Compare commits
10 Commits
7da834de0b
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 321e3ebb76 | |||
| c39f95b304 | |||
| 30a169ed06 | |||
| 6e082c24df | |||
| 28696b2358 | |||
| affbd3f82f | |||
| fbcbb8f882 | |||
| eebba4d7bc | |||
| ce7ce427c6 | |||
| feda48b0a4 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -56,3 +56,4 @@ result
|
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result-*
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.direnv/
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.envrc.cache
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target/
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||||
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12
flake.lock
generated
12
flake.lock
generated
@@ -20,11 +20,11 @@
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},
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"nixpkgs": {
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||||
"locked": {
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"lastModified": 1768886240,
|
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"narHash": "sha256-C2TjvwYZ2VDxYWeqvvJ5XPPp6U7H66zeJlRaErJKoEM=",
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||||
"lastModified": 1769018530,
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||||
"narHash": "sha256-MJ27Cy2NtBEV5tsK+YraYr2g851f3Fl1LpNHDzDX15c=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "80e4adbcf8992d3fd27ad4964fbb84907f9478b0",
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"rev": "88d3861acdd3d2f0e361767018218e51810df8a1",
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"type": "github"
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},
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"original": {
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@@ -65,11 +65,11 @@
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]
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},
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"locked": {
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"lastModified": 1769050281,
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"narHash": "sha256-1H8DN4UZgEUqPUA5ecHOufLZMscJ4IlcGaEftaPtpBY=",
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||||
"lastModified": 1769136478,
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"narHash": "sha256-8UNd5lmGf8phCr/aKxagJ4kNsF0pCHLish2G4ZKCFFY=",
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"owner": "oxalica",
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"repo": "rust-overlay",
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"rev": "6deef0585c52d9e70f96b6121207e1496d4b0c49",
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"rev": "470ee44393bb19887056b557ea2c03fc5230bd5a",
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"type": "github"
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},
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"original": {
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@@ -1,6 +1,9 @@
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use crate::{
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state::game_state::GameState,
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utils::{build_manager, worker_management},
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};
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use rsbwapi::*;
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use std::sync::{Arc, Mutex};
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use crate::{state::game_state::GameState, utils::{build_manager, worker_management}};
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fn draw_unit_ids(game: &Game) {
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for unit in game.get_all_units() {
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@@ -35,9 +38,28 @@ impl AiModule for ProtosBot {
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return;
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};
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// Apply desired game speed from shared state
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let desired_speed = self.shared_speed.get();
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unsafe {
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let game_ptr = game as *const Game as *mut Game;
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(*game_ptr).set_local_speed(desired_speed);
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}
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build_manager::on_frame(game, &player, &mut locked_state);
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worker_management::assign_idle_workers_to_minerals(game, &player, &mut locked_state);
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// Update web server with current build status
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let stage_name = locked_state
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.build_stages
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.get(locked_state.current_stage_index)
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.map(|s| s.name.clone())
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.unwrap_or_else(|| "Unknown".to_string());
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self.build_status.update(
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stage_name,
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locked_state.current_stage_index,
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locked_state.stage_item_status.clone(),
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);
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build_manager::print_debug_build_status(game, &player, &locked_state);
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draw_unit_ids(game);
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}
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@@ -47,6 +69,17 @@ impl AiModule for ProtosBot {
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return;
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}
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println!("unit created: {:?}", unit.get_type());
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// Check if the created unit is a building
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if !unit.get_type().is_building() {
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return;
