basic bot
This commit is contained in:
402
scripts/4-configure-bwapi.sh
Executable file
402
scripts/4-configure-bwapi.sh
Executable file
@@ -0,0 +1,402 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
echo "========================================"
|
||||
echo "Step 4: Configure BWAPI"
|
||||
echo "========================================"
|
||||
|
||||
# Paths
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
PREFERENCES_FILE="${PREFERENCES_FILE:-$SCRIPT_DIR/bwapi-preferences.yml}"
|
||||
BWAPI_INI_PATH="${BWAPI_INI_PATH:-$PROJECT_DIR/starcraft/bwapi-data/bwapi.ini}"
|
||||
|
||||
# Check if already configured (if bwapi.ini exists and preferences haven't changed)
|
||||
if [ -f "$BWAPI_INI_PATH" ]; then
|
||||
echo "✓ BWAPI configuration file already exists."
|
||||
echo "Updating configuration from preferences..."
|
||||
fi
|
||||
|
||||
# Check if preferences file exists
|
||||
if [ ! -f "$PREFERENCES_FILE" ]; then
|
||||
echo "Error: Preferences file not found: $PREFERENCES_FILE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Function to read YAML value (simple parser for our use case)
|
||||
read_yaml_value() {
|
||||
local key="$1"
|
||||
local default="${2:-}"
|
||||
# Read value, ignoring comments and empty lines
|
||||
local value=$(grep "^${key}:" "$PREFERENCES_FILE" | head -1 | sed 's/^[^:]*:[[:space:]]*//' | sed 's/^"\(.*\)"$/\1/')
|
||||
echo "${value:-$default}"
|
||||
}
|
||||
|
||||
# Function to read YAML array values
|
||||
read_yaml_array() {
|
||||
local key="$1"
|
||||
grep -A 20 "^${key}:" "$PREFERENCES_FILE" | grep '^[[:space:]]*-[[:space:]]' | sed 's/^[[:space:]]*-[[:space:]]*//' | grep -v '^#'
|
||||
}
|
||||
|
||||
echo "Reading preferences from: $PREFERENCES_FILE"
|
||||
|
||||
# Read configuration values
|
||||
AUTO_MENU=$(read_yaml_value "auto_menu" "SINGLE_PLAYER")
|
||||
MAP=$(read_yaml_value "map" "maps/BroodWar/(2)Benzene.scm")
|
||||
PLAYER_RACE=$(read_yaml_value "player_race" "Zerg")
|
||||
ENEMY_COUNT=$(read_yaml_value "enemy_count" "1")
|
||||
GAME_TYPE=$(read_yaml_value "game_type" "MELEE")
|
||||
AUTO_RESTART=$(read_yaml_value "auto_restart" "OFF")
|
||||
SAVE_REPLAY=$(read_yaml_value "save_replay" "maps/replays/%BOTNAME6%/\$Y \$b \$d/%MAP%_%BOTRACE%%ALLYRACES%vs%ENEMYRACES%_\$H\$M\$S.rep")
|
||||
WINDOWED=$(read_yaml_value "windowed" "OFF")
|
||||
WINDOW_LEFT=$(read_yaml_value "window_left" "1556")
|
||||
WINDOW_TOP=$(read_yaml_value "window_top" "704")
|
||||
WINDOW_WIDTH=$(read_yaml_value "window_width" "640")
|
||||
WINDOW_HEIGHT=$(read_yaml_value "window_height" "480")
|
||||
SOUND=$(read_yaml_value "sound" "ON")
|
||||
SCREENSHOTS=$(read_yaml_value "screenshots" "gif")
|
||||
DROP_PLAYERS=$(read_yaml_value "drop_players" "ON")
|
||||
SHARED_MEMORY=$(read_yaml_value "shared_memory" "ON")
|
||||
HOLIDAY=$(read_yaml_value "holiday" "ON")
|
||||
AI_MODULE=$(read_yaml_value "ai_module" "bwapi-data/AI/ExampleAIModule.dll")
|
||||
AI_MODULE_DEBUG=$(read_yaml_value "ai_module_debug" "bwapi-data/AI/ExampleAIModuled.dll")
|
||||
TOURNAMENT_MODULE=$(read_yaml_value "tournament_module" "")
|
||||
|
||||
