This commit is contained in:
2026-01-21 22:13:49 -07:00
parent ae7f57d3df
commit 7da834de0b
23 changed files with 885 additions and 132 deletions

View File

@@ -1,10 +1,18 @@
use std::sync::{Arc, Mutex};
use rsbwapi::*;
use std::sync::{Arc, Mutex};
use crate::{state::game_state::GameState, utils::{build_manager, worker_management}};
use crate::game_state::GameState;
fn draw_unit_ids(game: &Game) {
for unit in game.get_all_units() {
if unit.exists() {
let pos = unit.get_position();
let unit_id = unit.get_id();
game.draw_text_map(pos, &format!("{}", unit_id));
}
}
}
impl AiModule for RustBot {
impl AiModule for ProtosBot {
fn on_start(&mut self, game: &Game) {
// SAFETY: rsbwapi uses interior mutability (RefCell) for the command queue.
// enable_flag only adds a command to the queue.
@@ -15,7 +23,6 @@ impl AiModule for RustBot {
}
println!("Game started on map: {}", game.map_file_name());
}
fn on_frame(&mut self, game: &Game) {
@@ -24,6 +31,15 @@ impl AiModule for RustBot {
return;
};
let Some(player) = game.self_() else {
return;
};
build_manager::on_frame(game, &player, &mut locked_state);
worker_management::assign_idle_workers_to_minerals(game, &player, &mut locked_state);
build_manager::print_debug_build_status(game, &player, &locked_state);
draw_unit_ids(game);
}
fn on_unit_create(&mut self, game: &Game, unit: Unit) {
@@ -33,19 +49,14 @@ impl AiModule for RustBot {
println!("unit created: {:?}", unit.get_type());
}
fn on_unit_morph(&mut self, game: &Game, unit: Unit) {
fn on_unit_morph(&mut self, _game: &Game, _unit: Unit) {}
}
fn on_unit_destroy(&mut self, _game: &Game, unit: Unit) {
}
fn on_unit_complete(&mut self, game: &Game, unit: Unit) {
let Some(player) = game.self_() else {
return;
};
fn on_unit_destroy(&mut self, _game: &Game, _unit: Unit) {}
fn on_unit_complete(&mut self, _game: &Game, _unit: Unit) {
// let Some(player) = game.self_() else {
// return;
// };
}
fn on_end(&mut self, _game: &Game, is_winner: bool) {
@@ -56,14 +67,13 @@ impl AiModule for RustBot {
}
}
}
pub struct RustBot {
pub struct ProtosBot {
game_state: Arc<Mutex<GameState>>,
}
impl RustBot {
impl ProtosBot {
pub fn new(game_state: Arc<Mutex<GameState>>) -> Self {
Self {
game_state,
}
Self { game_state }
}
}
}