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}
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let Ok(mut locked_state) = self.game_state.lock() else {
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return;
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};
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build_manager::on_building_create(&unit, &mut locked_state);
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}
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fn on_unit_morph(&mut self, _game: &Game, _unit: Unit) {}
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@@ -70,10 +103,20 @@ impl AiModule for ProtosBot {
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pub struct ProtosBot {
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game_state: Arc<Mutex<GameState>>,
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shared_speed: crate::web_server::SharedGameSpeed,
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build_status: crate::web_server::SharedBuildStatus,
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}
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impl ProtosBot {
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pub fn new(game_state: Arc<Mutex<GameState>>) -> Self {
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Self { game_state }
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pub fn new(
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game_state: Arc<Mutex<GameState>>,
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shared_speed: crate::web_server::SharedGameSpeed,
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build_status: crate::web_server::SharedBuildStatus,
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) -> Self {
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Self {
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game_state,
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shared_speed,
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build_status,
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}
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}
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}
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@@ -1,16 +1,36 @@
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mod bot;
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mod state;
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mod utils;
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mod web_server;
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use bot::ProtosBot;
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use std::sync::{Arc, Mutex};
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use state::game_state::GameState;
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use std::sync::{Arc, Mutex};
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use web_server::{SharedBuildStatus, SharedGameSpeed};
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fn main() {
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println!("Starting RustBot...");
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let game_state = Arc::new(Mutex::new(GameState::default()));
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let shared_speed = SharedGameSpeed::new(42); // Default speed (slowest)
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let build_status = SharedBuildStatus::new();
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rsbwapi::start(move |_game| ProtosBot::new(game_state.clone() ));
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// Start web server in a separate thread
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let shared_speed_clone = shared_speed.clone();
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let build_status_clone = build_status.clone();
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std::thread::spawn(move || {
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let runtime = tokio::runtime::Runtime::new().unwrap();
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runtime.block_on(web_server::start_web_server(
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shared_speed_clone,
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build_status_clone,
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));
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});
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rsbwapi::start(move |_game| {
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ProtosBot::new(
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game_state.clone(),
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shared_speed.clone(),
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build_status.clone(),
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)
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});
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}
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@@ -1,5 +1,5 @@
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use std::collections::HashMap;
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use rsbwapi::{Order, Position, Unit, UnitType, UpgradeType};
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use std::collections::HashMap;
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use crate::state::build_stages::BuildStage;
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@@ -9,9 +9,9 @@ pub struct GameState {
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pub build_stages: Vec<BuildStage>,
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pub current_stage_index: usize,
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pub desired_game_speed: i32,
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pub stage_item_status: HashMap<String, String>,
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}
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impl Default for GameState {
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fn default() -> Self {
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Self {
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@@ -20,6 +20,7 @@ impl Default for GameState {
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build_stages: crate::state::build_stages::get_build_stages(),
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current_stage_index: 0,
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desired_game_speed: 20,