# Optional settings
|
||||
SPEED_OVERRIDE=$(read_yaml_value "speed_override" "")
|
||||
SEED_OVERRIDE=$(read_yaml_value "seed_override" "")
|
||||
CONSOLE_ATTACH_STARTUP=$(read_yaml_value "console_attach_on_startup" "FALSE")
|
||||
CONSOLE_ALLOC_STARTUP=$(read_yaml_value "console_alloc_on_startup" "FALSE")
|
||||
CONSOLE_ATTACH_AUTO=$(read_yaml_value "console_attach_auto" "TRUE")
|
||||
CONSOLE_ALLOC_AUTO=$(read_yaml_value "console_alloc_auto" "TRUE")
|
||||
WAIT_MIN_PLAYERS=$(read_yaml_value "wait_for_min_players" "2")
|
||||
WAIT_MAX_PLAYERS=$(read_yaml_value "wait_for_max_players" "8")
|
||||
WAIT_TIME=$(read_yaml_value "wait_for_time" "60000")
|
||||
DOUBLE_SIZE=$(read_yaml_value "double_size" "ON")
|
||||
|
||||
# Read computer races array
|
||||
COMPUTER_RACES=()
|
||||
while IFS= read -r race; do
|
||||
[ -n "$race" ] && COMPUTER_RACES+=("$race")
|
||||
done < <(read_yaml_array "computer_races")
|
||||
|
||||
# Set enemy races with defaults
|
||||
ENEMY_RACE="${COMPUTER_RACES[0]:-Terran}"
|
||||
ENEMY_RACE_1="${COMPUTER_RACES[0]:-Default}"
|
||||
ENEMY_RACE_2="${COMPUTER_RACES[1]:-Default}"
|
||||
ENEMY_RACE_3="${COMPUTER_RACES[2]:-Default}"
|
||||
ENEMY_RACE_4="${COMPUTER_RACES[3]:-Default}"
|
||||
ENEMY_RACE_5="${COMPUTER_RACES[4]:-Default}"
|
||||
ENEMY_RACE_6="${COMPUTER_RACES[5]:-Default}"
|
||||
ENEMY_RACE_7="${COMPUTER_RACES[6]:-Default}"
|
||||
|
||||
echo "Configuring BWAPI at: $BWAPI_INI_PATH"
|
||||
|
||||
# Create directory if it doesn't exist
|
||||
mkdir -p "$(dirname "$BWAPI_INI_PATH")"
|
||||
|
||||
# Prepare conditional config lines
|
||||
if [ -n "$SEED_OVERRIDE" ]; then
|
||||
SEED_LINE="seed_override = $SEED_OVERRIDE"
|
||||
else
|
||||
SEED_LINE=";seed_override = 123456789"
|
||||
fi
|
||||
|
||||
if [ -n "$SPEED_OVERRIDE" ]; then
|
||||
SPEED_LINE="speed_override = $SPEED_OVERRIDE"
|
||||
else
|
||||
SPEED_LINE=";speed_override = -1"
|
||||
fi
|
||||
|
||||
# Generate bwapi.ini content in one go
|
||||
cat > "$BWAPI_INI_PATH" << EOF
|
||||
[ai]
|
||||
; Paths and revisions for AI
|
||||
; - Use commas to specify AI for multiple instances.
|
||||
; - If there are more instances than the amount of
|
||||
; DLLs specified, then the last entry is used.
|
||||
; - Example: SomeAI.dll, SecondInstance.dll, ThirdInstance.dll
|
||||
; - Absolute paths are acceptable.
|
||||
ai = $AI_MODULE
|
||||
ai_dbg = $AI_MODULE_DEBUG
|
||||
|
||||
; Used only for tournaments
|
||||
; Tournaments can only be run in RELEASE mode
|
||||
tournament = $TOURNAMENT_MODULE
|
||||
|
||||
[auto_menu]
|
||||
; auto_menu = OFF | SINGLE_PLAYER | LAN | BATTLE_NET
|
||||
; for replays, just set the map to the path of the replay file
|
||||
auto_menu = $AUTO_MENU
|
||||
|
||||
; character_name = FIRST | WAIT | <other>
|
||||
; if FIRST (default), use the first character in the list
|
||||
; if WAIT, stop at this screen
|
||||
; else the character with the given value is used/created
|
||||
character_name = FIRST
|
||||
|
||||
; pause_dbg = ON | OFF
|
||||
; This specifies if auto_menu will pause until a debugger is attached to the process.
|
||||
; Only works in DEBUG mode.
