auto_menu: SINGLE_PLAYER # auto_menu: OFF # auto_menu: LAN # auto_menu: BATTLE_NET map: maps/BroodWar/(4)CircuitBreaker.scx # map: maps/BroodWar/(2)Benzene.scx # map: maps/BroodWar/IceHunter.scm # map: maps/(2)Boxer.scm # player_race: Zerg player_race: Terran # player_race: Protoss # player_race: Random # enemy_count: 1 enemy_count: 3 computer_races: - Random # - Terran # - Zerg # - Random # - Default # - Default # - Default game_type: FREE_FOR_ALL # game_type: MELEE # game_type: TEAM_MELEE auto_restart: OFF # auto_restart: ON save_replay: "maps/replays/%BOTNAME6%/$Y $b $d/%MAP%_%BOTRACE%%ALLYRACES%vs%ENEMYRACES%_$H$M$S.rep" windowed: OFF # windowed: ON window_left: 1556 window_top: 704 window_width: 640 window_height: 480 # sound: ON sound: OFF screenshots: gif drop_players: OFF shared_memory: ON holiday: ON # AI module paths # ai_module: bwapi-data/AI/ExampleAIModule.dll # ai_module_debug: bwapi-data/AI/ExampleAIModuled.dll # Tournament module (only for tournaments in RELEASE mode) # tournament_module: # Network game settings # wait_for_min_players: 2 # wait_for_max_players: 8 # wait_for_time: 60000 # Console settings: TRUE | FALSE # console_attach_on_startup: FALSE # console_alloc_on_startup: FALSE # console_attach_auto: TRUE # console_alloc_auto: TRUE # Speed override (-1 for default, or milliseconds per frame) # speed_override: -1 # Random seed override (decimal integer, commented = use system time) # seed_override: 123456789 double_size: ON # double_size: OFF