Compare commits
10 Commits
7da834de0b
...
321e3ebb76
| Author | SHA1 | Date | |
|---|---|---|---|
| 321e3ebb76 | |||
| c39f95b304 | |||
| 30a169ed06 | |||
| 6e082c24df | |||
| 28696b2358 | |||
| affbd3f82f | |||
| fbcbb8f882 | |||
| eebba4d7bc | |||
| ce7ce427c6 | |||
| feda48b0a4 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -56,3 +56,4 @@ result
|
|||||||
result-*
|
result-*
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||||||
.direnv/
|
.direnv/
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||||||
.envrc.cache
|
.envrc.cache
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||||||
|
target/
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||||||
|
|||||||
12
flake.lock
generated
12
flake.lock
generated
@@ -20,11 +20,11 @@
|
|||||||
},
|
},
|
||||||
"nixpkgs": {
|
"nixpkgs": {
|
||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1768886240,
|
"lastModified": 1769018530,
|
||||||
"narHash": "sha256-C2TjvwYZ2VDxYWeqvvJ5XPPp6U7H66zeJlRaErJKoEM=",
|
"narHash": "sha256-MJ27Cy2NtBEV5tsK+YraYr2g851f3Fl1LpNHDzDX15c=",
|
||||||
"owner": "NixOS",
|
"owner": "NixOS",
|
||||||
"repo": "nixpkgs",
|
"repo": "nixpkgs",
|
||||||
"rev": "80e4adbcf8992d3fd27ad4964fbb84907f9478b0",
|
"rev": "88d3861acdd3d2f0e361767018218e51810df8a1",
|
||||||
"type": "github"
|
"type": "github"
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||||||
},
|
},
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||||||
"original": {
|
"original": {
|
||||||
@@ -65,11 +65,11 @@
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|||||||
]
|
]
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||||||
},
|
},
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||||||
"locked": {
|
"locked": {
|
||||||
"lastModified": 1769050281,
|
"lastModified": 1769136478,
|
||||||
"narHash": "sha256-1H8DN4UZgEUqPUA5ecHOufLZMscJ4IlcGaEftaPtpBY=",
|
"narHash": "sha256-8UNd5lmGf8phCr/aKxagJ4kNsF0pCHLish2G4ZKCFFY=",
|
||||||
"owner": "oxalica",
|
"owner": "oxalica",
|
||||||
"repo": "rust-overlay",
|
"repo": "rust-overlay",
|
||||||
"rev": "6deef0585c52d9e70f96b6121207e1496d4b0c49",
|
"rev": "470ee44393bb19887056b557ea2c03fc5230bd5a",
|
||||||
"type": "github"
|
"type": "github"
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||||||
},
|
},
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||||||
"original": {
|
"original": {
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||||||
|
|||||||
@@ -1,6 +1,9 @@
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|||||||
|
use crate::{
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||||||
|
state::game_state::GameState,
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||||||
|
utils::{build_manager, worker_management},
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||||||
|
};
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||||||
use rsbwapi::*;
|
use rsbwapi::*;
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||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
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||||||
use crate::{state::game_state::GameState, utils::{build_manager, worker_management}};
|
|
||||||
|
|
||||||
fn draw_unit_ids(game: &Game) {
|
fn draw_unit_ids(game: &Game) {
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||||||
for unit in game.get_all_units() {
|
for unit in game.get_all_units() {
|
||||||
@@ -35,9 +38,28 @@ impl AiModule for ProtosBot {
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|||||||
return;
|
return;
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||||||
};
|
};
|
||||||
|
|
||||||
|
// Apply desired game speed from shared state
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||||||
|
let desired_speed = self.shared_speed.get();
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||||||
|
unsafe {
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|
let game_ptr = game as *const Game as *mut Game;
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||||||
|
(*game_ptr).set_local_speed(desired_speed);
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||||||
|
}
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||||||
|
|
||||||
build_manager::on_frame(game, &player, &mut locked_state);
|
build_manager::on_frame(game, &player, &mut locked_state);
|
||||||
worker_management::assign_idle_workers_to_minerals(game, &player, &mut locked_state);
|
worker_management::assign_idle_workers_to_minerals(game, &player, &mut locked_state);
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||||||
|
|
||||||
|
// Update web server with current build status
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||||||
|
let stage_name = locked_state
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|
.build_stages
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||||||
|
.get(locked_state.current_stage_index)
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||||||
|
.map(|s| s.name.clone())
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||||||
|
.unwrap_or_else(|| "Unknown".to_string());
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||||||
|
self.build_status.update(
|
||||||
|
stage_name,
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||||||
|
locked_state.current_stage_index,
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||||||
|
locked_state.stage_item_status.clone(),
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||||||
|
);
|
||||||
|
|
||||||
build_manager::print_debug_build_status(game, &player, &locked_state);
|
build_manager::print_debug_build_status(game, &player, &locked_state);
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||||||
draw_unit_ids(game);
|
draw_unit_ids(game);
|
||||||
}
|
}
|
||||||
@@ -47,6 +69,17 @@ impl AiModule for ProtosBot {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
println!("unit created: {:?}", unit.get_type());
|
println!("unit created: {:?}", unit.get_type());
|
||||||
|
|
||||||
|
// Check if the created unit is a building
|
||||||
|
if !unit.get_type().is_building() {
|
||||||
|
return;
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||||||
|
}
|
||||||
|
|
||||||