|
||||
pause_dbg = OFF
|
||||
|
||||
; lan_mode = Same as the text that appears in the multiplayer connection list
|
||||
; Examples: Local Area Network (UDP), Local PC, Direct IP
|
||||
lan_mode = Local Area Network (UDP)
|
||||
|
||||
; auto_restart = ON | OFF
|
||||
; if ON, BWAPI will automate through the end of match screen and start the next match
|
||||
; if OFF, BWAPI will pause at the end of match screen until you manually click OK,
|
||||
; and then BWAPI resume menu automation and start the next match
|
||||
auto_restart = $AUTO_RESTART
|
||||
|
||||
; map = path to map to host relative to Starcraft folder, i.e. map = maps/(2)Boxer.scm
|
||||
; leaving this field blank will join a game instead of creating it
|
||||
; The filename(NOT the path) can also contain wildcards, example: maps/(?)*.sc?
|
||||
; A ? is a wildcard for a single character and * is a wildcard for a string of characters
|
||||
map = $MAP
|
||||
|
||||
; game = name of the game to join | JOIN_FIRST
|
||||
; i.e. game = BWAPI will join the game called "BWAPI"
|
||||
; and game = JOIN_FIRST will join the first game in the list.
|
||||
; If the game does not exist and the "map" entry is not blank, then the game will be created instead
|
||||
; If this entry is blank, then it will follow the rules of the "map" entry
|
||||
game =
|
||||
|
||||
; mapiteration = RANDOM | SEQUENCE
|
||||
; type of iteration that will be done on a map name with a wildcard
|
||||
mapiteration = RANDOM
|
||||
|
||||
; race = Terran | Protoss | Zerg | Random
|
||||
; - Use commas to specify race for each AI module when running multiple instances.
|
||||
; - If there are more instances than the amount of
|
||||
; races specified, then the last entry is used.
|
||||
; - To be used in conjunction with multiple AI modules
|
||||
; - Example: Terran, Protoss, Terran, Zerg
|
||||
race = $PLAYER_RACE
|
||||
|
||||
; enemy_count = 1-7, for 1v1 games, set enemy_count = 1
|
||||
; only used in single player games
|
||||
enemy_count = $ENEMY_COUNT
|
||||
|
||||
; enemy_race = Terran | Protoss | Zerg | Random | RandomTP | RandomTZ | RandomPZ | RandomTPZ
|
||||
; only used in single player games
|
||||
enemy_race = $ENEMY_RACE
|
||||
|
||||
; enemy_race_# = Default
|
||||
; Values for enemy_race are acceptable, Default will use the value specified in enemy_race
|
||||
enemy_race_1 = $ENEMY_RACE_1
|
||||
enemy_race_2 = $ENEMY_RACE_2
|
||||
enemy_race_3 = $ENEMY_RACE_3
|
||||
enemy_race_4 = $ENEMY_RACE_4
|
||||
enemy_race_5 = $ENEMY_RACE_5
|
||||
enemy_race_6 = $ENEMY_RACE_6
|
||||
enemy_race_7 = $ENEMY_RACE_7
|
||||
|
||||
;game_type = TOP_VS_BOTTOM | MELEE | FREE_FOR_ALL | ONE_ON_ONE | USE_MAP_SETTINGS | CAPTURE_THE_FLAG
|
||||
; | GREED | SLAUGHTER | SUDDEN_DEATH | TEAM_MELEE | TEAM_FREE_FOR_ALL | TEAM_CAPTURE_THE_FLAG
|
||||
game_type = $GAME_TYPE
|
||||
|
||||
; game_type_extra = Text that appears in the drop-down list below the Game Type drop-down list.
|
||||
; If empty, the Starcraft default will be used.
|
||||
; The following are the game types that use this setting, and corresponding example values
|
||||
; TOP_VS_BOTTOM 3 vs 1 | 2 vs 2 | 1 vs 3 | # vs #
|
||||
; GREED 2500 | 5000 | 7500 | 10000
|
||||
; SLAUGHTER 15 | 30 | 45 | 60
|
||||
; TEAM_MELEE 2 | 3 | 4 | 5 | 6 | 7 | 8
|
||||
; TEAM_FREE_FOR_ALL 2 | 3 | 4 | 5 | 6 | 7 | 8
|
||||
; TEAM_CAPTURE_THE_FLAG 2 | 3 | 4 | 5 | 6 | 7 | 8
|
||||
game_type_extra =
|
||||
|
||||
; save_replay = path to save replay to
|
||||
; Accepts all environment variables including custom variables. See wiki for more info.
|
||||
save_replay = $SAVE_REPLAY
|
||||
|
||||
; wait_for_min_players = #
|
||||
; # of players to wait for in a network game before starting.
