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battles: battles,
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error: error
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)}
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end
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@impl true
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def handle_event("refresh", _params, socket) do
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{battles, error} =
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case CobblemonUi.BattlesApi.list_battles() do
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{:ok, battles} -> {battles, nil}
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{:error, reason} -> {[], reason}
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end
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{:noreply, assign(socket, battles: battles, error: error)}
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end
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@impl true
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def render(assigns) do
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~H"""
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<Layouts.app flash={@flash}>
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<div class="min-h-screen -mx-4 -my-20 sm:-mx-6 lg:-mx-8">
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<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
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<%!-- Header --%>
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<div class="flex items-center justify-between mb-8">
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<div class="flex items-center gap-3">
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<div class="w-10 h-10 rounded-xl bg-error/20 flex items-center justify-center">
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<.icon name="hero-bolt" class="size-6 text-error" />
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</div>
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<div>
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<h1 class="text-2xl font-bold tracking-tight text-base-content">Active Battles</h1>
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<p class="text-sm text-base-content/50">Live battle monitor</p>
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</div>
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</div>
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<div class="flex items-center gap-3">
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<.link
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navigate={~p"/"}
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class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
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>
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<.icon name="hero-arrow-left" class="size-4" /> Players
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</.link>
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<button
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id="refresh-btn"
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phx-click="refresh"
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class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
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>
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<.icon name="hero-arrow-path" class="size-4" /> Refresh
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</button>
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</div>
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</div>
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<%!-- Error --%>
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<div
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:if={@error}
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class="rounded-xl border border-error/30 bg-error/10 px-5 py-4 mb-6"
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>
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<div class="flex items-center gap-2 text-error">
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<.icon name="hero-exclamation-triangle" class="size-5" />
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<span class="text-sm font-medium">{@error}</span>
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</div>
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</div>
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<%!-- Empty state --%>
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<div
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:if={@battles == [] && is_nil(@error)}
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class="rounded-xl border border-base-300/30 bg-base-200/20 px-8 py-20 text-center"
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>
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<.icon name="hero-shield-check" class="size-10 mx-auto mb-4 text-base-content/20" />
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<p class="text-base-content/40 text-lg">No active battles</p>
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<p class="text-base-content/25 text-sm mt-1">All is peaceful on the server</p>
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</div>
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<%!-- Battle cards --%>
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<div id="battles" class="space-y-6">
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<%= for battle <- @battles do %>
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<div
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id={"battle-#{battle.battle_id}"}
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class="rounded-xl border border-base-300/40 bg-base-200/30 backdrop-blur-sm overflow-hidden"
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>
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<%!-- Battle header --%>
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<div class="px-5 py-3 border-b border-base-300/30 flex items-center justify-between">
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<div class="flex items-center gap-2">
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<span class="inline-flex items-center gap-1.5 text-xs font-semibold uppercase tracking-wider text-error bg-error/10 px-2.5 py-1 rounded-full">
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<span class="w-1.5 h-1.5 rounded-full bg-error animate-pulse inline-block"></span>
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Live
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</span>
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<span class="text-xs font-mono text-base-content/30">{battle.battle_id}</span>
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</div>
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<span class="text-xs text-base-content/40">
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{length(battle.actors)} combatants
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</span>
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</div>
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<%!-- Actors --%>
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<div class="p-5 grid grid-cols-1 md:grid-cols-2 gap-4 relative">
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<%!-- VS divider on md+ --%>
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<div class="hidden md:flex absolute inset-y-0 left-1/2 -translate-x-1/2 items-center justify-center z-10 pointer-events-none">
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<span class="text-lg font-black text-base-content/20 bg-base-200/80 px-2 py-1 rounded-lg">
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VS
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</span>
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</div>
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<%= for actor <- battle.actors do %>
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<div class={[
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"rounded-xl border p-4",
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if(actor.type == "player",
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do: "border-primary/25 bg-primary/5",
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else: "border-warning/25 bg-warning/5"
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)
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]}>
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<%!-- Actor header --%>
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<div class="flex items-center gap-2 mb-3">
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<div class={[
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"w-8 h-8 rounded-lg flex items-center justify-center shrink-0",
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if(actor.type == "player",
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do: "bg-primary/15",
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else: "bg-warning/15"
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)
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]}>
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<%= if actor.type == "player" do %>
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<.icon name="hero-user" class="size-4 text-primary" />
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<% else %>
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<.icon name="hero-cpu-chip" class="size-4 text-warning" />
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<% end %>
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</div>
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<div>
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<p class="text-sm font-semibold text-base-content">{actor.name}</p>
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<p class={[
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"text-[10px] uppercase font-medium tracking-wide",
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if(actor.type == "player",
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do: "text-primary/60",
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else: "text-warning/60"
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)
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]}>
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{actor.type}