|
let Ok(mut locked_state) = self.game_state.lock() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
build_manager::on_building_create(&unit, &mut locked_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_unit_morph(&mut self, _game: &Game, _unit: Unit) {}
|
fn on_unit_morph(&mut self, _game: &Game, _unit: Unit) {}
|
||||||
@@ -70,10 +103,20 @@ impl AiModule for ProtosBot {
|
|||||||
|
|
||||||
pub struct ProtosBot {
|
pub struct ProtosBot {
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||||||
game_state: Arc<Mutex<GameState>>,
|
game_state: Arc<Mutex<GameState>>,
|
||||||
|
shared_speed: crate::web_server::SharedGameSpeed,
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||||||
|
build_status: crate::web_server::SharedBuildStatus,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ProtosBot {
|
impl ProtosBot {
|
||||||
pub fn new(game_state: Arc<Mutex<GameState>>) -> Self {
|
pub fn new(
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||||||
Self { game_state }
|
game_state: Arc<Mutex<GameState>>,
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||||||
|
shared_speed: crate::web_server::SharedGameSpeed,
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||||||
|
build_status: crate::web_server::SharedBuildStatus,
|
||||||
|
) -> Self {
|
||||||
|
Self {
|
||||||
|
game_state,
|
||||||
|
shared_speed,
|
||||||
|
build_status,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +1,36 @@
|
|||||||
mod bot;
|
mod bot;
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||||||
mod state;
|
mod state;
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||||||
mod utils;
|
mod utils;
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||||||
|
mod web_server;
|
||||||
|
|
||||||
use bot::ProtosBot;
|
use bot::ProtosBot;
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||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use state::game_state::GameState;
|
use state::game_state::GameState;
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||||||
|
use std::sync::{Arc, Mutex};
|
||||||
|
use web_server::{SharedBuildStatus, SharedGameSpeed};
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||||||
|
|
||||||
fn main() {
|
fn main() {
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||||||
println!("Starting RustBot...");
|
println!("Starting RustBot...");
|
||||||
|
|
||||||
let game_state = Arc::new(Mutex::new(GameState::default()));
|
let game_state = Arc::new(Mutex::new(GameState::default()));
|
||||||
|
let shared_speed = SharedGameSpeed::new(42); // Default speed (slowest)
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|
let build_status = SharedBuildStatus::new();
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|
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rsbwapi::start(move |_game| ProtosBot::new(game_state.clone() ));
|
// Start web server in a separate thread
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||||||
|
let shared_speed_clone = shared_speed.clone();
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|
let build_status_clone = build_status.clone();
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||||||
|
std::thread::spawn(move || {
|
||||||
|
let runtime = tokio::runtime::Runtime::new().unwrap();
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||||||
|
runtime.block_on(web_server::start_web_server(
|
||||||
|
shared_speed_clone,
|
||||||
|
build_status_clone,
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
rsbwapi::start(move |_game| {
|
||||||
|
ProtosBot::new(
|
||||||
|
game_state.clone(),
|
||||||
|
shared_speed.clone(),
|
||||||
|
build_status.clone(),
|
||||||
|
)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
use std::collections::HashMap;
|
|
||||||
use rsbwapi::{Order, Position, Unit, UnitType, UpgradeType};
|
use rsbwapi::{Order, Position, Unit, UnitType, UpgradeType};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::state::build_stages::BuildStage;
|
use crate::state::build_stages::BuildStage;
|
||||||
|
|
||||||
@@ -9,9 +9,9 @@ pub struct GameState {
|
|||||||
pub build_stages: Vec<BuildStage>,
|
pub build_stages: Vec<BuildStage>,
|
||||||
pub current_stage_index: usize,
|
pub current_stage_index: usize,
|
||||||
pub desired_game_speed: i32,
|
pub desired_game_speed: i32,
|
||||||
|
pub stage_item_status: HashMap<String, String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl Default for GameState {
|
impl Default for GameState {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
@@ -20,6 +20,7 @@ impl Default for GameState {
|
|||||||
build_stages: crate::state::build_stages::get_build_stages(),
|
build_stages: crate::state::build_stages::get_build_stages(),
|
||||||
current_stage_index: 0,
|
current_stage_index: 0,
|
||||||
desired_game_speed: 20,
|
desired_game_speed: 20,
|
||||||
|
stage_item_status: HashMap::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,8 +6,9 @@ pub fn find_build_location(
|
|||||||
building_type: UnitType,
|
building_type: UnitType,
|
||||||
max_range: i32,
|
max_range: i32,
|
||||||
) -> Option<TilePosition> {
|
) -> Option<TilePosition> {
|
||||||
|
|
||||||
let start_tile = builder.get_tile_position();
|
let start_tile = builder.get_tile_position();
|
||||||
|
let map_width = game.map_width();
|
||||||
|
let map_height = game.map_height();
|
||||||
|
|
||||||
for distance in 0..max_range {
|
for distance in 0..max_range {
|
||||||
for dx in -distance..=distance {
|
for dx in -distance..=distance {
|
||||||
@@ -21,6 +22,10 @@ pub fn find_build_location(
|
|||||||
y: start_tile.y + dy,
|
y: start_tile.y + dy,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if tile.x < 0 || tile.y < 0 || tile.x >= map_width || tile.y >= map_height {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if is_valid_build_location(game, building_type, tile, builder) {
|
if is_valid_build_location(game, building_type, tile, builder) {
|
||||||
return Some(tile);
|
return Some(tile);
|
||||||
}
|
}
|
||||||
@@ -37,17 +42,7 @@ fn is_valid_build_location(
|
|||||||
position: TilePosition,
|
position: TilePosition,
|
||||||
builder: &Unit,
|