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stage_item_status: HashMap::new(),
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}
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}
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}
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@@ -6,8 +6,9 @@ pub fn find_build_location(
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building_type: UnitType,
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max_range: i32,
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) -> Option<TilePosition> {
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let start_tile = builder.get_tile_position();
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let map_width = game.map_width();
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let map_height = game.map_height();
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for distance in 0..max_range {
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for dx in -distance..=distance {
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@@ -21,6 +22,10 @@ pub fn find_build_location(
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y: start_tile.y + dy,
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};
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if tile.x < 0 || tile.y < 0 || tile.x >= map_width || tile.y >= map_height {
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continue;
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}
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if is_valid_build_location(game, building_type, tile, builder) {
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return Some(tile);
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}
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@@ -37,17 +42,7 @@ fn is_valid_build_location(
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position: TilePosition,
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builder: &Unit,
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) -> bool {
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if !game.can_build_here(builder, position, building_type, false).unwrap_or(false) {
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return false;
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}
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// if building_type.requires_psi() && !game.has_power(position, building_type) {
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// return false;
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// }
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// if building_type.requires_creep() && !game.has_creep(position) {
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// return false;
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// }
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true
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game
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.can_build_here(builder, position, building_type, false)
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.unwrap_or(false)
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}
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@@ -1,4 +1,4 @@
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use rsbwapi::{Game, Order, Player, UnitType};
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use rsbwapi::{Game, Order, Player, Unit, UnitType};
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use crate::{
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state::game_state::{BuildHistoryEntry, GameState, IntendedCommand},
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@@ -6,16 +6,64 @@ use crate::{
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};
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pub fn on_frame(game: &Game, player: &Player, state: &mut GameState) {
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cleanup_stale_commands(player, state);
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check_and_advance_stage(player, state);
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state.stage_item_status = get_status_for_stage_items(game, player, state);
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try_start_next_build(game, player, state);
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}
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pub fn on_building_create(unit: &Unit, state: &mut GameState) {
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if let Some(entry) = state
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.unit_build_history
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.iter()
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.rev()
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.find(|e| e.unit_type == Some(unit.get_type()))
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{
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if let Some(probe_id) = entry.assigned_unit_id {
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// Remove the probe's intended command (PlaceBuilding order)
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state.intended_commands.remove(&probe_id);
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println!(
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"Building {} started. Removed assignment for probe {}",
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unit.get_type().name(),
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probe_id
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);
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}
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}
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}
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fn cleanup_stale_commands(player: &Player, state: &mut GameState) {
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let unit_ids: Vec<usize> = player.get_units().iter().map(|u| u.get_id()).collect();
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state.intended_commands.retain(|unit_id, cmd| {
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// Remove if unit no longer exists
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if !unit_ids.contains(unit_id) {
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return false;
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}
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// Find the unit