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</p>
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</div>
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</div>
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<%!-- Active Pokémon --%>
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<div class="space-y-2">
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<%= for poke <- actor.active_pokemon do %>
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<div class="rounded-lg bg-base-100/50 border border-base-300/30 px-3 py-2.5">
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<div class="flex items-center justify-between mb-1.5">
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<div class="flex items-center gap-2">
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<span class="text-sm font-bold text-base-content">{poke.species}</span>
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<span class="text-[10px] text-base-content/40 bg-base-300/40 px-1.5 py-0.5 rounded-md font-mono">
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Lv.{poke.level}
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</span>
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</div>
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<span class="text-xs text-base-content/50 font-mono">
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{poke.hp}/{poke.max_hp}
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</span>
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</div>
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<%!-- HP bar --%>
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<div class="w-full h-2 rounded-full bg-base-300/50 overflow-hidden">
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<div
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class={[
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"h-full rounded-full transition-all duration-300",
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cond do
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poke.max_hp == 0 -> "bg-base-content/20"
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poke.hp / poke.max_hp > 0.5 -> "bg-success"
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poke.hp / poke.max_hp > 0.2 -> "bg-warning"
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true -> "bg-error"
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end
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]}
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style={"width: #{if poke.max_hp > 0, do: Float.round(poke.hp / poke.max_hp * 100, 1), else: 0}%"}
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>
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</div>
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</div>
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</div>
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<% end %>
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</div>
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<%!-- Party moves (player only) --%>
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<%= if actor.party != [] do %>
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<details class="mt-3 group">
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<summary class="text-xs text-base-content/40 cursor-pointer hover:text-base-content/60 transition-colors select-none list-none flex items-center gap-1">
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<.icon name="hero-chevron-right" class="size-3 group-open:rotate-90 transition-transform" />
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Party details
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</summary>
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<div class="mt-2 space-y-2">
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<%= for party_poke <- actor.party do %>
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<div class="rounded-lg bg-base-100/30 border border-base-300/20 px-3 py-2">
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<div class="flex items-center justify-between mb-1">
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<div class="flex items-center gap-1.5">
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<span class="text-xs font-semibold text-base-content">
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{party_poke.species}
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</span>
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<%= if party_poke.shiny do %>
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<span class="text-[9px] bg-yellow-400/20 text-yellow-500 px-1 rounded font-semibold">✦ Shiny</span>
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<% end %>
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</div>
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<span class="text-[10px] font-mono text-base-content/40">
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Lv.{party_poke.level}
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</span>
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</div>
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<div class="flex flex-wrap gap-1.5 text-[10px] text-base-content/50 mb-1.5">
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<span :if={party_poke.ability} class="bg-base-300/30 px-1.5 py-0.5 rounded">
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{party_poke.ability}
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</span>
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<span :if={party_poke.nature} class="bg-base-300/30 px-1.5 py-0.5 rounded">
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{party_poke.nature |> String.replace("cobblemon:", "")}
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</span>
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</div>
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<div class="flex flex-wrap gap-1">
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<%= for move <- party_poke.moves do %>
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<span class="inline-flex items-center gap-1 text-[10px] bg-base-300/30 text-base-content/60 px-2 py-0.5 rounded-full">
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{move.name}
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<span class="text-base-content/30">{move.pp}/{move.max_pp}</span>
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</span>
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<% end %>
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</div>
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</div>
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<% end %>
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</div>
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</details>
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<% end %>
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</div>
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<% end %>
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</div>
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</div>
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<% end %>
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</div>
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</div>
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</div>
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</Layouts.app>
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"""
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end
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end
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@@ -14,6 +14,7 @@ defmodule CobblemonUiWeb.DashboardLive do
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players: players,
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selected_player: nil,
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player_data: nil,
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battle: nil,
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selected_pokemon: nil,
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view_mode: :party,
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loading: false,
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@@ -25,10 +26,13 @@ defmodule CobblemonUiWeb.DashboardLive do
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def handle_params(%{"uuid" => uuid}, _uri, socket) do
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case CobblemonUi.CobblemonFS.get_player(uuid) do
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{:ok, data} ->
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battle = find_player_battle(uuid)
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{:noreply,
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assign(socket,
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selected_player: uuid,
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player_data: data,
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battle: battle,
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selected_pokemon: nil,
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error: nil
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)}
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@@ -52,7 +56,7 @@ defmodule CobblemonUiWeb.DashboardLive do
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end
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def handle_params(_params, _uri, socket) do
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{:noreply, assign(socket, selected_player: nil, player_data: nil, selected_pokemon: nil)}
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{:noreply, assign(socket, selected_player: nil, player_data: nil, battle: nil, selected_pokemon: nil)}
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end
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@impl true
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@@ -89,9 +93,11 @@ defmodule CobblemonUiWeb.DashboardLive do
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socket =
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if uuid = socket.assigns.selected_player do
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battle = find_player_battle(uuid)
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case CobblemonUi.CobblemonFS.get_player(uuid) do
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{:ok, data} -> assign(socket, player_data: data, error: nil)
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_ -> socket
