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canvasManagement/Management.Web/Shared/Components/MonacoEditorDemo.razor

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@using BlazorMonaco
@using BlazorMonaco.Editor
<h3>Code Editor</h3>
<div>
<div style="margin:10px 0;">
New Value: <input type="text" @bind="_valueToSet" style="width: 400px;" /> <button @onclick="SetValue">Set Value</button>
</div>
<div style="margin:10px 0;">
<button @onclick="GetValue">Get Value</button>
</div>
<div style="margin:10px 0;">
See the console for results.
</div>
</div>
<div
style="height: 300px"
>
<StandaloneCodeEditor
@ref="_editor"
Id="sample-code-editor-123"
ConstructionOptions="EditorConstructionOptions"
OnDidInit="EditorOnDidInit"
/>
</div>
@code {
private StandaloneCodeEditor _editor = null!;
private string _valueToSet = "";
private StandaloneEditorConstructionOptions EditorConstructionOptions(StandaloneCodeEditor editor)
{
return new StandaloneEditorConstructionOptions
{
Language = "markdown",
Theme = "vs-dark",
TabSize = 2,
Value = "this is the default \n value",
Minimap = new EditorMinimapOptions { Enabled = false }
};
}
private async Task EditorOnDidInit()
{
await _editor.AddCommand((int)KeyMod.CtrlCmd | (int)KeyCode.KeyH, (args) =>
{
Console.WriteLine("Ctrl+H : Initial editor command is triggered.");
});
var newDecorations = new ModelDeltaDecoration[]
{
new ModelDeltaDecoration
{
Range = new BlazorMonaco.Range(3,1,3,1),
Options = new ModelDecorationOptions
{
IsWholeLine = true,
ClassName = "decorationContentClass",
GlyphMarginClassName = "decorationGlyphMarginClass"
}
}
};
decorationIds = await _editor.DeltaDecorations(null, newDecorations);
// You can now use 'decorationIds' to change or remove the decorations
}
private string[] decorationIds = new string[0];
private async Task SetValue()
{
Console.WriteLine($"setting value to: {_valueToSet}");
await _editor.SetValue(_valueToSet);
}
private async Task GetValue()
{
var val = await _editor.GetValue();
Console.WriteLine($"value is: {val}");
}
}