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if let Some(unit) = player.get_units().iter().find(|u| u.get_id() == *unit_id) {
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// For PlaceBuilding orders, check if unit is actually constructing or idle
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if cmd.order == Order::PlaceBuilding {
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// Keep command only if unit is moving to build location or constructing
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return unit.is_constructing() || unit.get_order() == Order::PlaceBuilding;
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}
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// For Train orders, check if the building is training
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if cmd.order == Order::Train {
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return unit.is_training();
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}
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}
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false
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});
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}
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fn try_start_next_build(game: &Game, player: &Player, state: &mut GameState) {
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let Some(unit_type) = get_next_thing_to_build(game, player, state) else {
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return;
|
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};
|
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let Some(builder) = find_builder_for_unit(player, unit_type) else {
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let Some(builder) = find_builder_for_unit(player, unit_type, state) else {
|
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return;
|
||||
};
|
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|
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@@ -40,13 +88,72 @@ fn try_start_next_build(game: &Game, player: &Player, state: &mut GameState) {
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}
|
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}
|
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|
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fn get_status_for_stage_items(
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_game: &Game,
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player: &Player,
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state: &GameState,
|
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) -> std::collections::HashMap<String, String> {
|
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let mut status_map = std::collections::HashMap::new();
|
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|
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let Some(current_stage) = state.build_stages.get(state.current_stage_index) else {
|
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return status_map;
|
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};
|
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|
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for (unit_type, &desired_count) in ¤t_stage.desired_counts {
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let unit_name = unit_type.name().to_string();
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let current_count = count_units_of_type(player, state, *unit_type);
|
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|
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if current_count >= desired_count {
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status_map.insert(
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unit_name,
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format!("Complete ({}/{})", current_count, desired_count),
|
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);
|
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continue;
|
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}
|
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|
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if !can_afford_unit(player, *unit_type) {
|
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let minerals_short = unit_type.mineral_price() - player.minerals();
|
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let gas_short = unit_type.gas_price() - player.gas();
|
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status_map.insert(
|
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unit_name,
|
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format!(
|
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"Need {} minerals, {} gas ({}/{})",
|
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minerals_short.max(0),
|
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gas_short.max(0),
|
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current_count,
|
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desired_count
|
||||
),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if unit_type.is_building() {
|
||||
if find_builder_for_unit(player, *unit_type, state).is_none() {
|
||||
status_map.insert(
|
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unit_name,
|
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format!("No builder available ({}/{})", current_count, desired_count),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
status_map.insert(
|
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unit_name,
|
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format!("Ready to build ({}/{})", current_count, desired_count),
|
||||
);
|
||||
}
|
||||
|
||||
status_map
|
||||
}
|
||||
|
||||
fn get_next_thing_to_build(game: &Game, player: &Player, state: &GameState) -> Option<UnitType> {
|
||||
let current_stage = state.build_stages.get(state.current_stage_index)?;
|
||||
|
||||
if let Some(pylon) = check_need_more_supply(game, player) {
|
||||
if let Some(pylon) = check_need_more_supply(game, player, state) {
|
||||
return Some(pylon);
|
||||
}
|
||||
|
||||
let status_map = get_status_for_stage_items(game, player, state);
|
||||
let mut candidates = Vec::new();
|
||||
|
||||
for (unit_type, &desired_count) in ¤t_stage.desired_counts {
|
||||
@@ -56,27 +163,18 @@ fn get_next_thing_to_build(game: &Game, player: &Player, state: &GameState) -> O
|
||||
continue;
|
||||
}
|
||||
|
||||