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{:ok, data} -> assign(socket, player_data: data, battle: battle, error: nil)
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_ -> assign(socket, battle: battle)
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end
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else
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socket
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@@ -118,12 +124,6 @@ defmodule CobblemonUiWeb.DashboardLive do
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</div>
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</div>
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<div class="flex items-center gap-2">
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<.link
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navigate={~p"/battles"}
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class="btn btn-ghost btn-sm gap-2 hover:bg-base-300/50 transition-colors"
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>
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<.icon name="hero-bolt" class="size-4 text-error" /> Battles
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</.link>
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<button
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id="refresh-btn"
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phx-click="refresh"
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@@ -234,6 +234,9 @@ defmodule CobblemonUiWeb.DashboardLive do
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</div>
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</div>
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<%!-- Active battle --%>
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<.battle_panel :if={@battle} battle={@battle} player_id={@selected_player} />
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<%!-- View mode tabs --%>
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<div class="flex items-center gap-1 mb-5 p-1 rounded-lg bg-base-200/40 w-fit">
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<button
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@@ -545,6 +548,88 @@ defmodule CobblemonUiWeb.DashboardLive do
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"""
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end
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# --- Battle components ---
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attr :battle, :map, required: true
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attr :player_id, :string, required: true
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defp battle_panel(assigns) do
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~H"""
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<div class="rounded-xl border border-error/30 bg-error/5 overflow-hidden mb-6">
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<div class="px-5 py-3 border-b border-error/20 flex items-center gap-2">
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<span class="w-2 h-2 rounded-full bg-error animate-pulse inline-block"></span>
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<span class="text-sm font-semibold text-error">Active Battle</span>
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<span class="ml-auto text-[10px] font-mono text-base-content/30">{@battle.battle_id}</span>
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</div>
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<div class="p-4 grid grid-cols-1 md:grid-cols-2 gap-3 relative">
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<div class="hidden md:flex absolute inset-y-0 left-1/2 -translate-x-1/2 items-center justify-center z-10 pointer-events-none">
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<span class="text-base font-black text-base-content/20 bg-base-200/80 px-2 py-1 rounded-lg">
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VS
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</span>
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</div>
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<%= for actor <- @battle.actors do %>
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<div class={[
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"rounded-lg border p-3",
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if(actor.player_id == @player_id,
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do: "border-primary/25 bg-primary/5",
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else: "border-warning/25 bg-warning/5"
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)
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]}>
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<div class="flex items-center gap-2 mb-2">
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<div class={[
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"w-7 h-7 rounded-md flex items-center justify-center shrink-0",
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if(actor.type == "player", do: "bg-primary/15", else: "bg-warning/15")
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]}>
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<%= if actor.type == "player" do %>
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<.icon name="hero-user" class="size-3.5 text-primary" />
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<% else %>
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<.icon name="hero-cpu-chip" class="size-3.5 text-warning" />
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<% end %>
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</div>
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<div>
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<p class="text-sm font-semibold text-base-content">{actor.name}</p>
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<p class={[
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"text-[10px] uppercase font-medium tracking-wide",
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if(actor.type == "player", do: "text-primary/60", else: "text-warning/60")
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]}>
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{actor.type}
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</p>
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</div>
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</div>
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<%= for poke <- actor.active_pokemon do %>
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<div class="rounded-md bg-base-100/50 border border-base-300/30 px-3 py-2">
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<div class="flex items-center justify-between mb-1">
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<div class="flex items-center gap-1.5">
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<span class="text-sm font-bold text-base-content">{poke.species}</span>
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<span class="text-[10px] text-base-content/40 bg-base-300/40 px-1.5 py-0.5 rounded font-mono">
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Lv.{poke.level}
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</span>
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</div>
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<span class="text-xs font-mono text-base-content/50">{poke.hp}/{poke.max_hp}</span>
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</div>
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<div class="w-full h-1.5 rounded-full bg-base-300/50 overflow-hidden">
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<div
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class={[
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"h-full rounded-full transition-all",
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cond do
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poke.max_hp == 0 -> "bg-base-content/20"
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poke.hp / poke.max_hp > 0.5 -> "bg-success"
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poke.hp / poke.max_hp > 0.2 -> "bg-warning"
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true -> "bg-error"
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end
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]}
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style={"width: #{if poke.max_hp > 0, do: Float.round(poke.hp / poke.max_hp * 100, 1), else: 0}%"}
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/>
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</div>
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</div>
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<% end %>
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</div>
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<% end %>
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</div>
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</div>
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"""
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end
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# --- Helpers ---
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defp party_count(%{party: party}), do: Enum.count(party, &(not is_nil(&1)))
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@@ -599,4 +684,16 @@ defmodule CobblemonUiWeb.DashboardLive do
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_ -> "Unknown"
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end
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end
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defp find_player_battle(uuid) do
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case CobblemonUi.BattlesApi.list_battles() do
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{:ok, battles} ->
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Enum.find(battles, fn battle ->
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Enum.any?(battle.actors, fn actor -> actor.player_id == uuid end)
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end)
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_ ->
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nil
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end
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end
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end
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Reference in New Issue
Block a user