builder: &Unit,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
if !game.can_build_here(builder, position, building_type, false).unwrap_or(false) {
|
game
|
||||||
return false;
|
.can_build_here(builder, position, building_type, false)
|
||||||
}
|
.unwrap_or(false)
|
||||||
|
|
||||||
// if building_type.requires_psi() && !game.has_power(position, building_type) {
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if building_type.requires_creep() && !game.has_creep(position) {
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
|
|
||||||
true
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use rsbwapi::{Game, Order, Player, UnitType};
|
use rsbwapi::{Game, Order, Player, Unit, UnitType};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
state::game_state::{BuildHistoryEntry, GameState, IntendedCommand},
|
state::game_state::{BuildHistoryEntry, GameState, IntendedCommand},
|
||||||
@@ -6,16 +6,64 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
pub fn on_frame(game: &Game, player: &Player, state: &mut GameState) {
|
pub fn on_frame(game: &Game, player: &Player, state: &mut GameState) {
|
||||||
|
cleanup_stale_commands(player, state);
|
||||||
check_and_advance_stage(player, state);
|
check_and_advance_stage(player, state);
|
||||||
|
state.stage_item_status = get_status_for_stage_items(game, player, state);
|
||||||
|
|
||||||
try_start_next_build(game, player, state);
|
try_start_next_build(game, player, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn on_building_create(unit: &Unit, state: &mut GameState) {
|
||||||
|
if let Some(entry) = state
|
||||||
|
.unit_build_history
|
||||||
|
.iter()
|
||||||
|
.rev()
|
||||||
|
.find(|e| e.unit_type == Some(unit.get_type()))
|
||||||
|
{
|
||||||
|
if let Some(probe_id) = entry.assigned_unit_id {
|
||||||
|
// Remove the probe's intended command (PlaceBuilding order)
|
||||||
|
state.intended_commands.remove(&probe_id);
|
||||||
|
println!(
|
||||||
|
"Building {} started. Removed assignment for probe {}",
|
||||||
|
unit.get_type().name(),
|
||||||
|
probe_id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cleanup_stale_commands(player: &Player, state: &mut GameState) {
|
||||||
|
let unit_ids: Vec<usize> = player.get_units().iter().map(|u| u.get_id()).collect();
|
||||||
|
|
||||||
|
state.intended_commands.retain(|unit_id, cmd| {
|
||||||
|
// Remove if unit no longer exists
|
||||||
|
if !unit_ids.contains(unit_id) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the unit
|
||||||
|
if let Some(unit) = player.get_units().iter().find(|u| u.get_id() == *unit_id) {
|
||||||
|
// For PlaceBuilding orders, check if unit is actually constructing or idle
|
||||||
|
if cmd.order == Order::PlaceBuilding {
|
||||||
|
// Keep command only if unit is moving to build location or constructing
|
||||||
|
return unit.is_constructing() || unit.get_order() == Order::PlaceBuilding;
|
||||||
|
}
|
||||||
|
// For Train orders, check if the building is training
|
||||||
|
if cmd.order == Order::Train {
|
||||||
|
return unit.is_training();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
fn try_start_next_build(game: &Game, player: &Player, state: &mut GameState) {
|
fn try_start_next_build(game: &Game, player: &Player, state: &mut GameState) {
|
||||||
let Some(unit_type) = get_next_thing_to_build(game, player, state) else {
|
let Some(unit_type) = get_next_thing_to_build(game, player, state) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
let Some(builder) = find_builder_for_unit(player, unit_type) else {
|
let Some(builder) = find_builder_for_unit(player, unit_type, state) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -40,13 +88,72 @@ fn try_start_next_build(game: &Game, player: &Player, state: &mut GameState) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn get_status_for_stage_items(
|
||||||
|
_game: &Game,
|
||||||
|
player: &Player,
|
||||||
|
state: &GameState,
|
||||||
|
) -> std::collections::HashMap<String, String> {
|
||||||
|
let mut status_map = std::collections::HashMap::new();
|
||||||
|
|
||||||
|
let Some(current_stage) = state.build_stages.get(state.current_stage_index) else {
|
||||||
|
return status_map;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (unit_type, &desired_count) in ¤t_stage.desired_counts {
|
||||||
|
let unit_name = unit_type.name().to_string();
|
||||||
|
let current_count = count_units_of_type(player, state, *unit_type);
|
||||||
|
|
||||||
|
if current_count >= desired_count {
|
||||||
|
status_map.insert(
|
||||||
|
unit_name,
|
||||||
|
format!("Complete ({}/{})", current_count, desired_count),
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if !can_afford_unit(player, *unit_type) {
|
||||||
|
let minerals_short = unit_type.mineral_price() - player.minerals();
|
||||||
|
let gas_short = unit_type.gas_price() - player.gas();
|
||||||
|
status_map.insert(
|
||||||
|
unit_name,
|
||||||
|
format!(
|
||||||
|
"Need {} minerals, {} gas ({}/{})",
|
||||||
|
minerals_short.max(0),
|
||||||
|
gas_short.max(0),
|
||||||
|
current_count,
|
||||||
|
desired_count
|
||||||
|
),
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if unit_type.is_building() {
|
||||||
|
if find_builder_for_unit(player, *unit_type, state).is_none() {
|
||||||
|
status_map.insert(
|
||||||
|
unit_name,
|
||||||
|
format!("No builder available ({}/{})", current_count, desired_count),
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
status_map.insert(
|
||||||
|
unit_name,
|
||||||
|
format!("Ready to build ({}/{})", current_count, desired_count),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
status_map
|
||||||
|
}
|
||||||
|
|
||||||
fn get_next_thing_to_build(game: &Game, player: &Player, state: &GameState) -> Option<UnitType> {
|
fn get_next_thing_to_build(game: &Game, player: &Player, state: &GameState) -> Option<UnitType> {
|
||||||
let current_stage = state.build_stages.get(state.current_stage_index)?;
|
let current_stage = state.build_stages.get(state.current_stage_index)?;
|
||||||
|
|
||||||
if let Some(pylon) = check_need_more_supply(game, player) {
|