if !can_afford_unit(player, *unit_type) {
|
||||
continue;
|
||||
let status = status_map.get(&unit_type.name().to_string());
|
||||
if status.is_some() && status.unwrap().starts_with("Ready to build") {
|
||||
candidates.push(*unit_type);
|
||||
}
|
||||
|
||||
if unit_type.is_building() {
|
||||
let builder = find_builder_for_unit(player, *unit_type)?;
|
||||
let build_location = build_location_utils::find_build_location(game, &builder, *unit_type, 20);
|
||||
if build_location.is_none() {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
candidates.push(*unit_type);
|
||||
}
|
||||
|
||||
candidates.into_iter().max_by_key(|unit_type| {
|
||||
unit_type.mineral_price() + unit_type.gas_price()
|
||||
})
|
||||
candidates
|
||||
.into_iter()
|
||||
.max_by_key(|unit_type| unit_type.mineral_price() + unit_type.gas_price())
|
||||
}
|
||||
|
||||
fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
||||
fn check_need_more_supply(game: &Game, player: &Player, state: &GameState) -> Option<UnitType> {
|
||||
let supply_used = player.supply_used();
|
||||
let supply_total = player.supply_total();
|
||||
|
||||
@@ -91,8 +189,9 @@ fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
||||
let pylon_type = UnitType::Protoss_Pylon;
|
||||
|
||||
if can_afford_unit(player, pylon_type) {
|
||||
if let Some(builder) = find_builder_for_unit(player, pylon_type) {
|
||||
let build_location = build_location_utils::find_build_location(game, &builder, pylon_type, 20);
|
||||
if let Some(builder) = find_builder_for_unit(player, pylon_type, state) {
|
||||
let build_location =
|
||||
build_location_utils::find_build_location(game, &builder, pylon_type, 25);
|
||||
if build_location.is_some() {
|
||||
return Some(pylon_type);
|
||||
}
|
||||
@@ -103,23 +202,36 @@ fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
||||
None
|
||||
}
|
||||
|
||||
fn find_builder_for_unit(player: &Player, unit_type: UnitType) -> Option<rsbwapi::Unit> {
|
||||
fn find_builder_for_unit(
|
||||
player: &Player,
|
||||
unit_type: UnitType,
|
||||
state: &GameState,
|
||||
) -> Option<rsbwapi::Unit> {
|
||||
let builder_type = unit_type.what_builds().0;
|
||||
|
||||
player
|
||||
.get_units()
|
||||
.iter()
|
||||
.find(|u| {
|
||||
u.get_type() == builder_type && !u.is_constructing() && !u.is_training() && u.is_idle()
|
||||
u.get_type() == builder_type
|
||||
&& !u.is_constructing()
|
||||
&& !u.is_training()
|
||||
&& (u.is_idle() || u.is_gathering_minerals() || u.is_gathering_gas())
|
||||
&& !state.intended_commands.contains_key(&u.get_id())
|
||||
})
|
||||
.cloned()
|
||||
}
|
||||
|
||||
fn assign_builder_to_construct(game: &Game, builder: &rsbwapi::Unit, unit_type: UnitType, state: &mut GameState) -> bool {
|
||||
fn assign_builder_to_construct(
|
||||
game: &Game,
|
||||
builder: &rsbwapi::Unit,
|
||||
unit_type: UnitType,
|
||||
state: &mut GameState,
|
||||
) -> bool {
|
||||
let builder_id = builder.get_id();
|
||||
|
||||
if unit_type.is_building() {
|
||||
let build_location = build_location_utils::find_build_location(game, builder, unit_type, 20);
|
||||
let build_location = build_location_utils::find_build_location(game, builder, unit_type, 25);
|
||||
|
||||
if let Some(pos) = build_location {
|
||||
println!(
|
||||
@@ -180,8 +292,6 @@ fn count_units_of_type(player: &Player, _state: &GameState, unit_type: UnitType)
|
||||
.filter(|u| u.get_type() == unit_type)
|
||||
.count() as i32;
|
||||
|
||||
|
||||
|
||||
existing
|
||||
}
|
||||
|
||||
|
||||
@@ -10,49 +10,21 @@ pub fn assign_idle_workers_to_minerals(game: &Game, player: &Player, state: &mut
|
||||
.cloned()
|
||||
.collect();
|
||||
|
||||
// First, clean up workers that finished building
|
||||
reassign_finished_builders(game, &workers, state);
|
||||
|
||||
// Then assign idle workers to mining
|
||||
// Assign idle workers to mining
|
||||
for worker in workers {
|
||||
assign_worker_to_mineral(game, &worker, state);
|
||||
}
|
||||
}
|
||||
|
||||
fn reassign_finished_builders(_game: &Game, workers: &[Unit], state: &mut GameState) {
|
||||
for worker in workers {
|
||||
let worker_id = worker.get_id();
|
||||
|
||||
if let Some(cmd) = state.intended_commands.get(&worker_id) {
|
||||
// For building commands, only remove if the worker was constructing and now is not
|
||||
// This prevents premature removal when the worker is still moving to the build site
|
||||
if cmd.order == Order::PlaceBuilding {
|
||||
// Worker finished if it WAS constructing but no longer is and is idle
|
||||
// We check the actual order to see if it's moved on from building
|
||||
let current_order = worker.get_order();
|
||||
if worker.is_idle() && current_order != Order::PlaceBuilding && current_order != Order::ConstructingBuilding {
|
||||
println!("Worker {} finished building, reassigning to minerals", worker_id);
|
||||
state.intended_commands.remove(&worker_id);
|
||||
}
|
||||
} else if cmd.order == Order::Train && worker.is_idle() && !worker.is_training() {
|
||||
// For training, the original logic is fine
|
||||
state.intended_commands.remove(&worker_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn assign_worker_to_mineral(game: &Game, worker: &Unit, state: &mut GameState) {
|
||||
let worker_id = worker.get_id();
|
||||
|
||||
// Don't reassign workers that have a non-mining intended command
|
||||
if let Some(cmd) = state.intended_commands.get(&worker_id) {
|
||||
if cmd.order != Order::MiningMinerals {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Only assign idle workers
|
||||
if !worker.is_idle() {
|
||||
return;
|
||||
}
|
||||
|
||||
173
protossbot/src/web_server.rs
Normal file
173
protossbot/src/web_server.rs
Normal file
@@ -0,0 +1,173 @@
|
||||
use axum::{
|
||||
extract::State,
|
||||
http::StatusCode,
|
||||
response::{IntoResponse, Response},
|
||||
routing::{get, post},
|
||||
Json, Router,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use tower_http::{cors::CorsLayer, services::ServeDir};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct SharedGameSpeed {
|
||||
speed: Arc<Mutex<i32>>,
|
||||
}
|
||||
|
||||
impl SharedGameSpeed {
|
||||
pub fn new(initial_speed: i32) -> Self {
|
||||
Self {
|
||||
speed: Arc::new(Mutex::new(initial_speed)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get(&self) -> i32 {
|
||||
*self.speed.lock().unwrap()
|
||||
}
|
||||
|
||||
pub fn set(&self, speed: i32) {
|
||||
*self.speed.lock().unwrap() = speed;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct BuildStatusData {
|
||||
