real messages from backend to frontend
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@@ -48,6 +48,18 @@ impl AiModule for ProtosBot {
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build_manager::on_frame(game, &player, &mut locked_state);
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worker_management::assign_idle_workers_to_minerals(game, &player, &mut locked_state);
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// Update web server with current build status
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let stage_name = locked_state
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.build_stages
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.get(locked_state.current_stage_index)
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.map(|s| s.name.clone())
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.unwrap_or_else(|| "Unknown".to_string());
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self.build_status.update(
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stage_name,
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locked_state.current_stage_index,
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locked_state.stage_item_status.clone(),
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);
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build_manager::print_debug_build_status(game, &player, &locked_state);
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draw_unit_ids(game);
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}
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@@ -92,10 +104,19 @@ impl AiModule for ProtosBot {
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pub struct ProtosBot {
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game_state: Arc<Mutex<GameState>>,
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shared_speed: crate::web_server::SharedGameSpeed,
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build_status: crate::web_server::SharedBuildStatus,
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}
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impl ProtosBot {
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pub fn new(game_state: Arc<Mutex<GameState>>, shared_speed: crate::web_server::SharedGameSpeed) -> Self {
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Self { game_state, shared_speed }
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pub fn new(
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game_state: Arc<Mutex<GameState>>,
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shared_speed: crate::web_server::SharedGameSpeed,
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build_status: crate::web_server::SharedBuildStatus,
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) -> Self {
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Self {
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game_state,
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shared_speed,
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build_status,
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}
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}
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}
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