if let Some(pylon) = check_need_more_supply(game, player, state) {
|
||||||
return Some(pylon);
|
return Some(pylon);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let status_map = get_status_for_stage_items(game, player, state);
|
||||||
let mut candidates = Vec::new();
|
let mut candidates = Vec::new();
|
||||||
|
|
||||||
for (unit_type, &desired_count) in ¤t_stage.desired_counts {
|
for (unit_type, &desired_count) in ¤t_stage.desired_counts {
|
||||||
@@ -56,27 +163,18 @@ fn get_next_thing_to_build(game: &Game, player: &Player, state: &GameState) -> O
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if !can_afford_unit(player, *unit_type) {
|
let status = status_map.get(&unit_type.name().to_string());
|
||||||
continue;
|
if status.is_some() && status.unwrap().starts_with("Ready to build") {
|
||||||
}
|
|
||||||
|
|
||||||
if unit_type.is_building() {
|
|
||||||
let builder = find_builder_for_unit(player, *unit_type)?;
|
|
||||||
let build_location = build_location_utils::find_build_location(game, &builder, *unit_type, 20);
|
|
||||||
if build_location.is_none() {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
candidates.push(*unit_type);
|
candidates.push(*unit_type);
|
||||||
}
|
}
|
||||||
|
|
||||||
candidates.into_iter().max_by_key(|unit_type| {
|
|
||||||
unit_type.mineral_price() + unit_type.gas_price()
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
candidates
|
||||||
|
.into_iter()
|
||||||
|
.max_by_key(|unit_type| unit_type.mineral_price() + unit_type.gas_price())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_need_more_supply(game: &Game, player: &Player, state: &GameState) -> Option<UnitType> {
|
||||||
let supply_used = player.supply_used();
|
let supply_used = player.supply_used();
|
||||||
let supply_total = player.supply_total();
|
let supply_total = player.supply_total();
|
||||||
|
|
||||||
@@ -91,8 +189,9 @@ fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
|||||||
let pylon_type = UnitType::Protoss_Pylon;
|
let pylon_type = UnitType::Protoss_Pylon;
|
||||||
|
|
||||||
if can_afford_unit(player, pylon_type) {
|
if can_afford_unit(player, pylon_type) {
|
||||||
if let Some(builder) = find_builder_for_unit(player, pylon_type) {
|
if let Some(builder) = find_builder_for_unit(player, pylon_type, state) {
|
||||||
let build_location = build_location_utils::find_build_location(game, &builder, pylon_type, 20);
|
let build_location =
|
||||||
|
build_location_utils::find_build_location(game, &builder, pylon_type, 25);
|
||||||
if build_location.is_some() {
|
if build_location.is_some() {
|
||||||
return Some(pylon_type);
|
return Some(pylon_type);
|
||||||
}
|
}
|
||||||
@@ -103,23 +202,36 @@ fn check_need_more_supply(game: &Game, player: &Player) -> Option<UnitType> {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
fn find_builder_for_unit(player: &Player, unit_type: UnitType) -> Option<rsbwapi::Unit> {
|
fn find_builder_for_unit(
|
||||||
|
player: &Player,
|
||||||
|
unit_type: UnitType,
|
||||||
|
state: &GameState,
|
||||||
|
) -> Option<rsbwapi::Unit> {
|
||||||
let builder_type = unit_type.what_builds().0;
|
let builder_type = unit_type.what_builds().0;
|
||||||
|
|
||||||
player
|
player
|
||||||
.get_units()
|
.get_units()
|
||||||
.iter()
|
.iter()
|
||||||
.find(|u| {
|
.find(|u| {
|
||||||
u.get_type() == builder_type && !u.is_constructing() && !u.is_training() && u.is_idle()
|
u.get_type() == builder_type
|
||||||
|
&& !u.is_constructing()
|
||||||
|
&& !u.is_training()
|
||||||
|
&& (u.is_idle() || u.is_gathering_minerals() || u.is_gathering_gas())
|
||||||
|
&& !state.intended_commands.contains_key(&u.get_id())
|
||||||
})
|
})
|
||||||
.cloned()
|
.cloned()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn assign_builder_to_construct(game: &Game, builder: &rsbwapi::Unit, unit_type: UnitType, state: &mut GameState) -> bool {
|
fn assign_builder_to_construct(
|
||||||
|
game: &Game,
|
||||||
|
builder: &rsbwapi::Unit,
|
||||||
|
unit_type: UnitType,
|
||||||
|
state: &mut GameState,
|
||||||
|
) -> bool {
|
||||||
let builder_id = builder.get_id();
|
let builder_id = builder.get_id();
|
||||||
|
|
||||||
if unit_type.is_building() {
|
if unit_type.is_building() {
|
||||||
let build_location = build_location_utils::find_build_location(game, builder, unit_type, 20);
|
let build_location = build_location_utils::find_build_location(game, builder, unit_type, 25);
|
||||||
|
|
||||||
if let Some(pos) = build_location {
|
if let Some(pos) = build_location {
|
||||||
println!(
|
println!(
|
||||||
@@ -180,8 +292,6 @@ fn count_units_of_type(player: &Player, _state: &GameState, unit_type: UnitType)
|
|||||||
.filter(|u| u.get_type() == unit_type)
|
.filter(|u| u.get_type() == unit_type)
|
||||||
.count() as i32;
|
.count() as i32;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
existing
|
existing
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,49 +10,21 @@ pub fn assign_idle_workers_to_minerals(game: &Game, player: &Player, state: &mut
|
|||||||
.cloned()
|
.cloned()
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
// First, clean up workers that finished building
|
// Assign idle workers to mining
|
||||||
reassign_finished_builders(game, &workers, state);
|
|
||||||
|
|
||||||
// Then assign idle workers to mining
|
|
||||||
for worker in workers {
|
for worker in workers {
|
||||||
assign_worker_to_mineral(game, &worker, state);
|
assign_worker_to_mineral(game, &worker, state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reassign_finished_builders(_game: &Game, workers: &[Unit], state: &mut GameState) {
|
|
||||||
for worker in workers {
|
|
||||||
let worker_id = worker.get_id();
|
|
||||||
|
|
||||||
if let Some(cmd) = state.intended_commands.get(&worker_id) {
|
|
||||||
// For building commands, only remove if the worker was constructing and now is not
|
|
||||||
// This prevents premature removal when the worker is still moving to the build site
|
|
||||||
if cmd.order == Order::PlaceBuilding {
|
|
||||||
// Worker finished if it WAS constructing but no longer is and is idle
|
|
||||||