|
||||
; This includes the BWAPI player. The game will start immediately when it is full.
|
||||
wait_for_min_players = $WAIT_MIN_PLAYERS
|
||||
|
||||
; wait_for_max_players = #
|
||||
; Start immediately when the game has reached # players.
|
||||
; This includes the BWAPI player. The game will start immediately when it is full.
|
||||
wait_for_max_players = $WAIT_MAX_PLAYERS
|
||||
|
||||
; wait_for_time = #
|
||||
; The time in milliseconds (ms) to wait after the game has met the min_players requirement.
|
||||
; The game will start immediately when it is full.
|
||||
wait_for_time = $WAIT_TIME
|
||||
|
||||
[config]
|
||||
; holiday = ON | OFF
|
||||
; This will apply special easter eggs to the game when it comes time for a holiday.
|
||||
holiday = $HOLIDAY
|
||||
|
||||
; shared_memory = ON | OFF
|
||||
; This is specifically used to disable shared memory (BWAPI Server) in the Windows Emulator "WINE"
|
||||
; Setting this to OFF will disable the BWAPI Server, default is ON
|
||||
; MUST be ON for client bots to connect
|
||||
shared_memory = $SHARED_MEMORY
|
||||
|
||||
; console_* = TRUE | FALSE
|
||||
; Used for getting a console for displaying text written to stdout and stderr, and read from stdin.
|
||||
; console_attach_*
|
||||
; Allows BWAPI to attach to the parent process' console. i.e. if the parent
|
||||
; has a console, output will be displayed on that console, and that console
|
||||
; also kept open even if the parent dies.
|
||||
; console_alloc_*
|
||||
; Allows BWAPI to allocate it's own system console window. Not executed if
|
||||
; corresponding console_attach_* is enabled and succeeds.
|
||||
; console_*_on_startup
|
||||
; Executes when BWAPI.dll is first attached to Starcraft.
|
||||
; console_*_auto
|
||||
; Executes when something is written to std::cout or std::cerr,
|
||||
; and no console was successfully attached/allocated on startup.
|
||||
console_attach_on_startup = $CONSOLE_ATTACH_STARTUP
|
||||
console_alloc_on_startup = $CONSOLE_ALLOC_STARTUP
|
||||
console_attach_auto = $CONSOLE_ATTACH_AUTO
|
||||
console_alloc_auto = $CONSOLE_ALLOC_AUTO
|
||||
|
||||
[window]
|
||||
; These values are saved automatically when you move, resize, or toggle windowed mode
|
||||
|
||||
; windowed = ON | OFF
|
||||
; This causes BWAPI to enter windowed mode when it is injected.
|
||||
windowed = $WINDOWED
|
||||
|
||||
; left, top
|
||||
; Determines the position of the window
|
||||
left = $WINDOW_LEFT
|
||||
top = $WINDOW_TOP
|
||||
|
||||
; width, height
|
||||
; Determines the width and height of the client area and not the window itself
|
||||
width = $WINDOW_WIDTH
|
||||
height = $WINDOW_HEIGHT
|
||||
|
||||
[starcraft]
|
||||
; Game sound engine = ON | OFF
|
||||
sound = $SOUND
|
||||
; Screenshot format = gif | pcx | tga | bmp
|
||||
screenshots = $SCREENSHOTS
|
||||
|
||||
; Random seed override. This uses a fixed seed at the start of the game so that if played out the exact same way,
|
||||
; the same occurrences will happen every time. This value must be a decimal integer.
|
||||
;
|
||||
; When this key is commented out, Starcraft will use the system time as a seed. This is the default behaviour.
|
||||
;
|
||||
; Note: This option affects both single AND multi-player modes (for game hosts only). This means that hosting a multi-player
|
||||
; game with this option enabled will distribute this fixed seed to all other players in the game.
|
||||
$SEED_LINE
|
||||
|
||||
; Speed override. This overrides the default game speed setting and prevents bots from changing the game speed.
|
||||
; Enabling this option causes it to take effect. The value is the number of milliseconds per frame. A negative
|
||||
; value uses the game's default speed value.
|
||||
$SPEED_LINE
|
||||
|
||||
; drop_players = ON | OFF
|
||||
; This specifies if BWAPI should drop other players from the game when the timeout dialog reaches 0. Players
|
||||
; usually time out when there are connection issues or their client is not responding. Setting this to OFF
|
||||
; will cause BWAPI to wait an infinite amount of time until the player reconnects.