pub stage_name: String,
|
||||
pub stage_index: usize,
|
||||
pub item_status: HashMap<String, String>,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct SharedBuildStatus {
|
||||
data: Arc<Mutex<BuildStatusData>>,
|
||||
}
|
||||
|
||||
impl SharedBuildStatus {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
data: Arc::new(Mutex::new(BuildStatusData::default())),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&self,
|
||||
stage_name: String,
|
||||
stage_index: usize,
|
||||
item_status: HashMap<String, String>,
|
||||
) {
|
||||
let mut data = self.data.lock().unwrap();
|
||||
data.stage_name = stage_name;
|
||||
data.stage_index = stage_index;
|
||||
data.item_status = item_status;
|
||||
}
|
||||
|
||||
pub fn get(&self) -> BuildStatusData {
|
||||
self.data.lock().unwrap().clone()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct AppState {
|
||||
game_speed: SharedGameSpeed,
|
||||
build_status: SharedBuildStatus,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct GameSpeedResponse {
|
||||
pub speed: i32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct GameSpeedRequest {
|
||||
pub speed: i32,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct BuildStatusResponse {
|
||||
pub stage_name: String,
|
||||
pub stage_index: usize,
|
||||
pub items: Vec<BuildItemStatusInfo>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct BuildItemStatusInfo {
|
||||
pub unit_name: String,
|
||||
pub status: String,
|
||||
}
|
||||
|
||||
async fn get_game_speed(State(app_state): State<AppState>) -> Response {
|
||||
let speed = app_state.game_speed.get();
|
||||
(StatusCode::OK, Json(GameSpeedResponse { speed })).into_response()
|
||||
}
|
||||
|
||||
async fn set_game_speed(
|
||||
State(app_state): State<AppState>,
|
||||
Json(payload): Json<GameSpeedRequest>,
|
||||
) -> Response {
|
||||
if payload.speed < -1 || payload.speed > 1000 {
|
||||
return (
|
||||
StatusCode::BAD_REQUEST,
|
||||
Json(GameSpeedResponse { speed: 0 }),
|
||||
)
|
||||
.into_response();
|
||||
}
|
||||
|
||||
app_state.game_speed.set(payload.speed);
|
||||
|
||||
(
|
||||
StatusCode::OK,
|
||||
Json(GameSpeedResponse {
|
||||
speed: payload.speed,
|
||||
}),
|
||||
)
|
||||
.into_response()
|
||||
}
|
||||
|
||||
async fn get_build_status(State(app_state): State<AppState>) -> Response {
|
||||
let data = app_state.build_status.get();
|
||||
|
||||
let items: Vec<BuildItemStatusInfo> = data
|
||||
.item_status
|
||||
.iter()
|
||||
.map(|(unit_name, status)| BuildItemStatusInfo {
|
||||
unit_name: unit_name.clone(),
|
||||
status: status.clone(),
|
||||
})
|
||||
.collect();
|
||||
|
||||
let response = BuildStatusResponse {
|
||||
stage_name: data.stage_name,
|
||||
stage_index: data.stage_index,
|
||||
items,
|
||||
};
|
||||
|
||||
(StatusCode::OK, Json(response)).into_response()
|
||||
}
|
||||
|
||||
pub async fn start_web_server(shared_speed: SharedGameSpeed, build_status: SharedBuildStatus) {
|
||||
let static_dir = std::env::current_dir().unwrap().join("static");
|
||||
|
||||
let cors = CorsLayer::very_permissive();
|
||||
|
||||
let app_state = AppState {
|
||||
game_speed: shared_speed,
|
||||
build_status,
|
||||
};
|
||||
|
||||
let app = Router::new()
|
||||
.route("/api/speed", get(get_game_speed))
|
||||
.route("/api/speed", post(set_game_speed))
|
||||
.route("/api/build-status", get(get_build_status))
|
||||
.layer(cors)
|
||||
.fallback_service(ServeDir::new(static_dir))
|
||||
.with_state(app_state);
|
||||
|
||||
let addr = "127.0.0.1:3333";
|
||||
|
||||
let listener = tokio::net::TcpListener::bind(addr).await.unwrap();
|
||||
|
||||
println!("Web server running at http://{}", addr);
|
||||
|
||||
axum::serve(listener, app).await.unwrap();
|
||||
}
|
||||
345
protossbot/static/index.html
Normal file
345
protossbot/static/index.html
Normal file
@@ -0,0 +1,345 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Protoss Bot - Game Speed Control</title>
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
|
||||
background: linear-gradient(135deg, #1a1a1a 0%, #2d2d2d 100%);
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.container {
|
||||
background: #1e1e1e;
|
||||
border: 2px solid #d4af37;
|
||||
border-radius: 20px;
|
||||
box-shadow: 0 20px 60px rgba(212, 175, 55, 0.3);
|
||||
padding: 40px;
|
||||
max-width: 500px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #d4af37;
|
||||
margin-bottom: 30px;
|
||||
font-size: 28px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.control-group {
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
label {
|
||||
display: block;
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
margin-bottom: 10px;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.speed-display {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.speed-value {
|
||||
font-size: 48px;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.speed-label {
|
||||
color: #999;
|
||||
font-size: 12px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.preset-buttons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
gap: 10px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 20px 12px;
|
||||
border: 2px solid #d4af37;
|
||||
border-radius: 8px;
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
background: #2d2d2d;
|
||||
color: #d4af37;
|
||||
}
|
||||
|
||||
button small {
|
||||
display: block;
|
||||
font-size: 11px;
|
||||
font-weight: normal;
|
||||
margin-top: 4px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
background: #d4af37;
|
||||
color: #1e1e1e;
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 12px rgba(212, 175, 55, 0.4);
|
||||
}
|
||||
|
||||
button:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
.status {
|
||||
padding: 12px;
|
||||
border-radius: 8px;
|
||||
text-align: center;
|
||||
font-size: 13px;
|
||||
margin-top: 20px;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.status.visible {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.status.success {
|
||||
background: rgba(34, 197, 94, 0.2);
|
||||
color: #4ade80;
|
||||
border: 1px solid #22c55e;
|
||||
}
|
||||
|
||||
.status.error {
|
||||
background: rgba(239, 68, 68, 0.2);
|
||||
color: #f87171;
|
||||
border: 1px solid #ef4444;
|
||||
}
|
||||
|
||||
.build-status-section {
|
||||
margin-top: 30px;
|
||||
padding-top: 30px;
|
||||
border-top: 2px solid #333;
|
||||
}
|
||||
|
||||
.build-status-section h2 {
|
||||
color: #d4af37;
|
||||
font-size: 20px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.stage-info {