// We check the actual order to see if it's moved on from building
|
|
||||||
let current_order = worker.get_order();
|
|
||||||
if worker.is_idle() && current_order != Order::PlaceBuilding && current_order != Order::ConstructingBuilding {
|
|
||||||
println!("Worker {} finished building, reassigning to minerals", worker_id);
|
|
||||||
state.intended_commands.remove(&worker_id);
|
|
||||||
}
|
|
||||||
} else if cmd.order == Order::Train && worker.is_idle() && !worker.is_training() {
|
|
||||||
// For training, the original logic is fine
|
|
||||||
state.intended_commands.remove(&worker_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn assign_worker_to_mineral(game: &Game, worker: &Unit, state: &mut GameState) {
|
fn assign_worker_to_mineral(game: &Game, worker: &Unit, state: &mut GameState) {
|
||||||
let worker_id = worker.get_id();
|
let worker_id = worker.get_id();
|
||||||
|
|
||||||
// Don't reassign workers that have a non-mining intended command
|
|
||||||
if let Some(cmd) = state.intended_commands.get(&worker_id) {
|
if let Some(cmd) = state.intended_commands.get(&worker_id) {
|
||||||
if cmd.order != Order::MiningMinerals {
|
if cmd.order != Order::MiningMinerals {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only assign idle workers
|
|
||||||
if !worker.is_idle() {
|
if !worker.is_idle() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
173
protossbot/src/web_server.rs
Normal file
173
protossbot/src/web_server.rs
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
use axum::{
|
||||||
|
extract::State,
|
||||||
|
http::StatusCode,
|
||||||
|
response::{IntoResponse, Response},
|
||||||
|
routing::{get, post},
|
||||||
|
Json, Router,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
use std::sync::{Arc, Mutex};
|
||||||
|
use tower_http::{cors::CorsLayer, services::ServeDir};
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SharedGameSpeed {
|
||||||
|
speed: Arc<Mutex<i32>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SharedGameSpeed {
|
||||||
|
pub fn new(initial_speed: i32) -> Self {
|
||||||
|
Self {
|
||||||
|
speed: Arc::new(Mutex::new(initial_speed)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get(&self) -> i32 {
|
||||||
|
*self.speed.lock().unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set(&self, speed: i32) {
|
||||||
|
*self.speed.lock().unwrap() = speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Default)]
|
||||||
|
pub struct BuildStatusData {
|
||||||
|
pub stage_name: String,
|
||||||
|
pub stage_index: usize,
|
||||||
|
pub item_status: HashMap<String, String>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SharedBuildStatus {
|
||||||
|
data: Arc<Mutex<BuildStatusData>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SharedBuildStatus {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
data: Arc::new(Mutex::new(BuildStatusData::default())),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update(
|
||||||
|
&self,
|
||||||
|
stage_name: String,
|
||||||
|
stage_index: usize,
|
||||||
|
item_status: HashMap<String, String>,
|
||||||
|
) {
|
||||||
|
let mut data = self.data.lock().unwrap();
|
||||||
|
data.stage_name = stage_name;
|
||||||
|
data.stage_index = stage_index;
|
||||||
|
data.item_status = item_status;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get(&self) -> BuildStatusData {
|
||||||
|
self.data.lock().unwrap().clone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct AppState {
|
||||||
|
game_speed: SharedGameSpeed,
|
||||||
|
build_status: SharedBuildStatus,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct GameSpeedResponse {
|
||||||
|
pub speed: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct GameSpeedRequest {
|
||||||
|
pub speed: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct BuildStatusResponse {
|
||||||
|
pub stage_name: String,
|
||||||
|
pub stage_index: usize,
|
||||||
|
pub items: Vec<BuildItemStatusInfo>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct BuildItemStatusInfo {
|
||||||
|
pub unit_name: String,
|
||||||
|
pub status: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn get_game_speed(State(app_state): State<AppState>) -> Response {
|
||||||
|
let speed = app_state.game_speed.get();
|
||||||
|
(StatusCode::OK, Json(GameSpeedResponse { speed })).into_response()
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn set_game_speed(
|
||||||
|
State(app_state): State<AppState>,
|
||||||
|
Json(payload): Json<GameSpeedRequest>,
|
||||||
|
) -> Response {
|
||||||
|
if payload.speed < -1 || payload.speed > 1000 {
|
||||||
|
return (
|
||||||
|
StatusCode::BAD_REQUEST,
|
||||||
|
Json(GameSpeedResponse { speed: 0 }),
|
||||||
|
)
|
||||||
|
.into_response();
|
||||||
|
}
|
||||||
|
|
||||||
|
app_state.game_speed.set(payload.speed);
|
||||||
|
|
||||||
|
(
|
||||||
|
StatusCode::OK,
|
||||||
|
Json(GameSpeedResponse {
|
||||||
|
speed: payload.speed,
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
.into_response()
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn get_build_status(State(app_state): State<AppState>) -> Response {
|
||||||
|
let data = app_state.build_status.get();
|
||||||
|
|
||||||
|
let items: Vec<BuildItemStatusInfo> = data
|
||||||
|
.item_status
|
||||||
|
.iter()
|
||||||
|
.map(|(unit_name, status)| BuildItemStatusInfo {
|
||||||
|
unit_name: unit_name.clone(),
|
||||||
|
status: status.clone(),
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let response = BuildStatusResponse {
|
||||||
|
stage_name: data.stage_name,
|
||||||
|
stage_index: data.stage_index,
|
||||||
|
items,
|
||||||
|
};
|
||||||
|
|
||||||
|
(StatusCode::OK, Json(response)).into_response()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn start_web_server(shared_speed: SharedGameSpeed, build_status: SharedBuildStatus) {
|
||||||
|
let static_dir = std::env::current_dir().unwrap().join("static");
|
||||||
|
|
||||||
|
let cors = CorsLayer::very_permissive();
|
||||||
|
|
||||||
|
let app_state = AppState {
|
||||||
|
game_speed: shared_speed,
|
||||||
|
build_status,
|
||||||
|
};
|
||||||
|
|
||||||
|
let app = Router::new()
|
||||||
|