|
||||
drop_players = $DROP_PLAYERS
|
||||
EOF
|
||||
|
||||
|
||||
|
||||
|
||||
# Configure W-MODE to enable/disable 2x view based on preferences
|
||||
WMODE_INI="${PROJECT_DIR}/starcraft/wmode.ini"
|
||||
if [ -f "$WMODE_INI" ]; then
|
||||
if [ "$DOUBLE_SIZE" = "ON" ]; then
|
||||
sed -i 's/^DblSizeMode=.*/DblSizeMode=1/' "$WMODE_INI"
|
||||
else
|
||||
sed -i 's/^DblSizeMode=.*/DblSizeMode=0/' "$WMODE_INI"
|
||||
fi
|
||||
echo "Configured W-MODE for 2x view"
|
||||
else
|
||||
echo "Creating wmode.ini with 2x view enabled"
|
||||
cat > "$WMODE_INI" << 'EOF'
|
||||
[W-MODE]
|
||||
|
||||
; What settings do you want to save when you exit StarCraft?
|
||||
|
||||
; Save WindowClientX?
|
||||
; Default value: 1
|
||||
SaveWindowClientX=1
|
||||
; Save WindowClientY?
|
||||
; Default value: 1
|
||||
SaveWindowClientY=1
|
||||
; Save WindowClientXDblSized?
|
||||
; Default value: 1
|
||||
SaveWindowClientXDblSized=1
|
||||
; Save WindowClientYDblSized?
|
||||
; Default value: 1
|
||||
SaveWindowClientYDblSized=1
|
||||
; Save ClipCursor?
|
||||
; Default value: 0
|
||||
SaveClipCursor=0
|
||||
; Save doublesize mode?
|
||||
; Default value: 1
|
||||
SaveDblSizeMode=1
|
||||
; Save EnableWindowMove?
|
||||
; Default value: 1
|
||||
SaveEnableWindowMove=1
|
||||
; Save AlwaysOnTop?
|
||||
; Default value: 1
|
||||
SaveAlwaysOnTop=1
|
||||
; Save DisableControls?
|
||||
; Default value: 1
|
||||
SaveDisableControls=1
|
||||
|
||||
; X and Y coordinates of the StarCraft game screen.
|
||||
; (Upper left corner of client area.)
|
||||
; Default values: center the game screen on the desktop.
|
||||
; If you don't specify the WindowClientX value then
|
||||
; the window will be centered horizontally.
|
||||
; Omitting WindowClientY will cause the window to
|
||||
; be centered vertically.
|
||||
WindowClientX=30
|
||||
WindowClientY=30
|
||||
; X and Y coordinates of the StarCraft game screen in
|
||||
; doublesize mode.
|
||||
WindowClientXDblSized=30
|
||||
WindowClientYDblSized=30
|
||||
|
||||
; Cursor clip (Toggle hotkey: ALT+F1)
|
||||
; Default value: 0
|
||||
ClipCursor=0
|
||||
; Doublesize mode (Toggle hotkey: ALT+F9)
|
||||
; Default value: 0
|
||||
DblSizeMode=1
|
||||
; Enable window move (Toggle hotkey: ALT+F10)
|
||||
; Default value: 1
|
||||
EnableWindowMove=1
|
||||
; Enable always-on-top mode (Toggle hotkey: ALT+F11)
|
||||
; Default value: 0
|
||||
AlwaysOnTop=0
|
||||
; Disable all controls in the caption of the StarCraft
|
||||
; window. Disable the screensaver when the sc window is
|
||||
; active. Window can not be closed with ALT+F4.
|
||||
; (Toggle hotkey: ALT+F12)
|
||||
; Default value: 0
|
||||
DisableControls=0
|
||||
|
||||
; Limit the maximum frame/sec to reach better performance.
|
||||
; This is extremely useful because during replays with
|
||||
; fastest x 4 speed the frame rate raises to the skies and
|
||||
; MaxFps limits to 100 the number of blits that require
|
||||
; 8bit -> desktop resolution conversion of the StarCraft
|
||||
; screen image.
|
||||
; Default and recommended value: 100
|
||||
; You can set it to higher value on faster machines.
|
||||
; Minimum value: 30 (less than 100 isn't recommended)
|
||||
MaxFps=100
|
||||
|
||||
; Enables StarCraft to mute all sound when the main window
|
||||
; loses focus.
|
||||
; Default value: 0
|
||||
MuteNotFocused=0
|
||||
EOF
|
||||
echo "✓ Created wmode.ini"
|
||||
fi
|
||||
Reference in New Issue
Block a user