|
||||
background: #2d2d2d;
|
||||
padding: 15px;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 15px;
|
||||
border: 1px solid #444;
|
||||
}
|
||||
|
||||
.stage-name {
|
||||
color: #d4af37;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.build-items {
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
.build-item {
|
||||
padding: 8px 10px;
|
||||
margin: 5px 0;
|
||||
background: #1e1e1e;
|
||||
border-radius: 4px;
|
||||
border-left: 3px solid #d4af37;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.build-item.ready {
|
||||
border-left-color: #22c55e;
|
||||
}
|
||||
|
||||
.build-item.complete {
|
||||
border-left-color: #3b82f6;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.build-item.waiting {
|
||||
border-left-color: #f59e0b;
|
||||
}
|
||||
|
||||
.unit-name {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.unit-status {
|
||||
color: #999;
|
||||
font-size: 13px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
<h1>⚡ Game Speed Control</h1>
|
||||
|
||||
<div class="speed-display">
|
||||
<span class="speed-value" id="currentSpeed">42</span>
|
||||
<span class="speed-label">Current Speed</span>
|
||||
</div>
|
||||
|
||||
<div class="control-group">
|
||||
<label>Select Speed</label>
|
||||
<div class="preset-buttons">
|
||||
<button onclick="setSpeed(42)">42<br /><small>Slowest</small></button>
|
||||
<button onclick="setSpeed(1)">1<br /><small>Fast</small></button>
|
||||
<button onclick="setSpeed(0)">0<br /><small>Fastest</small></button>
|
||||
<button onclick="setSpeed(-1)">-1<br /><small>Max</small></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="status" class="status"></div>
|
||||
|
||||
<div class="build-status-section">
|
||||
<h2>📋 Build Status</h2>
|
||||
<div class="stage-info">
|
||||
<div class="stage-name" id="stageName">Loading...</div>
|
||||
<ul class="build-items" id="buildItems">
|
||||
<li class="build-item">Connecting to bot...</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script id="game-speed-script">
|
||||
const currentSpeedDisplay = document.getElementById("currentSpeed");
|
||||
const statusDiv = document.getElementById("status");
|
||||
|
||||
async function fetchCurrentSpeed() {
|
||||
try {
|
||||
const response = await fetch("http://127.0.0.1:3333/api/speed");
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
updateSpeedDisplay(data.speed);
|
||||
}
|
||||
} catch (error) {
|
||||
showStatus("Unable to connect to bot", "error");
|
||||
}
|
||||
}
|
||||
|
||||
function updateSpeedDisplay(speed) {
|
||||
currentSpeedDisplay.textContent = speed;
|
||||
}
|
||||
|
||||
async function setSpeed(speed) {
|
||||
try {
|
||||
const response = await fetch("http://127.0.0.1:3333/api/speed", {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({ speed: speed }),
|
||||
});
|
||||
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
updateSpeedDisplay(data.speed);
|
||||
showStatus(`Speed set to ${data.speed}`, "success");
|
||||
} else {
|
||||
showStatus("Failed to update speed", "error");
|
||||
}
|
||||
} catch (error) {
|
||||
showStatus("Connection error", "error");
|
||||
}
|
||||
}
|
||||
|
||||
function showStatus(message, type) {
|
||||
statusDiv.textContent = message;
|
||||
statusDiv.className = `status ${type} visible`;
|
||||
setTimeout(() => {
|
||||
statusDiv.classList.remove("visible");
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
fetchCurrentSpeed();
|
||||
setInterval(fetchCurrentSpeed, 1000);
|
||||
</script>
|
||||
|
||||
<script id="build-status-script">
|
||||
const stageNameEl = document.getElementById("stageName");
|
||||
const buildItemsEl = document.getElementById("buildItems");
|
||||
|
||||
async function fetchBuildStatus() {
|
||||
try {
|
||||
const response = await fetch(
|
||||
"http://127.0.0.1:3333/api/build-status",
|
||||
);
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
updateBuildStatus(data);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch build status:", error);
|
||||
}
|
||||
}
|
||||
|
||||
function updateBuildStatus(data) {
|
||||
stageNameEl.textContent = `Stage ${data.stage_index + 1}: ${data.stage_name}`;
|
||||
|
||||
if (data.items.length === 0) {
|
||||
buildItemsEl.innerHTML =
|
||||
'<li class="build-item">No build items in current stage</li>';
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort items alphabetically by unit name
|
||||
const sortedItems = [...data.items].sort((a, b) =>
|
||||
a.unit_name.localeCompare(b.unit_name),
|
||||
);
|
||||
|
||||
buildItemsEl.innerHTML = sortedItems
|
||||
.map((item) => {
|
||||
let itemClass = "build-item";
|
||||
if (item.status.includes("Complete")) {
|
||||
itemClass += " complete";
|
||||
} else if (item.status.includes("Ready to build")) {
|
||||
itemClass += " ready";
|
||||
} else {
|
||||
itemClass += " waiting";
|
||||
}
|
||||
|
||||
return `
|
||||
<li class="${itemClass}">
|
||||
<span class="unit-name">${item.unit_name}</span>
|
||||
<span class="unit-status">${item.status}</span>
|
||||
</li>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
}
|
||||
|
||||
fetchBuildStatus();
|
||||
setInterval(fetchBuildStatus, 1000);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,20 +0,0 @@
|
||||
[package]
|
||||
name = "protoss-bot-web"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
leptos = { version = "0.6", features = ["csr"] }
|
||||
leptos_axum = { version = "0.6" }
|
||||
leptos_meta = { version = "0.6" }
|
||||
leptos_router = { version = "0.6" }
|
||||
axum = "0.7"
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tower = "0.4"
|
||||
tower-http = { version = "0.5", features = ["fs"] }
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
lazy_static = "1.4"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
@@ -1,20 +0,0 @@
|
||||
# Leptos configuration file
|
||||
[package]
|
||||
name = "protoss-bot-web"
|
||||
version = "0.1.0"
|
||||
|
||||
[leptos]
|
||||
output-name = "protoss-bot-web"
|
||||
site-root = "target/site"
|
||||
site-pkg-dir = "pkg"
|
||||
style-file = "style/main.css"
|
||||
assets-dir = "public"
|
||||
site-addr = "127.0.0.1:3000"
|
||||
reload-port = 3001
|
||||
browserquery = "defaults"
|
||||
watch = false
|
||||
env = "DEV"
|
||||
bin-features = ["ssr"]
|
||||
bin-default-features = false
|
||||
lib-features = ["hydrate"]
|
||||
lib-default-features = false
|
||||
@@ -1,32 +0,0 @@
|
||||
# Protoss Bot Web Control Panel
|
||||
|
||||
A Leptos web interface to control the Protoss bot in real-time.