.route("/api/speed", get(get_game_speed))
|
||||||
|
.route("/api/speed", post(set_game_speed))
|
||||||
|
.route("/api/build-status", get(get_build_status))
|
||||||
|
.layer(cors)
|
||||||
|
.fallback_service(ServeDir::new(static_dir))
|
||||||
|
.with_state(app_state);
|
||||||
|
|
||||||
|
let addr = "127.0.0.1:3333";
|
||||||
|
|
||||||
|
let listener = tokio::net::TcpListener::bind(addr).await.unwrap();
|
||||||
|
|
||||||
|
println!("Web server running at http://{}", addr);
|
||||||
|
|
||||||
|
axum::serve(listener, app).await.unwrap();
|
||||||
|
}
|
||||||
345
protossbot/static/index.html
Normal file
345
protossbot/static/index.html
Normal file
@@ -0,0 +1,345 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<title>Protoss Bot - Game Speed Control</title>
|
||||||
|
<style>
|
||||||
|
* {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
|
||||||
|
background: linear-gradient(135deg, #1a1a1a 0%, #2d2d2d 100%);
|
||||||
|
min-height: 100vh;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
padding: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container {
|
||||||
|
background: #1e1e1e;
|
||||||
|
border: 2px solid #d4af37;
|
||||||
|
border-radius: 20px;
|
||||||
|
box-shadow: 0 20px 60px rgba(212, 175, 55, 0.3);
|
||||||
|
padding: 40px;
|
||||||
|
max-width: 500px;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
color: #d4af37;
|
||||||
|
margin-bottom: 30px;
|
||||||
|
font-size: 28px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.control-group {
|
||||||
|
margin-bottom: 30px;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
display: block;
|
||||||
|
color: #d4af37;
|
||||||
|
font-weight: 600;
|
||||||
|
margin-bottom: 10px;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.speed-display {
|
||||||
|
text-align: center;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.speed-value {
|
||||||
|
font-size: 48px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #d4af37;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
.speed-label {
|
||||||
|
color: #999;
|
||||||
|
font-size: 12px;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.preset-buttons {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(4, 1fr);
|
||||||
|
gap: 10px;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
padding: 20px 12px;
|
||||||
|
border: 2px solid #d4af37;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 18px;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
background: #2d2d2d;
|
||||||
|
color: #d4af37;
|
||||||
|
}
|
||||||
|
|
||||||
|
button small {
|
||||||
|
display: block;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: normal;
|
||||||
|
margin-top: 4px;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
button:hover {
|
||||||
|
background: #d4af37;
|
||||||
|
color: #1e1e1e;
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 4px 12px rgba(212, 175, 55, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
button:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
.status {
|
||||||
|
padding: 12px;
|
||||||
|
border-radius: 8px;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 13px;
|
||||||
|
margin-top: 20px;
|
||||||
|
opacity: 0;
|
||||||
|
transition: opacity 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.status.visible {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.status.success {
|
||||||
|
background: rgba(34, 197, 94, 0.2);
|
||||||
|
color: #4ade80;
|
||||||
|
border: 1px solid #22c55e;
|
||||||
|
}
|
||||||
|
|
||||||
|
.status.error {
|
||||||
|
background: rgba(239, 68, 68, 0.2);
|
||||||
|
color: #f87171;
|
||||||
|
border: 1px solid #ef4444;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-status-section {
|
||||||
|
margin-top: 30px;
|
||||||
|
padding-top: 30px;
|
||||||
|
border-top: 2px solid #333;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-status-section h2 {
|
||||||
|
color: #d4af37;
|
||||||
|
font-size: 20px;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stage-info {
|
||||||
|
background: #2d2d2d;
|
||||||
|
padding: 15px;
|
||||||
|
border-radius: 8px;
|
||||||
|
margin-bottom: 15px;
|
||||||
|
border: 1px solid #444;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stage-name {
|
||||||
|
color: #d4af37;
|
||||||
|
font-size: 16px;
|
||||||
|
font-weight: bold;
|
||||||
|
margin-bottom: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-items {
|
||||||
|
list-style: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-item {
|
||||||
|
padding: 8px 10px;
|
||||||
|
margin: 5px 0;
|
||||||
|
background: #1e1e1e;
|
||||||
|
border-radius: 4px;
|
||||||
|
border-left: 3px solid #d4af37;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-item.ready {
|
||||||
|
border-left-color: #22c55e;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-item.complete {
|
||||||
|
border-left-color: #3b82f6;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
.build-item.waiting {
|
||||||
|
border-left-color: #f59e0b;
|
||||||
|
}
|
||||||
|
|
||||||
|
.unit-name {
|
||||||
|
color: #d4af37;
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.unit-status {
|
||||||
|
color: #999;
|
||||||
|
font-size: 13px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="container">
|
||||||
|
<h1>⚡ Game Speed Control</h1>
|
||||||
|
|
||||||
|
<div class="speed-display">
|
||||||
|
<span class="speed-value" id="currentSpeed">42</span>
|
||||||
|
<span class="speed-label">Current Speed</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="control-group">
|
||||||
|
<label>Select Speed</label>
|
||||||
|
<div class="preset-buttons">
|
||||||
|
<button onclick="setSpeed(42)">42<br /><small>Slowest</small></button>
|
||||||
|
<button onclick="setSpeed(1)">1<br /><small>Fast</small></button>
|
||||||
|
<button onclick="setSpeed(0)">0<br /><small>Fastest</small></button>
|
||||||
|
<button onclick="setSpeed(-1)">-1<br /><small>Max</small></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="status" class="status"></div>
|
||||||
|
|
||||||
|
<div class="build-status-section">
|
||||||
|
<h2>📋 Build Status</h2>
|
||||||
|
<div class="stage-info">
|
||||||
|
<div class="stage-name" id="stageName">Loading...</div>
|
||||||
|
<ul class="build-items" id="buildItems">
|
||||||
|
<li class="build-item">Connecting to bot...</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script id="game-speed-script">
|
||||||
|
const currentSpeedDisplay = document.getElementById("currentSpeed");
|
||||||
|
const statusDiv = document.getElementById("status");
|
||||||
|
|
||||||
|
async function fetchCurrentSpeed() {
|
||||||
|
try {
|
||||||
|
const response = await fetch("http://127.0.0.1:3333/api/speed");
|
||||||
|
if (response.ok) {
|
||||||
|
const data = await response.json();
|
||||||
|
updateSpeedDisplay(data.speed);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
showStatus("Unable to connect to bot", "error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateSpeedDisplay(speed) {
|
||||||
|
currentSpeedDisplay.textContent = speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function setSpeed(speed) {
|
||||||
|
try {
|
||||||
|
const response = await fetch("http://127.0.0.1:3333/api/speed", {
|
||||||
|
method: "POST",
|
||||||
|
headers: {
|
||||||
|
"Content-Type": "application/json",
|
||||||
|
},
|
||||||
|
body: JSON.stringify({ speed: speed }),
|
||||||
|
});
|
||||||
|
|
||||||
|
if (response.ok) {
|
||||||
|
const data = await response.json();
|
||||||
|
updateSpeedDisplay(data.speed);
|
||||||
|
showStatus(`Speed set to ${data.speed}`, "success");
|
||||||
|
} else {
|
||||||
|
showStatus("Failed to update speed", "error");
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
showStatus("Connection error", "error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function showStatus(message, type) {
|
||||||
|
statusDiv.textContent = message;
|
||||||
|
statusDiv.className = `status ${type} visible`;
|
||||||
|
setTimeout(() => {
|
||||||
|
statusDiv.classList.remove("visible");
|
||||||
|
}, 3000);
|
||||||
|
}
|
||||||
|
|
||||||
|
fetchCurrentSpeed();
|
||||||
|
setInterval(fetchCurrentSpeed, 1000);
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<script id="build-status-script">
|
||||||
|
const stageNameEl = document.getElementById("stageName");
|
||||||
|
const buildItemsEl = document.getElementById("buildItems");
|
||||||
|
|
||||||
|
async function fetchBuildStatus() {
|
||||||
|
try {
|
||||||
|
const response = await fetch(
|
||||||
|
"http://127.0.0.1:3333/api/build-status",
|
||||||
|
);
|
||||||
|
if (response.ok) {
|
||||||
|
const data = await response.json();
|
||||||
|
updateBuildStatus(data);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Failed to fetch build status:", error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateBuildStatus(data) {
|
||||||
|
stageNameEl.textContent = `Stage ${data.stage_index + 1}: ${data.stage_name}`;
|
||||||
|
|
||||||
|
if (data.items.length === 0) {
|
||||||
|
buildItemsEl.innerHTML =
|
||||||
|
'<li class="build-item">No build items in current stage</li>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort items alphabetically by unit name
|
||||||
|
const sortedItems = [...data.items].sort((a, b) =>
|
||||||
|
a.unit_name.localeCompare(b.unit_name),
|
||||||
|
);
|
||||||
|
|
||||||
|
buildItemsEl.innerHTML = sortedItems
|
||||||
|
.map((item) => {
|
||||||
|
let itemClass = "build-item";
|
||||||
|
if (item.status.includes("Complete")) {
|
||||||
|
itemClass += " complete";
|
||||||
|
} else if (item.status.includes("Ready to build")) {
|
||||||
|
itemClass += " ready";
|
||||||
|
} else {
|
||||||
|
itemClass += " waiting";
|
||||||
|
}
|
||||||
|
|
||||||
|
return `
|
||||||
|
<li class="${itemClass}">
|
||||||
|
<span class="unit-name">${item.unit_name}</span>
|
||||||
|
<span class="unit-status">${item.status}</span>
|
||||||
|
</li>
|
||||||
|
`;
|
||||||
|
})
|
||||||
|
.join("");
|
||||||
|
}
|
||||||
|
|
||||||
|
fetchBuildStatus();
|
||||||
|
setInterval(fetchBuildStatus, 1000);
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
[package]
|
|
||||||
name = "protoss-bot-web"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2021"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
leptos = { version = "0.6", features = ["csr"] }
|
|
||||||
leptos_axum = { version = "0.6" }
|
|
||||||
leptos_meta = { version = "0.6" }
|
|
||||||
leptos_router = { version = "0.6" }
|
|
||||||
axum = "0.7"
|
|
||||||
tokio = { version = "1", features = ["full"] }
|
|
||||||
tower = "0.4"
|
|
||||||
tower-http = { version = "0.5", features = ["fs"] }
|
|
||||||
serde = { version = "1", features = ["derive"] }
|
|
||||||
serde_json = "1"
|
|
||||||
lazy_static = "1.4"
|
|
||||||
|
|
||||||
[lib]
|
|
||||||
crate-type = ["cdylib", "rlib"]
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
# Leptos configuration file
|
|
||||||
[package]
|
|
||||||
name = "protoss-bot-web"
|
|
||||||
version = "0.1.0"
|
|
||||||
|
|
||||||
[leptos]
|
|
||||||
output-name = "protoss-bot-web"
|
|
||||||
site-root = "target/site"
|
|
||||||
site-pkg-dir = "pkg"
|
|
||||||
style-file = "style/main.css"
|
|
||||||
assets-dir = "public"
|
|
||||||
site-addr = "127.0.0.1:3000"
|
|
||||||
reload-port = 3001
|
|
||||||
browserquery = "defaults"
|
|
||||||
watch = false
|
|
||||||
env = "DEV"
|
|
||||||
bin-features = ["ssr"]
|
|
||||||
bin-default-features = false
|
|
||||||
lib-features = ["hydrate"]
|
|
||||||
lib-default-features = false
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
# Protoss Bot Web Control Panel
|
|
||||||
|
|
||||||
A Leptos web interface to control the Protoss bot in real-time.
|
|
||||||
|
|
||||||
## Setup
|
|
||||||
|
|
||||||
1. Install cargo-leptos:
|
|
||||||
```bash
|
|
||||||
cargo install cargo-leptos
|
|
||||||
```
|
|
||||||
|
|
||||||
2. Run the development server:
|
|
||||||
```bash
|
|
||||||
cd web
|
|
||||||
cargo leptos watch
|
|
||||||
```
|
|
||||||
|
|
||||||
3. Open your browser to `http://localhost:3000`
|
|
||||||
|
|
||||||
## Features
|
|
||||||
|
|
||||||
- **Game Speed Control**: Set the desired game speed with convenient buttons
|
|
||||||
- Real-time updates via server functions
|
|
||||||
- Dark theme matching StarCraft aesthetics
|
|
||||||
|
|