|
||||
|
||||
## Setup
|
||||
|
||||
1. Install cargo-leptos:
|
||||
```bash
|
||||
cargo install cargo-leptos
|
||||
```
|
||||
|
||||
2. Run the development server:
|
||||
```bash
|
||||
cd web
|
||||
cargo leptos watch
|
||||
```
|
||||
|
||||
3. Open your browser to `http://localhost:3000`
|
||||
|
||||
## Features
|
||||
|
||||
- **Game Speed Control**: Set the desired game speed with convenient buttons
|
||||
- Real-time updates via server functions
|
||||
- Dark theme matching StarCraft aesthetics
|
||||
|
||||
## Integration with Bot
|
||||
|
||||
The web server exposes a global `GAME_SPEED` variable that can be read by the bot. To integrate:
|
||||
|
||||
1. Add the web crate as a dependency in your bot's `Cargo.toml`
|
||||
2. Read the speed value: `protoss_bot_web::GAME_SPEED.read().unwrap()`
|
||||
3. Apply it to the game using BWAPI's setLocalSpeed() or setFrameSkip()
|
||||
@@ -1,66 +0,0 @@
|
||||
use leptos::*;
|
||||
use leptos_meta::*;
|
||||
use leptos_router::*;
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
// Global static for game speed (shared with the bot)
|
||||
lazy_static::lazy_static! {
|
||||
pub static ref GAME_SPEED: Arc<RwLock<i32>> = Arc::new(RwLock::new(20));
|
||||
}
|
||||
|
||||
#[component]
|
||||
pub fn App() -> impl IntoView {
|
||||
provide_meta_context();
|
||||
|
||||
view! {
|
||||
<Stylesheet id="leptos" href="/pkg/protoss-bot-web.css"/>
|
||||
<Title text="Protoss Bot Control"/>
|
||||
<Router>
|
||||
<main>
|
||||
<Routes>
|
||||
<Route path="" view=HomePage/>
|
||||
</Routes>
|
||||
</main>
|
||||
</Router>
|
||||
}
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn HomePage() -> impl IntoView {
|
||||
let (game_speed, set_game_speed) = create_signal(20);
|
||||
|
||||
let set_speed = move |speed: i32| {
|
||||
set_game_speed.set(speed);
|
||||
spawn_local(async move {
|
||||
let _ = set_game_speed_server(speed).await;
|
||||
});
|
||||
};
|
||||
|
||||
view! {
|
||||
<div class="container">
|
||||
<h1>"Protoss Bot Control Panel"</h1>
|
||||
|
||||
<div class="speed-control">
|
||||
<h2>"Game Speed Control"</h2>
|
||||
<p>"Current Speed: " {game_speed}</p>
|
||||
|
||||
<div class="button-group">
|
||||
<button on:click=move |_| set_speed(0)>"Slowest (0)"</button>
|
||||
<button on:click=move |_| set_speed(10)>"Slower (10)"</button>
|
||||
<button on:click=move |_| set_speed(20)>"Normal (20)"</button>
|
||||
<button on:click=move |_| set_speed(30)>"Fast (30)"</button>
|
||||
<button on:click=move |_| set_speed(42)>"Fastest (42)"</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
#[server(SetGameSpeed, "/api")]
|
||||
pub async fn set_game_speed_server(speed: i32) -> Result<(), ServerFnError> {
|
||||
if let Ok(mut game_speed) = GAME_SPEED.write() {
|
||||
*game_speed = speed;
|
||||
println!("Game speed set to: {}", speed);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
use axum::{
|
||||
routing::get,
|
||||
Router,
|
||||
};
|
||||
use leptos::*;
|
||||
use leptos_axum::{generate_route_list, LeptosRoutes};
|
||||
use protoss_bot_web::App;
|
||||
use tower_http::services::ServeDir;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
let conf = get_configuration(None).await.unwrap();
|
||||
let leptos_options = conf.leptos_options;
|
||||
let addr = leptos_options.site_addr;
|
||||
let routes = generate_route_list(App);
|
||||
|
||||
let app = Router::new()
|
||||
.leptos_routes(&leptos_options, routes, App)
|
||||
.fallback(leptos_axum::file_and_error_handler(App))
|
||||
.with_state(leptos_options);
|
||||
|
||||
println!("Listening on http://{}", &addr);
|
||||
let listener = tokio::net::TcpListener::bind(&addr).await.unwrap();
|
||||
axum::serve(listener, app.into_make_service())
|
||||
.await
|
||||
.unwrap();
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
||||
margin: 0;
|
||||
padding: 20px;
|
||||
background-color: #1a1a1a;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.container {
|
||||
max-width: 800px;
|
||||
margin: 0 auto;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #4a9eff;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
h2 {
|
||||
color: #ffffff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.speed-control {
|
||||
background-color: #2a2a2a;
|
||||
padding: 20px;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.button-group {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
flex-wrap: wrap;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
button {
|
||||
background-color: #4a9eff;
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 12px 24px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
background-color: #357abd;
|
||||
}
|
||||
|
||||
button:active {
|
||||
background-color: #2a5f9a;
|
||||
}
|
||||
|
||||
p {
|
||||
color: #cccccc;
|
||||
margin: 10px 0;
|
||||
}
|
||||
@@ -20,11 +20,6 @@ INSTALL_DIR="$PROJECT_DIR/starcraft"
|
||||
|
||||
SC_WIN_PATH="$(winepath -w "$INSTALL_DIR" 2>/dev/null || echo "Z:${INSTALL_DIR}" | sed 's/\//\\\\/g')\\\\"
|
||||
|
||||
# if wine REG QUERY "HKEY_LOCAL_MACHINE\\SOFTWARE\\Blizzard Entertainment\\Starcraft" /v InstallPath >/dev/null 2>&1; then
|
||||
# echo "Registry already configured, skipping..."
|
||||
# exit 0
|
||||
# fi
|
||||
|
||||
echo "Configuring registry..."
|
||||
# Core registry entries
|
||||
wine REG ADD "HKEY_LOCAL_MACHINE\\SOFTWARE\\Blizzard Entertainment\\Starcraft" \
|
||||
|
||||
Reference in New Issue
Block a user