||||||
## Integration with Bot
|
|
||||||
|
|
||||||
The web server exposes a global `GAME_SPEED` variable that can be read by the bot. To integrate:
|
|
||||||
|
|
||||||
1. Add the web crate as a dependency in your bot's `Cargo.toml`
|
|
||||||
2. Read the speed value: `protoss_bot_web::GAME_SPEED.read().unwrap()`
|
|
||||||
3. Apply it to the game using BWAPI's setLocalSpeed() or setFrameSkip()
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
use leptos::*;
|
|
||||||
use leptos_meta::*;
|
|
||||||
use leptos_router::*;
|
|
||||||
use std::sync::{Arc, RwLock};
|
|
||||||
|
|
||||||
// Global static for game speed (shared with the bot)
|
|
||||||
lazy_static::lazy_static! {
|
|
||||||
pub static ref GAME_SPEED: Arc<RwLock<i32>> = Arc::new(RwLock::new(20));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[component]
|
|
||||||
pub fn App() -> impl IntoView {
|
|
||||||
provide_meta_context();
|
|
||||||
|
|
||||||
view! {
|
|
||||||
<Stylesheet id="leptos" href="/pkg/protoss-bot-web.css"/>
|
|
||||||
<Title text="Protoss Bot Control"/>
|
|
||||||
<Router>
|
|
||||||
<main>
|
|
||||||
<Routes>
|
|
||||||
<Route path="" view=HomePage/>
|
|
||||||
</Routes>
|
|
||||||
</main>
|
|
||||||
</Router>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[component]
|
|
||||||
fn HomePage() -> impl IntoView {
|
|
||||||
let (game_speed, set_game_speed) = create_signal(20);
|
|
||||||
|
|
||||||
let set_speed = move |speed: i32| {
|
|
||||||
set_game_speed.set(speed);
|
|
||||||
spawn_local(async move {
|
|
||||||
let _ = set_game_speed_server(speed).await;
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
view! {
|
|
||||||
<div class="container">
|
|
||||||
<h1>"Protoss Bot Control Panel"</h1>
|
|
||||||
|
|
||||||
<div class="speed-control">
|
|
||||||
<h2>"Game Speed Control"</h2>
|
|
||||||
<p>"Current Speed: " {game_speed}</p>
|
|
||||||
|
|
||||||
<div class="button-group">
|
|
||||||
<button on:click=move |_| set_speed(0)>"Slowest (0)"</button>
|
|
||||||
<button on:click=move |_| set_speed(10)>"Slower (10)"</button>
|
|
||||||
<button on:click=move |_| set_speed(20)>"Normal (20)"</button>
|
|
||||||
<button on:click=move |_| set_speed(30)>"Fast (30)"</button>
|
|
||||||
<button on:click=move |_| set_speed(42)>"Fastest (42)"</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[server(SetGameSpeed, "/api")]
|
|
||||||
pub async fn set_game_speed_server(speed: i32) -> Result<(), ServerFnError> {
|
|
||||||
if let Ok(mut game_speed) = GAME_SPEED.write() {
|
|
||||||
*game_speed = speed;
|
|
||||||
println!("Game speed set to: {}", speed);
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
use axum::{
|
|
||||||
routing::get,
|
|
||||||
Router,
|
|
||||||
};
|
|
||||||
use leptos::*;
|
|
||||||
use leptos_axum::{generate_route_list, LeptosRoutes};
|
|
||||||
use protoss_bot_web::App;
|
|
||||||
use tower_http::services::ServeDir;
|
|
||||||
|
|
||||||
#[tokio::main]
|
|
||||||
async fn main() {
|
|
||||||
let conf = get_configuration(None).await.unwrap();
|
|
||||||
let leptos_options = conf.leptos_options;
|
|
||||||
let addr = leptos_options.site_addr;
|
|
||||||
let routes = generate_route_list(App);
|
|
||||||
|
|
||||||
let app = Router::new()
|
|
||||||
.leptos_routes(&leptos_options, routes, App)
|
|
||||||
.fallback(leptos_axum::file_and_error_handler(App))
|
|
||||||
.with_state(leptos_options);
|
|
||||||
|
|
||||||
println!("Listening on http://{}", &addr);
|
|
||||||
let listener = tokio::net::TcpListener::bind(&addr).await.unwrap();
|
|
||||||
axum::serve(listener, app.into_make_service())
|
|
||||||
.await
|
|
||||||
.unwrap();
|
|
||||||
}
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
body {
|
|
||||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
|
||||||
margin: 0;
|
|
||||||
padding: 20px;
|
|
||||||
background-color: #1a1a1a;
|
|
||||||
color: #ffffff;
|
|
||||||
}
|
|
||||||
|
|
||||||
.container {
|
|
||||||
max-width: 800px;
|
|
||||||
margin: 0 auto;
|
|
||||||
padding: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
h1 {
|
|
||||||
color: #4a9eff;
|
|
||||||
margin-bottom: 30px;
|
|
||||||
}
|
|
||||||
|
|
||||||
h2 {
|
|
||||||
color: #ffffff;
|
|
||||||
margin-bottom: 15px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.speed-control {
|
|
||||||
background-color: #2a2a2a;
|
|
||||||
padding: 20px;
|
|
||||||
border-radius: 8px;
|
|
||||||
margin-bottom: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.button-group {
|
|
||||||
display: flex;
|
|
||||||
gap: 10px;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
margin-top: 15px;
|
|
||||||
}
|
|
||||||
|
|
||||||
button {
|
|
||||||
background-color: #4a9eff;
|
|
||||||
color: white;
|
|
||||||
border: none;
|
|
||||||
padding: 12px 24px;
|
|
||||||
border-radius: 6px;
|
|
||||||
cursor: pointer;
|
|
||||||
font-size: 14px;
|
|
||||||
font-weight: 500;
|
|
||||||
transition: background-color 0.2s;
|
|
||||||
}
|
|
||||||
|
|
||||||
button:hover {
|
|
||||||
background-color: #357abd;
|
|
||||||
}
|
|
||||||
|
|
||||||
button:active {
|
|
||||||
background-color: #2a5f9a;
|
|
||||||
}
|
|
||||||
|
|
||||||
p {
|
|
||||||
color: #cccccc;
|
|
||||||
margin: 10px 0;
|
|
||||||
}
|
|
||||||
@@ -20,11 +20,6 @@ INSTALL_DIR="$PROJECT_DIR/starcraft"
|
|||||||
|
|
||||||
SC_WIN_PATH="$(winepath -w "$INSTALL_DIR" 2>/dev/null || echo "Z:${INSTALL_DIR}" | sed 's/\//\\\\/g')\\\\"
|
SC_WIN_PATH="$(winepath -w "$INSTALL_DIR" 2>/dev/null || echo "Z:${INSTALL_DIR}" | sed 's/\//\\\\/g')\\\\"
|
||||||
|
|
||||||
# if wine REG QUERY "HKEY_LOCAL_MACHINE\\SOFTWARE\\Blizzard Entertainment\\Starcraft" /v InstallPath >/dev/null 2>&1; then
|
|
||||||
# echo "Registry already configured, skipping..."
|
|
||||||
# exit 0
|
|
||||||
# fi
|
|
||||||
|
|
||||||
echo "Configuring registry..."
|
echo "Configuring registry..."
|
||||||
# Core registry entries
|
# Core registry entries
|
||||||
wine REG ADD "HKEY_LOCAL_MACHINE\\SOFTWARE\\Blizzard Entertainment\\Starcraft" \
|
wine REG ADD "HKEY_LOCAL_MACHINE\\SOFTWARE\\Blizzard Entertainment\\Starcraft" \
|
||||||
|
|||||||
Reference in New Issue
Block a user